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H3_LE9_double.cfg
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H3_LE9_double.cfg
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PART
{
name = LE9_double
module = Part
author = MATVEICH
MODEL
{
model = H2/parts/H3/Assets/LE9_double
}
rescaleFactor = 1
// --- node definitions ---
node_stack_top = 0.0, 0.558985, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.7765, 0.0, 0.0, -1.0, 0.0, 2
// --- editor parameters ---
TechRequired = heavierRocketry
entryCost = 21000
cost = 5420
category = Propulsion
subcategory = 0
title = LE9 Double
manufacturer = Mitsubishi Heavy Industries
description = Liquid Hydrogen/oxygen H3 first stage engine
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,1
// --- standard part parameters ---
mass = 0.5
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 18
breakingForce = 120
breakingTorque = 120
maxTemp = 2200
bulkheadProfiles = size2
stagingIcon = LIQUID_ENGINE
stageOffset = 1
childStageOffset = 1
tags = japan h3 jaxa lh2 hydrolox hydrogen cryogenic
EFFECTS
{
running_closed
{
AUDIO
{
channel = Ship
clip = H2/Sounds/EnsouSounds/Loop_Liquid_SuperLight_High
volume = 0.0 0.0
volume = 0.05 0.4
volume = 1.0 1.0
pitch = 0.0 0.7
pitch = 1.0 1.0
loop = true
}
}
engage
{
AUDIO
{
channel = Ship
clip = H2/Sounds/KW/sound_liq6
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
}
MODULE
{
name = ModuleEnginesFX
engineID = LE9_double
thrustVectorTransformName = thrustTransform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 776
heatProduction = 100
fxOffset = 0, 0, 2.8
EngineType = LiquidFuel
runningEffectName = running_closed
PROPELLANT
{
name = LqdHydrogen
ratio = 15
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1
}
atmosphereCurve
{
key = 0 426
key = 1 236
key = 3 0.001
}
}
MODULE
{
name = ModuleGimbal
gimbalResponseSpeed = 15
useGimbalResponseSpeed = true
gimbalTransformName = thrustTransform
gimbalRange = 7
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 3
}
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.8
maxDistance = 60
falloff = 2
thrustTransformName = thrustTransform
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = throttleColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
responseSpeed = 1.0
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _TintColor
includedRenderer = inner_glow
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0
key = 1 1
}
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderer = innerGlow
toggleInEditor = false
toggleInFlight = false
redCurve
{
key = 1 1 1 1
key = 1 1 1 1
}
greenCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
blueCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
alphaCurve
{
key = 0 0 1 1
key = 1 1 1 1
}
}
}