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staticRectangle.js
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import { World, Bodies } from 'matter-js';
import { getDistance } from '../utils/geometry';
export default class StaticRectangle {
constructor(def, scene, shouldAddToWorld) {
this.def = def;
this.scene = scene;
this.world = scene.world;
// Rectangle Spicific Properties
this.center = this.def.center;
this.width = this.def.width;
this.height = this.def.height;
this.left = this.center.x - this.width / 2;
this.top = this.center.y - this.height / 2;
this.minMax = {
minX: this.center.x - this.width / 2,
maxX: this.center.x + this.width / 2,
minY: this.center.y - this.height / 2,
maxY: this.center.y + this.height / 2
};
this.points = [
{ x: this.minMax.minX, y: this.minMax.minY },
{ x: this.minMax.minX, y: this.minMax.maxY },
{ x: this.minMax.maxX, y: this.minMax.maxY },
{ x: this.minMax.maxX, y: this.minMax.minY }
];
this.sides = [];
for (let index = 0; index < this.points.length; index += 1) {
const nextIndx = (index + 1) % this.points.length;
this.sides.push([this.points[index], this.points[nextIndx]]);
}
this.body = Bodies.rectangle(
this.center.x,
this.center.y,
this.width,
this.height,
{ isStatic: true }
);
// this.body.collisionFilter = {
// group: 1,
// category: 1,
// mask: 1,
// };
if (shouldAddToWorld) {
this.addToWorld();
}
}
// Static Obstacle Interface
addToWorld() {
World.add(
this.world,
this.body
);
}
// Static Obstacle Interface
getIntersectionPoint(point) {
const insideOnX = point.x >= this.minMax.minX && point.x <= this.minMax.maxX;
const insideOnY = point.y >= this.minMax.minY && point.y <= this.minMax.maxY;
if (insideOnX && insideOnY) {
return undefined;
}
if (insideOnX) {
return {
x: point.x,
y: point.y >= this.minMax.maxY ? this.minMax.maxY : this.minMax.minY
};
}
if (insideOnY) {
return {
x: point.x >= this.minMax.maxX ? this.minMax.maxX : this.minMax.minX,
y: point.y
};
}
return this.points
.reduce((acc, p) => {
if (acc == null) {
return p;
}
const minDist = getDistance(acc, point);
const curDist = getDistance(p, point);
return curDist < minDist ? p : acc;
});
}
// Static Obstacle Interface
pointIsReachableByRobot(point, robot) {
// console.log('pointIsReachableByRobot');
// return true;
const unreachable = this.minMax.maxX + robot.radius > point.x
&& this.minMax.minX - robot.radius < point.x
&& this.minMax.maxY + robot.radius > point.y
&& this.minMax.minY - robot.radius < point.y;
return !unreachable;
}
// Static Obstacle Interface
containsPoint(point) {
// console.log('containsPoint');
// return false;
return point.x >= this.minMax.minX
&& point.x <= this.minMax.maxX
&& point.y >= this.minMax.minY
&& point.y <= this.minMax.maxY;
}
// Static Obstacle Interface
getDistanceToBorder(point) {
// console.log('getDistanceToBorder');
// return 100000;
const minDistOnX = Math.min(
Math.abs(point.x - this.minMax.minX),
Math.abs(point.x - this.minMax.maxX)
);
const minDistOnY = Math.min(
Math.abs(point.y - this.minMax.minY),
Math.abs(point.y - this.minMax.maxY)
);
const insideOnX = point.x >= this.minMax.minX && point.x <= this.minMax.maxX;
const insideOnY = point.y >= this.minMax.minY && point.y <= this.minMax.maxY;
if (insideOnX && insideOnY) {
return Math.min(minDistOnX, minDistOnY);
}
if (insideOnX) {
return minDistOnY;
}
if (insideOnY) {
return minDistOnX;
}
return Math.sqrt(minDistOnX * minDistOnX + minDistOnY * minDistOnY);
}
}