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Spawners randomly stop spawning after 10 mins #890
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Run |
this is the exact same issue as #753 and happen exactly the same |
It's not like issue 753. Caused by different things at different times. The /ws debug does not show anything when the spawner gets down to 0. It lets me do it, meaning it know im looking at a spawner. but shows nothing in game or in console. |
try to disconnect on the chunk where the spawners are and wait 5 sec , then reconnect and wait a few minutes, the spawner will start bugging out, try it multiple time, if it does the same then try another thing also are thoses spawners using the spawner override setting ? like did you edited spawn condition of those mobs ? |
Check out latest dev build, let me know if it is fixed |
Big up, had the same problem, I tried to remove the conditions override settings and it worsened, so I went back using the ovveride conditions which still freezes the spawners but only occasionally. |
Try latest dev build , I’m using it on prod since a few weeks with no more Spawner freezing issue also the issues with spawners turning into pig Spawner is also fixed on latest version |
Thanks, I was using b42 instead of b45, will try with the new build |
I tried the latest build and it still turns the spawners to pig when stopping the server. Luckily I tried it in my local test before using it on prod |
open a new issue regarding this, Ome_R will look into it when he have time |
I changed mob-spawner-tick-rate from 2 to 1 (back to default settings) and it seems that the problem is fixed, try to set this to 1 if you haven't already |
what are you talking about there is no such setting on config |
Sorry I forgot, it's a Paper settings, which is said that could break the spawners behavior (I completely forgot about that). |
@RVSkeLe hmm interesting. |
With the current stable version yes, I set that to 1 instead of 2 and everything seems fine (7+ days without any report). |
Do you mean latest dev build? |
No, I meant with the stable version 2023.3, the one it gave problems on. I changed that paper setting (I haven't updated yet to latest dev build) and it fixed the issue, pretty sure that was the actual issue. |
Use latest dev build and let me know if it works. |
Hello @OmerBenGera I haven't used it in prod yet, but in my server test seems that everything is fixed. |
well, i'm not sure about it anymore, it seems that multiple players from the 4 past days reported me very very rare case where spawner stoped working, going to spawn and back to spawner fixed them i asked them to call me next time to see if i can run /ws debug on it |
Waiting for your confirmation :) |
after some days waiting there is still a few users reporting me they have to go back to spawn and come back to their island to make them spawn again, its a rare case and i'm not able to find a way to reproduce it , its absoultely random , i've been testing it with multiples account for over the last 4 days and got the bug 2 times so far, when checking the number in spawner GUI it was going to 1 then 0 then 1 then 0 then 1 , looked like an infinite loop, running /ws debug or all commands didnt printed me anything on console except when i teleported back to spawn and came back and spawners started working again which is normal since its the thing ws debug should do when spawners spawn, it print informations |
What version of Spigot do you use? |
1.20.1 |
It's been reported as a new issue in #919 |
@HamtaBot |
Afaik no , but they do have a custom world generator so bentobox handle this world , if I remove bentobox the world is no longer accessible |
Minecraft's Version
1.20.4 pufferfish
Plugin's Version
b-35
Describe the bug
The countdown until next spawn just gets to 0 and they stop.
Context: Leaving the area and then coming back seems to fix it temporarily for around 10 mins.
Due to this i originally assumed it was just too many entities in the chunk but now due to the timer also saying 0, im guessing its a plugin bug?
To Reproduce
Im not sure
Additional Information
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