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When having the settings for spawners set to where only 1 stack of 64 of the same spawner type can be in 1 chunk. (Merge-Radius:16, Chunk-limit: 64) you are able to place multiple stacks of the same spawner type in the same chunk, by placing the first spawner, then moving to a different spot and placing another spawner in the same chunk. when placing the second spawner down it also adds a spawner to the spawner that was already placed due to the chunk merge. the issue seems to be that the player isn't blocked from placing a new spawner when chunk merge is happening.
To Reproduce
(Merge-Radius:16, Chunk-limit: 64)
place a spawner (any mob type) Then place another spawner in the same chunk using f3+g to highlight the chunks.
observe how you are able to place a second spawner while increasing the number of spawners stacked in the first spot you placed a spawner at.
Additional Information
I have tested the newest full release but am unable to get it to work on version 1.21.4. I have tested older dev builds and the issue persists. I have attached the link to my most recent server logs.
I'm hoping this is an issue on my part that can be easily fixed. However, let me know if there's anything else I can do to help you find the answers I need! Thanks in advance!
also i noticed you had asked someone to pastebin their config file so in order to save time i wanted to go ahead and send this https://pastebin.com/QsZ0skZL
I can't seem to replicate the issue using your config file, so I might be doing something wrong.
First, try it on a server with only WildStacker installed. If the issue still occurs, please take a video of how to replicate it, upload it to YT (or any other streaming service) and send a link to it here.
Minecraft's Version
1.21.4
Plugin's Version
dev build #116
Describe the bug
When having the settings for spawners set to where only 1 stack of 64 of the same spawner type can be in 1 chunk. (Merge-Radius:16, Chunk-limit: 64) you are able to place multiple stacks of the same spawner type in the same chunk, by placing the first spawner, then moving to a different spot and placing another spawner in the same chunk. when placing the second spawner down it also adds a spawner to the spawner that was already placed due to the chunk merge. the issue seems to be that the player isn't blocked from placing a new spawner when chunk merge is happening.
To Reproduce
(Merge-Radius:16, Chunk-limit: 64)
place a spawner (any mob type) Then place another spawner in the same chunk using f3+g to highlight the chunks.
observe how you are able to place a second spawner while increasing the number of spawners stacked in the first spot you placed a spawner at.
Additional Information
I have tested the newest full release but am unable to get it to work on version 1.21.4. I have tested older dev builds and the issue persists. I have attached the link to my most recent server logs.
https://mclo.gs/CMPCT73
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