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script.js
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const canvas = document.getElementById('canvas1')
const ctx = canvas.getContext('2d')
canvas.width = window.innerWidth
canvas.height = window.innerHeight
let particleArray = []
let adjustX = 10
let adjustY = 10
const mouse = {
x: null,
y: null,
radius: 80
}
window.addEventListener('mousemove', (event) => {
mouse.x = event.x
mouse.y = event.y
})
ctx.fillStyle = 'white'
ctx.font = '14px Verdana'
ctx.fillText('Kevin Carr', 0, 18)
const textCoordinates = ctx.getImageData(0, 0, 100, 100)
class Particle {
constructor(x, y) {
this.x = x
this.y = y
this.size = 3
this.baseX = this.x
this.baseY = this.y
this.density = (Math.random() * 40) + 5
}
draw() {
ctx.fillStyle = 'blue'
ctx.beginPath()
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2)
ctx.closePath()
ctx.fill()
}
update() {
let dx = mouse.x - this.x
let dy = mouse.y - this.y
let distance = Math.sqrt(dx * dx + dy * dy)
let forceDirectionX = dx / distance
let forceDirectionY = dy / distance
let maxDistance = mouse.radius
let force = (maxDistance - distance) / maxDistance
let directionX = forceDirectionX * force * this.density
let directionY = forceDirectionY * force * this.density
if (distance < mouse.radius) {
this.x -= directionX
this.y -= directionY
} else {
if (this.x !== this.baseX) {
let dx = this.x - this.baseX
this.x -= dx / 10
}
if (this.y !== this.baseY) {
let dy = this.y - this.baseY
this.y -= dy / 10
}
}
}
}
function init() {
particleArray = []
for (let y = 0, y2 = textCoordinates.height; y < y2; y++) {
for (let x = 0, x2 = textCoordinates.width; x < x2; x++) {
if (textCoordinates.data[(y * 4 * textCoordinates.width) + (x * 4) + 3] > 128) {
let positionX = x + adjustX
let positionY = y + adjustY
particleArray.push(new Particle(positionX * 14, positionY * 14))
}
}
}
}
init()
function animate() {
ctx.clearRect(0, 0, canvas.width, canvas.height)
for (let i = 0; i < particleArray.length; i++) {
particleArray[i].draw()
particleArray[i].update()
}
// connect()
requestAnimationFrame(animate)
}
animate()
function connect() {
let opacityValue = 1
for (let a = 0; a < particleArray.length; a++) {
for (let b = a; b < particleArray.length; b++) {
let dx = particleArray[a].x - particleArray[b].x
let dy = particleArray[a].y - particleArray[b].y
let distance = Math.sqrt(dx * dx + dy * dy)
opacityValue = 1 - (distance/50)
ctx.strokeStyle = 'rgba(255,255,255,' + opacityValue + ')'
if (distance < 50) {
ctx.lineWidth = 2
ctx.beginPath()
ctx.moveTo(particleArray[a].x, particleArray[a].y)
ctx.lineTo(particleArray[b].x, particleArray[b].y)
ctx.stroke()
}
}
}
}