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Cooking changes (regardless if any are made) makes Sunchamber inaccessible to the player - (Metroid Prime 1) #36
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At the time of writing this, I tested out entering Sunchamber from Sun Tower Access side in the clean version - which gave me a message saying that I had Uncooked Changes (despite the fact that I just opened up the project and loaded into area). I cooked everything and now Sunchamber crashes in that version as well unless the background music is playing - in which I can load the room from that side, but not Sunchamber Access? I'm very confused now. |
I am using Prime World Editor version 1.2.7 release (as I'm unsure how to build the latest version).
I will admit that I have slightly damaged Sunchamber to the point where enabling the 1st Pass Enemies layer crashes the game when trying to to load the room and have been attempting to fix this for a few days now. Dolphin's log brings up the following as soon as the crash occurs:
All the layers are correct, contain everything they did originally and I have been extensively using an unmodified version of the room to make sure everything is working correctly. If the 2nd Pass Enemies, Flaahgra Defeated and Artifact layers are enabled (usually enabled when the player goes through Sun Tower Access) the Chozo ghost fight works as normal and the Artifact cutscene plays correctly and is able to be collected and returned to the Tallon Overworld Artifact Temple - which is much better than nothing working at all at least!
However, no matter what I try - the 1st Pass Enemies layer is still broken and I want to attempt to fix it first before overriding the metroid2.pak file with the clean one. After many hours, I might have found the culprit:
2 memory relays that control the vines on the door leading from Sunchamber to Sunchamber Access (Vines on and Vines off) have a link that goes to an External: 001F0032 which cannot be accessed at all and can't be found anywhere within the editor (in the editing window or in the list of objects you can place)- it also cannot be copy/pasted from the clean version to the broken one either, so I've exhausted all possible options that I know.
As long as I can get Sunchamber working correctly again, preferably without replacing the whole metroid2.pak, that would be amazing! Thank you in advance.
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