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Change
if ((NeedLevelFull(treatment) || NeedLevelFull(pawn.needs.joy)) && !curJob.doUntilGatheringEnded)
to
if ((NeedLevelFull(pawn.needs.joy)) && !curJob.doUntilGatheringEnded)
In order to stop prisoners with full treatment need and unfulfilled recreation need from bouncing off from one recreation object to another endlessly.
The text was updated successfully, but these errors were encountered:
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Change
if ((NeedLevelFull(treatment) || NeedLevelFull(pawn.needs.joy)) && !curJob.doUntilGatheringEnded)
to
if ((NeedLevelFull(pawn.needs.joy)) && !curJob.doUntilGatheringEnded)
In order to stop prisoners with full treatment need and unfulfilled recreation need from bouncing off from one recreation object to another endlessly.
The text was updated successfully, but these errors were encountered: