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This mod breaks fueling system from hsk #229
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Short answer: no. Long answer: I don't like the idea of adding another "if" into code which will lead to another thing to ask during helping user session. This will also lead to unnecessary code obfuscation. I would rather know what is not working correctly, how should it work and eventually fix this. Another reason: making compatibility patches have the lower priority for me TBH. |
Okay, steps to reproduce: Add prisoner labor (i tried both on the bottom of the list and before core sk mod). Job "fuel something" is broken, nothing in error log. |
Tbh most patches checks if vanilla results return false and if job responsible pawn is prisoner of colony. The only case when PL should affect refuel job is when you put prison labor zone on refualable building. |
Well, i didnt had any prisoners and special zones. Just tried to play with zones, added/removed home zone, prisoner zone, tested both colonists and prisoners. |
Can fueling changes be optional?
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