From 4126cc0599f1af5507d3ce5ca77315b5d4bbbf78 Mon Sep 17 00:00:00 2001 From: Lew Date: Mon, 25 Sep 2017 23:04:42 +0200 Subject: [PATCH] Update README.md --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 4ecbb669..d05660ab 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,7 @@

- v0.7 + v0.7

@@ -19,8 +19,8 @@ This mod force prisoners to work. To enable this feature prisoners must have "Fo * Prison area - prisoners in order to work need to reach target. You can check "Hold open" option on doors. Be aware, they will try to run if they see opportunity. * "Prisoners only" tools - You can mark orders and bills by tools that exclude colonist from work. -## Alpha -This is early alpha version! Some features can be changed, and there are many that will be added. There can be bugs or compatibility collisions. +## Beta +This is beta version. Some ascpects of mod still need to be balanced (like motivation). There can be still some bugs. ## Compatibility * Works with mods that add Jobs of type cook/mine/craft/haul/clean like Quarry, or Haulers Can Haul To Blueprints