From 4126cc0599f1af5507d3ce5ca77315b5d4bbbf78 Mon Sep 17 00:00:00 2001
From: Lew
Date: Mon, 25 Sep 2017 23:04:42 +0200
Subject: [PATCH] Update README.md
---
README.md | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/README.md b/README.md
index 4ecbb669..d05660ab 100644
--- a/README.md
+++ b/README.md
@@ -3,7 +3,7 @@
-
+
@@ -19,8 +19,8 @@ This mod force prisoners to work. To enable this feature prisoners must have "Fo
* Prison area - prisoners in order to work need to reach target. You can check "Hold open" option on doors. Be aware, they will try to run if they see opportunity.
* "Prisoners only" tools - You can mark orders and bills by tools that exclude colonist from work.
-## Alpha
-This is early alpha version! Some features can be changed, and there are many that will be added. There can be bugs or compatibility collisions.
+## Beta
+This is beta version. Some ascpects of mod still need to be balanced (like motivation). There can be still some bugs.
## Compatibility
* Works with mods that add Jobs of type cook/mine/craft/haul/clean like Quarry, or Haulers Can Haul To Blueprints