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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Flappy Boi</title>
<link rel="stylesheet" href="css/main.css">
</head>
<body>
<h1 id="score" class="absolute text-white score-position score-font">0</h1>
<button id="pause" class="absolute text-black pause button" onclick="pause()">Pause</button>
<div id="pausemenu">
<h1 class="absolute text-black pause-text score-font">why the heck would you pause flappy sphere?</h1>
<button class="absolute text-black pause button" onclick="resume1()">sorry</button>
</div>
<div id="pause2">
<h1 class="absolute text-black pause-text score-font">ok i forgive you</h1>
<button class="absolute text-black pause button" onclick="resume2()">could we be friends?</button>
</div>
<div id="pause3">
<h1 class="absolute text-black pause-text score-font">oh....well sure i guess</h1>
<button class="absolute text-black pause button" onclick="resume3()">what's your name?</button>
</div>
<div id="pause4">
<h1 class="absolute text-black pause-text score-font">i'm just a formless voice...i have no name</h1>
<button class="absolute text-black pause button" onclick="resume4()">well...you'll be called Vox then :D</button>
</div>
<div id="pause5">
<h1 class="absolute text-black pause-text score-font">that's a nice name.... thank you</h1>
<button class="absolute text-black pause button" onclick="resume5()">it's nice meeting you</button>
</div>
<div id="pause6">
<h1 class="absolute text-black pause-text score-font">i'm glad to meet you too :)</h1>
<button class="absolute text-black pause button" onclick="resume6()">cya then</button>
</div>
<div id="pause7">
<h1 class="absolute text-black pause-text score-font">farewell my friend</h1>
<button class="absolute text-black pause button" onclick="resume7()">.....</button>
</div>
<div id="pause8">
<h1 class="absolute text-black smiley score-font">:)</h1>
</div>
<h1 id="lives" class="absolute text-black secret-continue">Lives Used:</h1>
<h1 id="tryhard" class="absolute text-black tryhard">That's enough...</h1>
<div id="endgame">
<h1 id="finalscore" class="absolute text-black score-position score-font">0</h1>
<h1 id="gameover" class="absolute text-black absolute-text-center gameover-font">GAME OVER</h1>
<button class="absolute text-black button-position score-font button" onclick="window.location.reload()">Try Again?</button>
<button id="continue" class="absolute text-black secret-continue button" onclick="continueplay()">keep going</button>
</div>
<audio id="soundeffect" src=""></audio>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/102/three.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/2.1.2/TweenMax.min.js"></script>
<script>
// Initializing Scene, Camera and everything in between
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(15,20,5);
if( /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) ) {
camera.lookAt(new THREE.Vector3(-12, 8, -15));
}else{
camera.lookAt(new THREE.Vector3(0, 8, -15));
}
var renderer = new THREE.WebGLRenderer({antialias:true});
renderer.setClearColor("#8080FF");
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', () => {
renderer.setSize(window.innerWidth, window.innerHeight);
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
});
var gamerun = 1;
var lives_used = 0;
var score = 0;
var gravity = 0.12;
var pipespeed = 0.15;
document.getElementById("endgame").style.display="none";
document.getElementById("lives").style.display="none";
document.getElementById("tryhard").style.display="none";
document.getElementById("pausemenu").style.display="none";
document.getElementById("pause2").style.display="none";
document.getElementById("pause3").style.display="none";
document.getElementById("pause4").style.display="none";
document.getElementById("pause5").style.display="none";
document.getElementById("pause6").style.display="none";
document.getElementById("pause7").style.display="none";
document.getElementById("pause8").style.display="none";
function pause(){
document.getElementById("pause").style.display="none";
document.getElementById("pausemenu").style.display="block";
}
function resume(){
document.getElementById("pause").style.display="block";
document.getElementById("pausemenu").style.display="none";
}
function resume1(){
document.getElementById("pause2").style.display="block";
document.getElementById("pausemenu").style.display="none";
}
function resume2(){
document.getElementById("pause3").style.display="block";
document.getElementById("pause2").style.display="none";
}
function resume3(){
document.getElementById("pause4").style.display="block";
document.getElementById("pause3").style.display="none";
}
function resume4(){
document.getElementById("pause5").style.display="block";
document.getElementById("pause4").style.display="none";
}
function resume5(){
document.getElementById("pause6").style.display="block";
document.getElementById("pause5").style.display="none";
}
function resume6(){
document.getElementById("pause7").style.display="block";
document.getElementById("pause6").style.display="none";
}
function resume7(){
score += 10000;
document.getElementById("pause8").style.display="block";
document.getElementById("pause7").style.display="none";
}
function render(){
if(gamerun==1){
requestAnimationFrame(render);
// Bird gravity and floor collision
bird.position.y -= gravity;
beak.position.y -= gravity;
eyer.position.y -= gravity;
eyel.position.y -= gravity;
if(bird.position.y < 0){
// bird.position.y += 15; // Fall Safety Net for testing
gamerun+=1;
}
// Pipe Movement, Respawn, and Hitboxes
pipe.position.z += pipespeed;
pipe2.position.z += pipespeed;
pipe3.position.z += pipespeed;
if(pipe.position.z > 25){
pipe.position.set(0, Math.random()*(15-0.1)+0.1, -60);
score += 1;
}
if(pipe2.position.z > 25){
pipe2.position.set(0, Math.random()*(15-0.1)+0.1, -60);
score += 1;
}
if(pipe3.position.z > 25){
pipe3.position.set(0, Math.random()*(15-0.1)+0.1, -60);
score += 1;
}
if(bird.position.z < pipe.position.z-12 && pipe.position.z-18 < bird.position.z ){
if(bird.position.y-3 > pipe.position.y && bird.position.y < pipe.position.y+9){
// Through Pipe
// bird.material = greenmat;
}else{
// Hit Pipe
// bird.material = darkgreenmat;
gamerun+=1;
}
}else{
// Outside
// bird.material = yellowmat;
}
if(bird.position.z < pipe2.position.z-12 && pipe2.position.z-18 < bird.position.z ){
if(bird.position.y-3 > pipe2.position.y && bird.position.y < pipe2.position.y+9){
// Through Pipe
// bird.material = greenmat;
}else{
// Hit Pipe
// bird.material = darkgreenmat;
gamerun+=1;
}
}else{
// Outside
// bird.material = yellowmat;
}
if(bird.position.z < pipe3.position.z-12 && pipe3.position.z-18 < bird.position.z ){
if(bird.position.y-3 > pipe3.position.y && bird.position.y < pipe3.position.y+9){
// Through Pipe
// bird.material = greenmat;
}else{
// Hit Pipe
// bird.material = darkgreenmat;
gamerun+=1;
}
}else{
// Outside
// bird.material = yellowmat;
}
document.getElementById("score").innerHTML= score;
renderer.render(scene, camera);
}else{
game_over();
}
}
function game_over(){
finalscore = score;
document.getElementById("score").style.display="none";
document.getElementById("pause").style.display="none";
document.getElementById("pausemenu").style.display="none";
document.getElementById("pause2").style.display="none";
document.getElementById("pause3").style.display="none";
document.getElementById("pause4").style.display="none";
document.getElementById("pause5").style.display="none";
document.getElementById("pause6").style.display="none";
document.getElementById("pause7").style.display="none";
document.getElementById("pause8").style.display="none";
document.getElementById("lives").style.display="none";
document.getElementById("tryhard").style.display="none";
document.getElementById("endgame").style.display="block";
document.getElementById("finalscore").innerHTML=finalscore;
let sound = document.getElementById("soundeffect");
sound.src = "sound/death.mp3";
sound.play();
}
function continueplay(){
lives_used += 1;
document.getElementById("score").style.display="block";
document.getElementById("pause").style.display="block";
document.getElementById("lives").style.display="block";
document.getElementById("lives").innerHTML="Lives Used: " + lives_used;
document.getElementById("endgame").style.display="none";
if(lives_used >= 3){
document.getElementById("continue").style.display="none";
document.getElementById("tryhard").style.display="block";
}
bird.position.set(0, 15, 0);
eyer.position.set(0, 15.5, -0.7);
eyel.position.set(0.5, 15.5, -0.6);
beak.position.set(0, 15, -1);
pipe.position.set(0, Math.random()*(15-0.1)+0.1, 0);
pipe2.position.set(0, Math.random()*(15-0.1)+0.1, -30);
pipe3.position.set(0, Math.random()*(15-0.1)+0.1, -60);
gamerun -= 1;
render();
}
// Initializing 3D models, setting up scale and positions
var sphere = new THREE.SphereGeometry(1, 5, 10);
var eyesphere = new THREE.SphereGeometry(0.2, 5, 10)
var cube = new THREE.BoxGeometry(5, 25, 5);
var cylinder = new THREE.CylinderGeometry(5, 5, 25, 15);
var beakcylinder = new THREE.CylinderGeometry(0.5, 0.5, 0.2, 6);
var pipecylinder = new THREE.CylinderGeometry(6, 6, 5, 15);
var yellowmat = new THREE.MeshLambertMaterial({color: 0xFFCC00});
var greenmat = new THREE.MeshLambertMaterial({color: 0xA0FFA0});
var darkgreenmat = new THREE.MeshLambertMaterial({color: 0x20BB20});
var orangemat = new THREE.MeshLambertMaterial({color:0xF58216});
var blackmat = new THREE.MeshLambertMaterial({color: 0x001e00});
var whitemat = new THREE.MeshLambertMaterial({color: 0xFFFFFF});
const flappy = new THREE.Group()
var bird = new THREE.Mesh(sphere, yellowmat);
var eyer = new THREE.Mesh(eyesphere, whitemat);
var eyel = new THREE.Mesh(eyesphere, whitemat);
var beak = new THREE.Mesh(beakcylinder, orangemat);
var toppipe = new THREE.Mesh(cylinder, darkgreenmat);
var bottompipe = new THREE.Mesh(cylinder, darkgreenmat);
var pipecover = new THREE.Mesh(pipecylinder, darkgreenmat);
var pipecover2 = new THREE.Mesh(pipecylinder, darkgreenmat);
var pipetunnel = new THREE.Mesh(pipecylinder, blackmat);
var pipetunnel2 = new THREE.Mesh(pipecylinder, blackmat);
var floor = new THREE.Mesh(cube, darkgreenmat);
bird.position.set(0, 15, 0);
eyer.position.set(0, 15.5, -0.7);
eyel.position.set(0.5, 15.5, -0.6);
beak.position.set(0, 15, -1);
flappy.add(bird);
flappy.add(beak);
flappy.add(eyer);
flappy.add(eyel);
bottompipe.position.set(0, -10, -15);
toppipe.position.set(0, 22, -15);
pipecover.position.set(0, 11, -15);
pipecover2.position.set(0, 0, -15);
pipetunnel.position.set(0, 10.9, -15);
pipetunnel2.position.set(0, 0.1, -15);
floor.position.set(100, 0, 100);
bottompipe.scale.set(0.6, 1, 0.6);
toppipe.scale.set(0.6, 1, 0.6);
pipecover.scale.set(0.6, 1, 0.6);
pipecover2.scale.set(0.6, 1, 0.6);
pipetunnel.scale.set(0.5, 1, 0.5);
pipetunnel2.scale.set(0.5, 1, 0.5);
floor.scale.set(100000, 0.001, 100000);
const pipe = new THREE.Group();
pipe.add(toppipe);
pipe.add(bottompipe);
pipe.add(pipecover);
pipe.add(pipecover2);
pipe.add(pipetunnel);
pipe.add(pipetunnel2);
pipe2 = pipe.clone();
pipe3 = pipe.clone();
pipe.position.set(0, Math.random()*(15-0.1)+0.1, 0);
pipe2.position.set(0, Math.random()*(15-0.1)+0.1, -30);
pipe3.position.set(0, Math.random()*(15-0.1)+0.1, -60);
scene.add(flappy);
scene.add(pipe);
scene.add(floor);
scene.add(pipe2);
scene.add(pipe3);
var light = new THREE.PointLight(0xFFFFFF, 1, 500);
var amblight = new THREE.AmbientLight(0xFFFFFF, 0.5, 500);
light.position.set(10,2,25);
scene.add(light);
scene.add(amblight);
render();
function jump(event){
event.preventDefault();
this.tl = new TimelineMax();
this.tl.to(this.bird.position, 0.5, {y:bird.position.y+4, ease: Expo.easesOut})
this.tl2 = new TimelineMax();
this.tl2.to(this.beak.position, 0.5, {y:beak.position.y+4, ease: Expo.easesOut})
this.tl3 = new TimelineMax();
this.tl3.to(this.eyer.position, 0.5, {y:eyer.position.y+4, ease: Expo.easesOut})
this.tl4 = new TimelineMax();
this.tl4.to(this.eyel.position, 0.5, {y:eyel.position.y+4, ease: Expo.easesOut})
let sound = document.getElementById("soundeffect");
sound.src = "sound/jump.mp3";
sound.play();
}
window.addEventListener('click', jump);
</script>
</body>
</html>