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Hello, with the release of the new Actions plugin I came up with new triggers/effects/conditions to do more things. I apologize if there are things that are duplicated (i.e. if there are already things that currently exist):
player_join
Event called when a player joins the server.
player_leave
Event called when a player leaves the server.
player_respawn
Event called when a player respawns.
player_command
Event called when a player executes a command.
player_chat
Event called when a player writes something in chat.
level_up_player
Event called when a player changes its level (vanilla xp).
player_world_change
Event called when a player is moving to another world.
player_armor
Event called when a player equips or unequips armor.
player_teleport
Event called when a player teleports somehow.
player_bed
Event called when a player sleeps on bed.
item_pickup
Event called when a player pickups an item.
item_move
Event called when a player tries to move an item from its inventory.
item_select
Event called when a player selects/deselects an item in their hotbar.
entity_interact
Event called when a player right clicks an entity.
entity_spawn
Event called when an entity (animal or mob vanilla) is going to spawn.
add_holder_in_radius
It will execute the action for all players inside a certain radius of blocks.
The text was updated successfully, but these errors were encountered:
Hello, with the release of the new Actions plugin I came up with new triggers/effects/conditions to do more things. I apologize if there are things that are duplicated (i.e. if there are already things that currently exist):
player_join
Event called when a player joins the server.
player_leave
Event called when a player leaves the server.
player_respawn
Event called when a player respawns.
player_command
Event called when a player executes a command.
player_chat
Event called when a player writes something in chat.
level_up_player
Event called when a player changes its level (vanilla xp).
player_world_change
Event called when a player is moving to another world.
player_armor
Event called when a player equips or unequips armor.
player_teleport
Event called when a player teleports somehow.
player_bed
Event called when a player sleeps on bed.
item_pickup
Event called when a player pickups an item.
item_move
Event called when a player tries to move an item from its inventory.
item_select
Event called when a player selects/deselects an item in their hotbar.
entity_interact
Event called when a player right clicks an entity.
entity_spawn
Event called when an entity (animal or mob vanilla) is going to spawn.
add_holder_in_radius
It will execute the action for all players inside a certain radius of blocks.
The text was updated successfully, but these errors were encountered: