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[SUGGESTION] 64-bit seeds #92
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Out of interest what do you need 64bit seeds for? Adding support for them would not be that easy and incur a performance penalty |
For variety in procedural world generation. The past has shown that 2^32-1 combinations isn’t enough variety, unfortunately! |
I'm sure you'd have more than 1 noise type in use when generating a world, simply split the 64 bit seed you have into 2 or more 32 bit seeds for the various noise instances you are using. You should get more variety from your 64bit seed doing it this way as well |
I'm currently doing that. It works, but ideally I'd prefer to have almost everything be unique to each seed. Thanks for the suggestion still! :) |
I'm working on a project which would greatly benefit from natively-supported 64-bit seeds — perhaps using a similar mechanism to switching between float/double for input. The only workaround I can think of is generating all my noise twice with half of the seed at once, which would halve performance.
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