We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
See: https://polly.readthedocs.io/en/latest/toolchains/ios/errors/polly_ios_development_team.html
For now I added the following to my CMakeLists.txt as a workaround:
# Based on: https://github.com/ruslo/polly/blob/c7462593865acbc0557fae6d461607a274dc6e36/utilities/polly_ios_development_team.cmake string(COMPARE EQUAL "$ENV{BODEN_IOS_DEVELOPMENT_TEAM}" "" _is_empty) if(_is_empty) polly_fatal_error( "Environment variable BODEN_IOS_DEVELOPMENT_TEAM is empty" " (see details: http://polly.readthedocs.io/en/latest/toolchains/ios/errors/polly_ios_development_team.html)" ) endif() set( CMAKE_XCODE_ATTRIBUTE_DEVELOPMENT_TEAM "$ENV{BODEN_IOS_DEVELOPMENT_TEAM}" )
The text was updated successfully, but these errors were encountered:
Sorry for the late reply, I missed this ticket.
We have a similar mechanism in "boden/cmake/ios.cmake".
In your cmake file call: ios_setup_code_signing(MyTarget)
ios_setup_code_signing(MyTarget)
( ios_configure_app_info(...) will also call ios_setup_code_signing )
ios_configure_app_info(...)
ios_setup_code_signing
This will then use the environment variable BODEN_TEAM_ID to set the development team id in xcode.
BODEN_TEAM_ID
I will create a ticket to document this better.
Sorry, something went wrong.
Maddimax
No branches or pull requests
See: https://polly.readthedocs.io/en/latest/toolchains/ios/errors/polly_ios_development_team.html
For now I added the following to my CMakeLists.txt as a workaround:
The text was updated successfully, but these errors were encountered: