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sk.js
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sk.js
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const p1={
score:0,
button: document.querySelector("#p1Button"),
display:document.querySelector("#p1Display")
}
const p2={
score:0,
button: document.querySelector("#p2Button"),
display:document.querySelector("#p2Display")
}
const resetButton = document.querySelector("#reset");
const selectplay =document.querySelector("#playto");
let winningScore=3;
let isGameOver = false;
function updateScores(player, opponent){
if(!isGameOver){
player.score +=1;
if(player.score === winningScore){
isGameOver=true;
player.display.classList.add("has-text-success");
opponent.display.classList.add("has-text-danger");
player.button.disabled=true;
opponent.button.disabled=true;
}
}
player.display.textContent=player.score;
}
p1.button.addEventListener("click", function(){
updateScores(p1, p2);
})
p2.button.addEventListener("click", function(){
updateScores(p2, p1);
})
selectplay.addEventListener("change", function(){
winningScore=parseInt(this.value);
reset();
})
resetButton.addEventListener("click", reset)
function reset(){
isGameOver=false;
for(let p of [p1,p2]){
p.score=0;
p.display.textContent=0;
p.display.classList.remove("has-text-success", "has-text-danger");
p.button.disabled=false;
}
}