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gear_armor.json
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gear_armor.json
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[
{
"category": "Armor",
"subcategory": "Armor Ware",
"name": "Bioweave",
"waretype": "B",
"energy": 2,
"kinetic": 3,
"stackable": true,
"complexity/gp": "Min/1",
"notes": "Concealable",
"description": "<p>The morph’s dermal layers are laced with spidersilk fibers, providing protection without changing the appearance, texture, or sensitivity of the skin.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "6d102456-66a7-41d1-9ce9-cc25aa9a3a1d"
},
{
"category": "Armor",
"subcategory": "Armor Ware",
"name": "Dermal Armor",
"waretype": "B",
"energy": 4,
"kinetic": 5,
"stackable": true,
"complexity/gp": "Min/1",
"notes": "",
"description": "<p>The morph is equipped with a dense layer of ballistic fibers and flexible subdermal plates. This does not reduce mobility, but it does make the skin smoother and less flexible (except at the joints), and the plated areas are visibly raised. The morph’s touch-based perception suffers a -20 modifier.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "83f04a06-c2d9-4822-a65b-07982d7b566a"
},
{
"category": "Armor",
"subcategory": "Armor Ware",
"name": "Heavy Combat Armor",
"waretype": "H",
"energy": 16,
"kinetic": 14,
"stackable": true,
"complexity/gp": "Maj/3",
"notes": "",
"description": "<p>These bulky and noticeable armor plates protect against heavy weaponry for serious combat operations. The shell’s mobility systems and power output are also modified to handle the extra mass.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "1a3537ad-59c4-40e5-adb5-932ace7901d8"
},
{
"category": "Armor",
"subcategory": "Armor Ware",
"name": "Industrial Armor",
"waretype": "H",
"energy": 6,
"kinetic": 4,
"stackable": true,
"complexity/gp": "Min/1",
"notes": "",
"description": "<p>This armor is designed to protect shells from collisions, extreme weather, industrial accidents, and similar wear-and-tear.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "dad90098-3096-45ba-9a14-493c4d795c42"
},
{
"category": "Armor",
"subcategory": "Armor Ware",
"name": "Light Combat Armor",
"waretype": "H",
"energy": 10,
"kinetic": 8,
"stackable": true,
"complexity/gp": "Mod/2",
"notes": "",
"description": "<pThis light plating is common for shells used in security and policing duties.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "c229d0fd-26f1-4092-931c-f213160d1dbc"
},
{
"category": "Armor",
"subcategory": "Armor Ware",
"name": "Scale/Carapace Armor",
"waretype": "B",
"energy": 6,
"kinetic": 7,
"stackable": true,
"complexity/gp": "Mod/2",
"notes": "",
"description": "<p>As dermal armor, but combined with hard but flexible external chitinous scales and/or plates, modeled on arthropod exoskeletons. This armor is obvious and the skin has the appearance of a crocodile, insect, pangolin, snake, or similarly armored creature.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "aa4e94cb-7790-43ad-8f04-8ae9a8d63ac6"
},
{
"category": "Armor",
"subcategory": "Armor Gear",
"name": "Armor Clothing",
"energy": 1,
"kinetic": 3,
"stackable": true,
"complexity/gp": "Min/1",
"notes": "Concealable",
"description": "<p>Resilient fibers and fullerenes are interwoven with normal smart materials to provide a subtle level of security. Such garments are indistinguishable from regular smart clothing and come in all styles and designs.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "0f409377-d665-48a9-8f65-bcfd410c6533"
},
{
"category": "Armor",
"subcategory": "Armor Gear",
"name": "Armor Coat",
"energy": 3,
"kinetic": 6,
"stackable": false,
"complexity/gp": "Min/1",
"notes": "",
"description": "<p>Like armor clothing, this slightly bulkier coat provides a layer of discreet protection with smart material fabrics.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "74b88323-8f5f-4e16-bdad-9ec0d913a6ab"
},
{
"category": "Armor",
"subcategory": "Armor Gear",
"name": "Armor Vest (Heavy)",
"energy": 6,
"kinetic": 12,
"stackable": false,
"complexity/gp": "Mod/2",
"notes": "",
"description": "<p>Armor vests protect the body’s vital areas. Light vests cover the abdomen and torso and can be concealed under other clothing. Heavy vests are bulkier and obvious, protecting the neck with a rigid collar, and even providing wrap-under protection for the groin.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "7d91f697-fe8e-47be-9717-afad4591dc1d"
},
{
"category": "Armor",
"subcategory": "Armor Gear",
"name": "Armor Vest (Light)",
"energy": 4,
"kinetic": 10,
"stackable": false,
"complexity/gp": "Min/1",
"notes": "Concealable",
"description": "<p>Armor vests protect the body’s vital areas. Light vests cover the abdomen and torso and can be concealed under other clothing. Heavy vests are bulkier and obvious, protecting the neck with a rigid collar, and even providing wrap-under protection for the groin.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "affa9299-ca3a-403c-bfed-d0b8dec0761a"
},
{
"category": "Armor",
"subcategory": "Armor Gear",
"name": "Atlas Loader",
"energy": 10,
"kinetic": 12,
"stackable": true,
"complexity/gp": "Rare",
"notes": "Exosuit; See vehicle section",
"description": "<p>Exosuit; See vehicle section.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "4a2b1069-03d5-4a79-bcb4-0bb3a0b3f5fd"
},
{
"category": "Armor",
"subcategory": "Armor Gear",
"name": "Ballistic Shield",
"energy": 6,
"kinetic": 12,
"stackable": true,
"complexity/gp": "Mod/2",
"notes": "Two-Handed",
"description": "<p>This heavy shield is essentially a portable barrier equipped with floodlights. It requires both hands to carry.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "e571fe5f-6314-4fc0-96ab-385731e576ff"
},
{
"category": "Armor",
"subcategory": "Armor Gear",
"name": "Battlesuit",
"energy": 25,
"kinetic": 25,
"stackable": false,
"complexity/gp": "Rare/R",
"notes": "See vehicle section",
"description": "<p>See vehicle section.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "575fb854-47e6-4b2e-a21c-24452301e417"
},
{
"category": "Armor",
"subcategory": "Armor Gear",
"name": "Body Armor",
"energy": 8,
"kinetic": 14,
"stackable": false,
"complexity/gp": "Mod/2",
"notes": "",
"description": "<p>These high performance armor outfits, typically worn by security and police forces, protect the wearer from head to toe. The integrated armor vest, helmet, gauntlets, and limb guards are form-fitting, flexible, and non-restrictive. The suit includes a built-in ecto, cameras, and health monitors.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "c06aa057-3dae-4a13-83d1-188f6b4351e4"
},
{
"category": "Armor",
"subcategory": "Armor Gear",
"name": "Combat Armor",
"energy": 12,
"kinetic": 16,
"stackable": false,
"complexity/gp": "Maj/R/3",
"notes": "",
"description": "<p>A tougher version of body armor worn by soldiers, this suit is environmentally sealed with climate control to protect the wearer from hostile environments and chemicals with 1 hour of air.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "2a8254a7-fe03-4604-bd9e-ee490cb40203"
},
{
"category": "Armor",
"subcategory": "Armor Gear",
"name": "Crash Suit (Active)",
"energy": 3,
"kinetic": 8,
"stackable": false,
"complexity/gp": "Min/1",
"notes": "",
"description": "<p>Designed for industrial workplace safety and protection from accidental zero-g collisions, crash suits are also favored by sports enthusiasts and explorers. The basic jumpsuit offers comfortable protection, but in more hazardous circumstances the suit can be activated with an electronic signal, so that elastic polymers stiffen and form rigid impact protection for vital areas.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "9786671c-03c1-4750-b187-9cde3b61fd77"
},
{
"category": "Armor",
"subcategory": "Armor Gear",
"name": "Crash Suit (Inactive)",
"energy": 3,
"kinetic": 2,
"stackable": false,
"complexity/gp": "—",
"notes": "Concealable",
"description": "<p>Designed for industrial workplace safety and protection from accidental zero-g collisions, crash suits are also favored by sports enthusiasts and explorers. The basic jumpsuit offers comfortable protection, but in more hazardous circumstances the suit can be activated with an electronic signal, so that elastic polymers stiffen and form rigid impact protection for vital areas.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "78548ecc-6671-4902-9e36-222d0f4366cc"
},
{
"category": "Armor",
"subcategory": "Armor Gear",
"name": "Envirosuit",
"energy": 25,
"kinetic": 16,
"stackable": false,
"complexity/gp": "Maj/3",
"notes": "Exosuit; See vehicle section",
"description": "<p>Exosuit; See vehicle section.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "491e9b41-ef36-428f-adc1-64883fc3b5dc"
},
{
"category": "Armor",
"subcategory": "Armor Gear",
"name": "Exowalker Frame",
"energy": 0,
"kinetic": 2,
"stackable": true,
"complexity/gp": "Maj/3",
"notes": "Exosuit; See vehicle section",
"description": "<p>Exosuit; See vehicle section.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "048b46c7-ade7-4718-8093-4941890fa492"
},
{
"category": "Armor",
"subcategory": "Armor Gear",
"name": "Hardsuit",
"energy": 20,
"kinetic": 18,
"stackable": false,
"complexity/gp": "Rare",
"notes": "Exosuit; See vehicle section",
"description": "<p>Exosuit; See vehicle section.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "c67e1658-3e09-489e-b91c-b217c63c2eb2"
},
{
"category": "Armor",
"subcategory": "Armor Gear",
"name": "Helmet",
"energy": 2,
"kinetic": 2,
"stackable": true,
"complexity/gp": "Min/1",
"notes": "AV 4/10 vs. head shots",
"description": "<p>Helmets come in various open and closed styles, all protecting the head. If targeted with a called shot, helmets have AV 4/10. Helmets are already included with body armor, combat armor, and all suits (use that armor's full AV against called head shots).</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "e6ef08df-e86d-4770-b877-9cd784b123f0"
},
{
"category": "Armor",
"subcategory": "Armor Gear",
"name": "High-Dive Suit",
"energy": 25,
"kinetic": 8,
"stackable": false,
"complexity/gp": "Maj/3",
"notes": "Exosuit; See vehicle section",
"description": "<p>Exosuit; See vehicle section.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "92027ade-d58e-467e-80ba-b1efc166f389"
},
{
"category": "Armor",
"subcategory": "Armor Gear",
"name": "Riot Shield",
"energy": 3,
"kinetic": 4,
"stackable": true,
"complexity/gp": "Min/1",
"notes": "Shock, Touch-Only",
"description": "<p>Used for mob suppression, riots shields are lightweight, tough, and can be set to electrify on command, (treat as a melee shock attack ▶219).</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "f57f7df2-a1a5-4576-bd29-6dc04f8c26fc"
},
{
"category": "Armor",
"subcategory": "Armor Gear",
"name": "Second Skin",
"energy": 2,
"kinetic": 3,
"stackable": true,
"complexity/gp": "Min/1",
"notes": "Concealable",
"description": "<p>This lightweight bodysuit, woven from spider silks and fullerenes, is typically worn as an underlayer, though some athletes use it as a uniform.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "49c095ba-2979-4790-913a-67af55171392"
},
{
"category": "Armor",
"subcategory": "Armor Gear",
"name": "Transporter Exoskeleton",
"energy": 0,
"kinetic": 4,
"stackable": true,
"complexity/gp": "Mod/2",
"notes": "See vehicle section",
"description": "<p>See vehicle section.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "afe32fa8-c412-4c25-ae18-2798c2d7eb66"
},
{
"category": "Armor",
"subcategory": "Armor Gear",
"name": "Trike Exoskeleton",
"energy": 0,
"kinetic": 4,
"stackable": true,
"complexity/gp": "Mod/2",
"notes": "See vehicle section",
"description": "<p>See vehicle section.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "13ef01e6-80ee-403e-a23a-1217fb2d8cc8"
},
{
"category": "Armor",
"subcategory": "Armor Gear",
"name": "Light Vacsuit",
"energy": 5,
"kinetic": 2,
"stackable": false,
"complexity/gp": "Mod/2",
"notes": "See survival gear",
"description": "<p>See survival gear.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "8070ac18-cee4-4e23-9a3c-dcef7d3974af"
},
{
"category": "Armor",
"subcategory": "Armor Gear",
"name": "Standard Vacsuit",
"energy": 8,
"kinetic": 6,
"stackable": false,
"complexity/gp": "Maj/3",
"notes": "See survival gear",
"description": "<p>See survival gear.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "186db0d0-6292-409a-aa0f-423121b79242"
},
{
"category": "Armor",
"subcategory": "Armor Mods",
"name": "Ablative",
"energy": "+4",
"kinetic": "+0",
"complexity/gp": "Min/1",
"notes": "5 uses. Hive restores 1 use per hour.",
"description": "<p>This coating absorbs heat and energy from beams and explosions, safely vaporizing and blowing hot gas away. Ablative patches increase the Armor Value by +4/+0, but each hit reduces the value of the ablative armor by 1 (a specialized hive repairs this at the rate of 1 point per hour).</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "adbec70b-c75e-4ac4-a77f-76ca0c19b9d7"
},
{
"category": "Armor",
"subcategory": "Armor Mods",
"name": "Chameleon",
"energy": "+0",
"kinetic": "+0",
"complexity/gp": "Min/1",
"notes": "+30 Infiltration when stationary or moving less than 2 m/turn.",
"description": "<p>When activated, this mod coating matches the background, providing +30 to Infiltrate Tests against visual detection when stationary or moving less than 2 meters/turn. The coat also absorbs heat and works against infrared for 1 hour before it must be cooled off (taking another hour).</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "50375bfb-981f-4a02-b45c-c35b7af01425"
},
{
"category": "Armor",
"subcategory": "Armor Mods",
"name": "Fireproof",
"energy": "+2",
"kinetic": "+0",
"complexity/gp": "Min/1",
"notes": "+10/+0 vs. fire/heat.",
"description": "<p>Heat-resistant layers capable of withstanding extremely high temperatures increase the Armor Value by +2/+0 and provide an additional 8 points of armor against heat or fire specifically, even if you are on fire/burning and armor is ignored.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "b9b7f8c4-17b2-4d27-a7c1-ad3be5f42e88"
},
{
"category": "Armor",
"subcategory": "Armor Mods",
"name": "Immunogenic",
"energy": "+0",
"kinetic": "+0",
"complexity/gp": "Min/1",
"notes": "Negates dermal chem/drugs/toxins.",
"description": "<p>The immunogenic mod neutralizes toxic agents and nanotoxins with which it comes into contact. This provides immunity to drugs, toxins, and nanotoxins applied dermally, such as with a slap patch or splash grenade. It has no effect on inhaled, oral, or injected drugs (including coated weapons).</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "045fce9a-f74b-4230-b331-c5f6d650e2e7"
},
{
"category": "Armor",
"subcategory": "Armor Mods",
"name": "Impact",
"energy": "+0",
"kinetic": "+3",
"complexity/gp": "Min/1",
"notes": "",
"description": "<p>This coating acts as a shear-thickening fluid, hardening upon impact and distributing the kinetic energy. Increase the Armor Value by +0/+3.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "7e551912-9dbb-487a-9e09-f450abd96e92"
},
{
"category": "Armor",
"subcategory": "Armor Mods",
"name": "Lotus",
"energy": "+0",
"kinetic": "+0",
"complexity/gp": "Min/1",
"notes": "Repels all liquids, +30 defending vs. liquid-based attacks.",
"description": "<p>This superhydrophic coating (contact angle of around 170°) repels all water-like liquids. Apply a +30 modifier when defending against liquid-based attacks.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "680e4764-fcac-4e8b-890c-6cbd4bc4be82"
},
{
"category": "Armor",
"subcategory": "Armor Mods",
"name": "Medical/Repair",
"energy": "+0",
"kinetic": "+0",
"complexity/gp": "Min/1",
"notes": "Heals/repairs 1d10 damage per hour, ignore 1 wound.",
"description": "<p>For biomorphs, the medical coating stops blood flow, seals injuries, and treats wounds with stem cells and medical nanobots. The repair mod does the same for synthmorphs, repairing severed connections and reconstructing the shell and internal mechanisms. Both nullify the modifiers from 1 wound and repair DV 1d10 per hour.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "88d77f8a-5a49-4afe-bef2-057bfacbc6fd"
},
{
"category": "Armor",
"subcategory": "Armor Mods",
"name": "Offensive",
"energy": "+0",
"kinetic": "+0",
"complexity/gp": "Min/1",
"notes": "Shock effect if hit/touched.",
"description": "<p>When activated, this layer shocks anyone or anything it contacts. Treat as a shock attack ▶219.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "a2e7ba30-8e82-4555-8da3-b7a9a3f65d4f"
},
{
"category": "Armor",
"subcategory": "Armor Mods",
"name": "Reactive",
"energy": "+3",
"kinetic": "+3",
"complexity/gp": "Min/1",
"notes": "5 uses. Hits inflict DV 1 to wearer, DV 1d6 to melee attacker. Hive restores 1 use/hour.",
"description": "<p>This colony of nanobots senses incoming attacks and detonates to disrupt the attack. Bursts and full autofire are treated as a single attack. A reactive coating increases the Armor Value by +3/+3, but each detonation automatically inflicts 1 point of damage on the wearer. Reactive armor also works against melee attacks, inflicting DV 1d6 to the attacker from the microexplosion. A reactive coating only works against 5 attacks (a specialized hive repairs this at the rate of 1 use per hour).</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "d9953771-b3ee-4b32-bcce-9bf2c0ccf1ae"
},
{
"category": "Armor",
"subcategory": "Armor Mods",
"name": "Refractive",
"energy": "Glazing",
"kinetic": "+3 +0",
"complexity/gp": "Min/1",
"notes": "",
"description": "<p>A combination of reflectors, refractive metamaterials, and an energy transfer system with heat radiators provides extra protection against energy weapons. Increase the Armor Value by +3/+0.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "93635119-4ea3-4b24-9c40-fde242fbcc46"
},
{
"category": "Armor",
"subcategory": "Armor Mods",
"name": "Self-Healing",
"energy": "+0",
"kinetic": "+0",
"complexity/gp": "Min/1",
"notes": "Repairs 1d10 damage to armor per hour.",
"description": "<p>This mod can only be applied to armor. When activated, it repairs the armor at a rate of 1d10 per hour.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "ea0b48e8-a88a-47fe-89b7-37e8ea4693de"
},
{
"category": "Armor",
"subcategory": "Armor Mods",
"name": "Shock",
"energy": "Proof",
"kinetic": "+0 +0",
"complexity/gp": "Min/1",
"notes": "+20 to SOM Checks vs. shock.",
"description": "<p>Shock proof mods are electronically insulated to discharge and reduce the effect of shock weapons. Apply a +20 modifier to SOM Checks made to resist shock effects.</p>",
"resource": "Eclipse Phase Second Edition",
"reference": "",
"id": "ffc410cb-b2a8-4e12-aa0c-ad280d85840f"
}
]