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在按照 https://github.com/Arkueid/Live2DMotion3Repair 修复motion文件之后加载从手游中提取出来的模型 http://g.nga.cn/read.php?tid=15419638&rand=495 https://drive.google.com/file/d/1VE82C7OXq-sNayVyJqfCUonfg-GpTlE-/view 会出现显示不完全的情况。 直接用Live2D Cubism Viewer 播放发现默认情况下头部会超出边界,用滚轮拖动至合适位置后才能正常播放,想请教一下该如何修复。
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这个我也遇到过,viewer中可以全部显示但是mascot中显示不全,这和live2d sdk默认的绘制区域有关系。mascot中应该可以扩大绘图区域来调整,到时候我弄一个自定义绘制区域的设置吧。
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添加了角色绘制位置的设置。截图中好像还出现了类似的问题#12,看看这次更新能不能修复吧。
问题# 12在切换模型的时候都会遇到,试了下好像只有重启才能解决。
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在按照 https://github.com/Arkueid/Live2DMotion3Repair 修复motion文件之后加载从手游中提取出来的模型 http://g.nga.cn/read.php?tid=15419638&rand=495 https://drive.google.com/file/d/1VE82C7OXq-sNayVyJqfCUonfg-GpTlE-/view
会出现显示不完全的情况。
直接用Live2D Cubism Viewer 播放发现默认情况下头部会超出边界,用滚轮拖动至合适位置后才能正常播放,想请教一下该如何修复。
The text was updated successfully, but these errors were encountered: