How do i use the DataController
module to make my own Settings menu for my game
#158
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i've been looking for an easier solution to implement graphics settings, and my current solution involves a lot of jank among the lines of
but because there is either no distinction for which settings to update, the SettingsChanged event is connected to everything that listen to the settings throughout the entire game. the alternative as-is, is to create a signal for every single setting there is and make a mess out of the signals i'll have to connect. so recently i found out about this addon, but i don't have much of an idea as to how to modify things for my own use case (and i would also like to keep some features of the current visuals that i have, so i'd like to ask here what i can do to have a Class or a Script that can be used to get those settings into my own themed panel that is already built, just like pictured in one of the demo images of this addon. thank you for you time <3 |
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Replies: 1 comment 4 replies
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The UI auto-generation in Panku Console is deeply coupled with the UI itself, so there's no 'plug and play' method to make your own stylized game menu. However, since Panku Console is designed into many small modules and the
For persistent data storage, a few suggestions:
Good luck! I hope it goes well. |
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The UI auto-generation in Panku Console is deeply coupled with the UI itself, so there's no 'plug and play' method to make your own stylized game menu. However, since Panku Console is designed into many small modules and the
DataController
itself is simply a module, you can chec…