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Since a lot of the maps are ported from cs:s, the entity that gets spawned will use the weapon class from cs:s, e.g. weapon_ak47. So the gamemode defines these in the entities directory. There's no support for replacing the weapons, but you could potentially replace a weapon in the entities/weapons directory with a weapon of your choice, and rename to match the cs:s name. But some weird stuff might happen in this case 🤷
Is there a support for custom weapons instead of css ones?
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