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Replacing weapons #178

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Draakoor opened this issue Oct 11, 2023 · 1 comment
Open

Replacing weapons #178

Draakoor opened this issue Oct 11, 2023 · 1 comment

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@Draakoor
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Is there a support for custom weapons instead of css ones?

@Arizard
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Arizard commented Mar 7, 2024

Since a lot of the maps are ported from cs:s, the entity that gets spawned will use the weapon class from cs:s, e.g. weapon_ak47. So the gamemode defines these in the entities directory. There's no support for replacing the weapons, but you could potentially replace a weapon in the entities/weapons directory with a weapon of your choice, and rename to match the cs:s name. But some weird stuff might happen in this case 🤷

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