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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required (VERSION 2.6)
set (CMAKE_CXX_STANDARD 11)
project (vermilion9)
LINK_DIRECTORIES( ${CMAKE_SOURCE_DIR}/lib )
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)
# Second, for multi-config builds (e.g. msvc)
foreach( OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES} )
string( TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIG )
set( CMAKE_RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_SOURCE_DIR}/bin )
set( CMAKE_LIBRARY_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_SOURCE_DIR}/lib )
set( CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${CMAKE_SOURCE_DIR}/lib )
endforeach( OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES )
set (CMAKE_DEBUG_POSTFIX "_d")
find_package(OpenGL REQUIRED)
if(WIN32)
set(COMMON_LIBS vermilion ${OPENGL_LIBRARIES} optimized glfw3 debug glfw3_d)
elseif (UNIX)
set(COMMON_LIBS vermilion ${OPENGL_LIBRARIES} glfw ${GLFW_LIBRARIES} GL rt dl)
else()
set(COMMON_LIBS vermilion)
endif()
set(COMMON_HEADERS include/vgl.h include/vapp.h)
set(COMMON_LIBS ${COMMON_LIBS} ${EXTRA_LIBS})
add_library(vermilion
lib/gl3w.c
lib/LoadShaders.cpp
lib/targa.cpp
lib/vdds.cpp
lib/loadtexture.cpp
lib/vermilion.cpp
lib/vbm.cpp
)
set(RUN_DIR ${PROJECT_SOURCE_DIR}/bin)
set(EXAMPLES
01-keypress
01-triangles
03-drawcommands
03-instancing
03-instancing2
03-instancing3
03-pointsprites
03-primitiverestart
03-xfb
04-gouraud
04-gouraud-float
04-shadowmap
06-cubemap
06-load-texture
06-mipfilters
06-multitexture
06-statictexture
06-texturewrapping
06-volumetexturing
08-lightmodels
09-simpletess
09-teapot
10-draw-xfb
10-fur
10-viewport-array
11-doublewrite
11-oit
11-overdrawcount
12-imageprocessing
12-particlesimulator
12-raytracer
12-simplecompute
)
find_package(OpenMP)
if (OPENMP_FOUND)
set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}")
endif()
foreach(EXAMPLE ${EXAMPLES})
add_executable(${EXAMPLE} WIN32 src/${EXAMPLE}/${EXAMPLE}.cpp ${COMMON_HEADERS})
set_property(TARGET ${EXAMPLE} PROPERTY DEBUG_POSTFIX _d)
target_link_libraries(${EXAMPLE} ${COMMON_LIBS})
if(MSVC)
configure_file(${PROJECT_SOURCE_DIR}/build/templates/vs2013.vcxproj.user.in ${CMAKE_CURRENT_BINARY_DIR}/${EXAMPLE}.vcxproj.user @ONLY)
endif(MSVC)
endforeach(EXAMPLE)
IF (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_LINUX")
ENDIF (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
include_directories( include )
include_directories(lib/glfw/include)
add_subdirectory(lib/glfw)
ADD_CUSTOM_TARGET(debug ${CMAKE_COMMAND} -DCMAKE_BUILD_TYPE:STRING=Debug ${PROJECT_SOURCE_DIR})
ADD_CUSTOM_TARGET(release ${CMAKE_COMMAND} -DCMAKE_BUILD_TYPE:STRING=Release ${PROJECT_SOURCE_DIR})