- The UC Sec ships orbiting Toliman II will no longer hail the player about the planet being a "Biological Exclusion Zone" after completing stage 155 of UC08 [001C54EB] - Fix contributed by Connerria - Nexus Mods Page - Reported by Connerria
- Fixed a potential softlock issue when arriving in a variant universe in NG+ [mq401questscript] - Fix contributed by Connerria - Nexus Mods Page - Reported by Connerria
- Fixed two instances of "with" being misspelt as "wth". [0033A879] [0010F644] - Reported by AUGSpeed
- Gunslinger's Guide and Mining Monthly magazine perks no longer count toward the skill total for the Combat tree (this would allow skills further down the tree to be unlocked without the required prerequisities). [0020BB31] [0020B4B6] - Fix contributed by Argonil - Nexus Mods Page - Reported by Argonil
- The Automated Weapon Systems skill rank 3 will no longer apply bonuses to non-turret weapons. [0027B9ED] - Fix contributed by Argonil - Nexus Mods Page - Reported by Argonil
- The Decontamination skill rank 4 description now includes the further increase to recovery chance. [002CE2A0] - Fix contributed by Argonil - Nexus Mods Page - Reported by Argonil
- The Cellular Regeneration skill rank 4 description now includes the further increase to recovery chance. [0028AE14] - Fix contributed by Argonil - Nexus Mods Page - Reported by Argonil
- The Targetting Control Systems skill rank 4 now correctly provides +10% critical hit chance. [002C5559] - Fix contributed by Argonil - Nexus Mods Page - Reported by Argonil
- The Targetting skill rank 3 will now correctly provide an increase to weapon range. [002C59DA] - Fix contributed by Argonil - Nexus Mods Page - Reported by Argonil
- The Shield Systems skill will no longer increase shield health beyond the intended amount. [002C2C59] - Fix contributed by Argonil - Nexus Mods Page - Reported by Argonil
- Rejuvenation skill ranks 3 and 4 new correctly allow the player to regain health while in combat. (Fix improved from v0.0.1) [0012601A] [0012601B] - Fix contributed by Argonil - Nexus Mods Page - Reported by Argonil
- The Rapid Reloading skill now correctly provides bonuses while throwables are equipped. [002C555A] - Fix contributed by Argonil - Nexus Mods Page - Reported by Argonil
- The Pistol Certification skill now correctly provides +25% critical hit chance instead of +5% multiplied by 1.25. [002080FF] - Fix contributed by Argonil - Nexus Mods Page - Reported by Argonil
- The Particle Beams skill now correctly provides +5% critical hit chance instead of +5% multiplied by 1.05. [0027BAFD] - Fix contributed by Argonil - Nexus Mods Page - Reported by Argonil
- The Martial Arts skill now correctly provides +15% critical hit chance instead of +5% multiplied by 1.15. [002C5554] - Fix contributed by Argonil - Nexus Mods Page - Reported by Argonil
- The Leadership skill ranks 2-4 will now correctly provide +25% to affinity gain instead of +15%. [002C890D] - Fix contributed by Argonil - Nexus Mods Page - Reported by Argonil
- The Concealment skill will no longer override the magazine perks from Va'ruun scriptures or interfere with Void Form. [002C555E] [002C5A53] [002C7788] [001336BF] [XX000804] - Fix contributed by Argonil - Nexus Mods Page - Reported by Argonil
- The Armor Penetration skill will now apply bonuses to melee weapons. [0027DF94] - Fix contributed by Argonil - Nexus Mods Page - Reported by Argonil
- Removed unnecessary check on the Lasers Skill level 4 that the current weapon is not Ballistic or EM based. [002C59DD] - Fix contributed by Argonil - Nexus Mods Page - Reported by Argonil
- The Lasers skill will no longer incorrectly apply bonuses to Particle weapons too. [002C59DD] - Fix contributed by AmpHound - Nexus Mods Page - Reported by AmpHound
- The chemical formula for Benzene has been corrected from C6Hn to C6H6 [00005585] [000057E7] - Fix contributed by SarthesArai - Nexus Mods Page - Reported by SarthesArai
- Scenes with Andreja and Sam Coe will no longer start if the player has not started "Foreknowledge". [0003BD74] [000D3AE9] - Fix contributed by Aurelianis - Nexus Mods Page - Reported by Aurelianis
- Added a new conditional check to verify if the player is yet to start "Foreknowledge". [XX000800] - Fix contributed by Aurelianis - Nexus Mods Page - Reported by Aurelianis
- Sarah Morgan will no longer have dialogue about saving Barrett, Andreja or Sam Coe when they have died. [001D56B1] [001D56B2] [001D56B3] - Fix contributed by Aurelianis - Nexus Mods Page - Reported by Aurelianis
- Fixed an issue where certain dialogue would not fire if the Leadership skill was selected as it changes some AVs to 1.15 where the check is looking for exactly 1.0 [00127C2F] [001E8342] [001E8343] [001E8344] [001E8345] [001E8347] [001E8348] [001E8349] [001E834A] [001E999D] - Fix contributed by Aurelianis - Nexus Mods Page - Reported by Aurelianis
- The correct scene will now play for Sam, Sarah and Andreja after breaking up with them and asking about your friendship. The prompt should have been "What if I said I wanted to get back together?" instead of "What if I said I wanted more?" [0023EB56] [002B4AB4] [001E9CC0] - Fix contributed by Aurelianis - Nexus Mods Page - Reported by Aurelianis
- Adjusted the conditions controlling companion romance to be more robust [00333D8B] [00333D8D] - Fix contributed by Aurelianis - Nexus Mods Page - Reported by Aurelianis
- Andreja should not longer have dialogue referring to Sarah or Sam dying if Barrett was killed during High Price to Pay [0003BDD9] [0003BDDA] - Fix contributed by Aurelianis - Nexus Mods Page - Reported by Aurelianis
- Sarah, Andreja and Sam Coe will no longer comment as if they are boarding your ship when entering other ships or space stations [0023ED95] [000109AD] [001E9E43] - Fix contributed by Aurelianis - Nexus Mods Page - Reported by Aurelianis
- Cora Coe will now correctly join the player's crew when Sam is recruited as a companion or crew member in NG+ [qf_mq401_001dc45e] - Fix contributed by Aurelianis - Nexus Mods Page - Reported by Aurelianis
- The variable indicating that you had previously completed Sam Coe's commitment questline will now be properly set. [qf_com_quest_samcoe_commitme_000df7ad] - Fix contributed by Aurelianis - Nexus Mods Page - Reported by Aurelianis
- The variable indicating that you had previously met Lillian during Sam Coe's questline will now be properly set. [qf_mq401_001dc45e] - Fix contributed by Aurelianis - Nexus Mods Page - Reported by Aurelianis
- The doors to Coe Estate will now properly unlock on entering NG+ [qf_mq401_001dc45e] - Fix contributed by Aurelianis - Nexus Mods Page - Reported by Aurelianis
- Trade Tower: Stroud-Eklund Corp [0023422C] , Trade Tower: CeltCorp [002344AC], Euphorika [002BF4E4], Trade Tower: Bayu's Penthouse [001FE65E], Trade Tower: Astral Lounge [00279D05], Warehouse 01 [002BF5F8], Warehouse 02 [002BF600], Warehouse 03 [002BF603], Warehouse 04 [00045647], Trade Tower: Kore Kinetics [002344AD], Freestar Rangers Outpost [002BF625], Trade Tower: Sky Suite [001FE65F], Neon Warehouse [0020BD9B], Madame Sauvage's Place [002BF5F4], Trade Tower: Xenofresh Fisheries [002344AE], Volii Hotel [002BF4E6], Stroud Eklund Showroom [00117814], Nyx's Apartment [002BF5F5], Neon Security [002BF5F6], Enhance! [0000115E], Legrande's Liquors [00051BB8], The Emporium [0000115F], Neon Mining League [00051BB9], Trade Tower: Generdyne Industries [002344AA], Sieghart's Outfitters [00051BBA], Neon: Apartment [000D0DFD], Reliant Medical [00051BBB] will now inherit the correct gravity multiplier from Volii Alpha (Neon) rather than using 1.0. - Fix contributed by Krevil - Reported by Krevil
- Cartwright Manor [000BFA18], Lance Estate [00006D42], CityAkilaCityCoeMuseum [0033B76A], Akila City Barracks [0032AA97], CityAkilaCityEntrance [0033B76B], Langston Manor [0000115A], Midtown Minerals [00098046], Akila City Consulate [00025E24], Stoneroot Inn [000F73DF], Laredo Firearms [00029DB3], Player House The Stretch [0011FC1D], Henry Filburn's House [000C5993], Coe Estate [002A07D2], Trade Authority [001A0B99], Galbank [002A07D3], Player House The Core [00117A0B], CityAkilaCityFilburnAgricultural [001A0B03], Sanctum Universum [001A0D71], House of the Englightened [001A0B23], Weston Filburn's House [0010C8A2], Starrett House [0010C8A3], Akila Prison [0033B769] will now inherit the correct gravity multiplier from Akila (Akila City) rather than using 1.0. - Fix contributed by Krevil - Reported by Krevil
- The Well [000F4ED4], UC Distribution [0025C678], Vanguard Exam Center [0028D868], Va'ruun Embassy Lobby [0002CBAB], House Va'ruun Embarassy [00017305], Outland [0025C679], Military Wing [0027DE73], Galbank Archives [002363C6], Armistice Archives [0027A1FC], Reliant Medical [000FE29D], Apollo Tower Floor 3 [0000CBCD], Sanctum Universum [00014CBF], Freestar Collective Embassy [00017307], Jemison Mercantile Store Room [001928C2], EIT Clothiers [0025C686], Scientific Wing [0027E165], Subsection Seven [002CAA01], UC Secutiy Office [0025C673], Centaurian Arsenal [0025C687], Argos Extractors Office [0020C619], MAST Administrative Division [002AAE8C], CJ's [0025C675], Kid Stuff Apartment [00045B25], Athena Tower Floor 7 [00139E24], Orion Tower Floor 9 [00261AF4], Vanguard Orientation Hall [002C5400], The Lodge [0006BB29], Player House Apartment [0021966F] will now inherit the correct gravity multiplier from Jemison (New Atlantis) rather than using 1.0. - Fix contributed by Krevil - Reported by Krevil
- Hotel Paradiso [00244CA8] will now inherit the correct gravity multiplier from Porrima II rather than using 1.0. - Fix contributed by Krevil - Reported by Krevil
- The Eleos Retreat [002A4393] will now inherit the correct gravity multiplier from Ixyll II rather than using 1.0. - Fix contributed by Krevil - Reported by Krevil
- Arches Overlook Apartments [00167935], Apartment Stack I [00169EC1] will now inherit the correct gravity multiplier from Gargarin rather than using 1.0. - Fix contributed by Krevil - Reported by Krevil
- The Pit Stop [00295334], HopeTech [00295336] will now inherit the correct gravity multiplier from Polvo (Hope Town) rather than using 1.0. - Fix contributed by Krevil - Reported by Krevil
- Fixed a typo in the player dialogue when talking to Barrett about Ryujin Industries [0035B249] - Reported by TheTritch
- Fixed an incorrect texture overlay on SysDef Ace Spacesuit [002AAF44] and SY-920 Pilot Spacesuit [00214769] - Fix contributed by grandvil - Report by grandvil
- EM Weapon Systems skill ranks 1-3 have been modified to multiply EM damage by 1.1x/1.2x/1.3x instead of all 3 ranks applying a 2.0x multiplier. This brings it in line with perk description. [002C53B2] - Fix contributed by rux616 - Reported by rux616
- EM Weapon Systems skill rank 4 has been corrected to apply a boost to EM damage rather than hull damage. [002C53B2] - Fix contributed by rux616 - Reported by rux616
- Missile Weapon Systems skill Rank 4 modified to add a recharge rate modifier of 1.2 and remove the reload speed modifier of 0.8 to correctly represent the increase from Rank 3. [002C5558] - Fix contributed by rux616 - Reported by rux616
- Rejuvenation skill ranks 3 and 4 new correctly allow the player to regain health while in combat. [0012601A] [0012601B] - Fix contributed by rux616 - Reported by Qeric99
- EMP-80 Suppressor ship weapon now has a "Magazine Size" of 0, allowing the weapon to smoothly recharge from 0-100 on the HUD. [002184C1] - Fix contributed by rux616 - Reported by rux616
- EMP-200 Suppressor ship weapon now has a "Magazine Size" of 0, allowing the weapon to smoothly recharge from 0-100 on the HUD. [002184B7] - Fix contributed by rux616 - Reported by rux616
- EMP-500 Suppressor ship weapon now has a "Magazine Size" of 0, allowing the weapon to smoothly recharge from 0-100 on the HUD. [002184A7] - Fix contributed by rux616 - Reported by rux616
- EMP-1000 Suppressor ship weapon now has a "Magazine Size" of 0, allowing the weapon to smoothly recharge from 0-100 on the HUD. [002184A6] - Fix contributed by rux616 - Reported by rux616
- Disruptor 3320 Neutron Turret ship weapon now has a "Magazine Size" of 0, preventing the weapon from firing at normal rate until its magazine was exhausted even if the player didn't set the power to max. [0014A8CD] - Fix contributed by rux616 Reported by rux616
- Disruptor 3320 Neutron Turret ship weapon now has a "Recharge Delay" of 0 as non-automatic weapons should not have a delay. [0014A8CD] - Fix contributed by rux616 Reported by rux616
- Marauder 115N Railgun Turret ship weapon now has a "Magazine Size" of 0, preventing the weapon from firing at normal rate until its magazine was exhausted even if the player didn't set the power to max. [00025FB6] - Fix contributed by rux616 Reported by rux616
- Obliterator 250MeV Alpha Turret ship weapon now has a "Magazine Size" of 0, preventing the weapon from firing at normal rate until its magazine was exhausted even if the player didn't set the power to max. [00025FB4] - Fix contributed by rux616 Reported by rux616
- The number of undiscovered temples shown in the UI will now match how many are actually undiscovered. [starborntemplequestscript] - Fix contributed by Krevil - Nexus Mods Page - Reported by zarantha
- Constellation companions no longer have the wrong dialogue in NG+ after completing "Foreknowledge". [qf_mq204_002c6d74] - Fix contributed by Krevil - Nexus Mods Page - Reported by Krevil
- Companions will no longer become angry at the player for boarding a hostile ship and attacking the crew. [bescript] - Fix contributed by wSkeever - v0.0.1 from Nexus Mods Page - Reported by wSkeever
- Neon Security will no longer say you have a bounty even if you've never been arrested. [qf_dialogueneonconvo_securit_0032c7c0] - Fix contributed by wSkeever - v0.0.1 from Nexus Mods Page - Reported by wSkeever
- Companions will now correctly comment on the player's appearance changing. (This was caused by companionaffinityeventsscript referencing "LooksMenu" instead of "ChargenMenu") [companionaffinityeventsscript] - Fix contributed by Bobbyclue
- Player characters will no longer get stuck headtracking to the left while sprinting or jumping for a long time. Fix contributed by Monitor144hz - Issue - v1.1.1 from Nexus Mods Page
- Fixed a typo in the English translation of the 3 Scan Jammer components in the ship builder. co_SMS_ScanJammer01[001AD84D], co_SMS_ScanJammer02_DualFrequency[001AD84C], co_SMS_ScanJammer03_MultiFrequency[001AD84B] Issue reported by Daymarr
- Fixed a typo in the English translation of the perk description for Peak Performance 05. MagPerk_PeakPerformance[00202D9F] Issue reported by Jiopaba
- Fixed a typo in a greeting line for Nikau Henderson in Deimos Staryard. [0027104E] - Reported by sleepysugarlump
- Fixed a typo in a dialogue line with The Hunter during MQ106 at Akila City. [0021B2A1] - Reported by tcranor
- Fixed a typo in the description of the Penetrator Rounds upgrade for several weapons co_gun_mod_HardTarget_Mag_Penetrator[000454B2], co_gun_mod_Lawgiver_Mag_Penetrator[00057561], co_gun_mod_MagSniper_Mag_Penetrator[00045BAF], co_gun_mod_Razorback_Mag_Penetrator[00044C30],co_gun_mod_Regulator_Mag_Penetrator[00057579], co_gun_mod_Tombstone_Mag_Penetrator[00044C4D],co_gun_mod_UrbanEagle_Mag_Penetrator[0007C747] - Reported by Krevil
- Fixed a misspelling of "pique" in Masako's Dialogue during "Sabotage". [0015E064] - Reported by wSkeever
- Fixed a typo in Andromeda Kepler's dialogue. [00146104] - Reported by disasterchief
- Fixed a typo in Helena Strickland's dialogue. [0018E0C1] - Reported by Drackore
- Fixed a typo in the German translation of Joseph Manning's dialogue [0022D907] - Reported by SkyHorizon3
- Fixed a typo in the German translation of Issa Ekland's dialogue [002C33C5] - Reported by SkyHorizon3
- Fixed typos in the German translation of Lin's dialogue during the opening sequence [000131BB] [00019287] - Reported by SkyHorizon3
- Fixed inconsistencies in the German translation between text and audio in Gideo Anker's dialogue [00051A7B] [00051A7B] [0027BC70] [0027BC6F] [00219542] - Reported by SkyHorizon3
- Fixed inconsistencies in the German translation between text and audio in Yannick Legrande's dialogue [0012C618] [0021B154] - Reported by SkyHorizon3