Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Using LM with Jobs Reborn #362

Closed
ThomasLETELLIER opened this issue Feb 8, 2022 · 2 comments
Closed

Using LM with Jobs Reborn #362

ThomasLETELLIER opened this issue Feb 8, 2022 · 2 comments
Assignees
Labels
priority: normal Normal priority status: confirmed Confirmed by a maintainer type: improvement Add or adjust a feature

Comments

@ThomasLETELLIER
Copy link

Is your feature request related to a problem? Please describe.
The plugin is great, but unfortunately it penalizes people who use Jobs Reborn, because the monsters are more powerful (and therefore the money/exp gain remains the same, even with a monster that has 100HP more)

Describe the solution you'd like

  • The possibility to check the level of the player with %jobsr_user_jlevel_(hunter)% (%jobsr_user_jlevel_(jobname/id)%): This way, the higher the person is in this level, the more powerful the monsters spawn.
  • Ability to run a specific command for EXP / Money gains via Reborn, linked to the player's level

Describe alternatives you've considered
I almost found a workaround, unfortunately I can't check if the player in question is a Hunter or not

Additional context
It should be taken into consideration that a player might not be a Hunter for the rewards

@lokka30
Copy link
Member

lokka30 commented Feb 8, 2022

I think I can add indirect integration for Jobs in LevelledMobs v4.0.0 by having a custom boolean evaluator that utilizes PlaceholderAPI placeholders. This means you can make a custom condition that requires the player to have the hunter job.

player-levelling:
   ...strategy config here...
   condition: '%player-name%=lokka30`
# Only players that have the name 'lokka30' will
# be able to utilize player levelling.

@lokka30 lokka30 self-assigned this Feb 8, 2022
@lokka30 lokka30 added priority: normal Normal priority status: confirmed Confirmed by a maintainer type: improvement Add or adjust a feature labels Feb 8, 2022
@lokka30
Copy link
Member

lokka30 commented Apr 13, 2022

Closed as #375 will make this possible in LevelledMobs v4.0.0. @ThomasLETELLIER

@lokka30 lokka30 closed this as completed Apr 13, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
priority: normal Normal priority status: confirmed Confirmed by a maintainer type: improvement Add or adjust a feature
Projects
None yet
Development

No branches or pull requests

2 participants