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Collection of Issues & Bugs #39

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Z0nKappa opened this issue Mar 9, 2022 · 5 comments
Open

Collection of Issues & Bugs #39

Z0nKappa opened this issue Mar 9, 2022 · 5 comments
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bug Something isn't working

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@Z0nKappa
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Z0nKappa commented Mar 9, 2022

Hey there !

Current bugs as of 2.0.5 :

  • Interactables ESP : Multishop Terminals are not shown most of the time
  • Interactables ESP : Crashed Multishop Deliveries created by the Shipping Request Form item are not shown at all
  • Interactables ESP : Interactables inside a Void Seed are not shown most of the time
  • Mobs ESP : SotV enemies are not shown at all
  • Aimbot : Targets the rocks in Sky Meadows (I think it always has been)
  • Aimbot : FOV and distance feel a bit off. Well described here : There's a problem with aimbot  #41 (comment)
  • Railgunner : Aimbot doesn't correctly target Weak Points on larger enemies like Stone Titan, Stone Golem, Beetle Queen, Clay Apothecary, Clay Templar, Clay Dunestrider (and possible more)
  • Menu & Keybinds : Interactables ESP isn't working as intended when activated by a keybind and needs to be activated manually. Described here : interactables esp keybind #43 (comment)

Suggestions :

  • Add the Halcyon Beacons from Gilded Coast to the Interactables ESP
  • Add the printed item of 3D Printers to the Interactables ESP
  • Add a filter for the Interactables ESP (hide chests, hide barrels...)
  • Alternatively, add an opacity option to the Interactables ESP so that far away interactables are made more transparent (to prevent not seeing anything when the map is really dense)
  • Change the distance shown on the ESPs to match the in-game distance
  • Add RGB sliders for the Interactables ESP options so that you can change the colors of the interactables instead of them being all green

Thanks for your work !

@NeonixRIT NeonixRIT added the bug Something isn't working label Mar 11, 2022
@Z0nKappa Z0nKappa changed the title Multishop Terminals not showing on ESP Collection of Issues & Bugs Mar 16, 2022
@Z0nKappa
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Hello,
Can we have an ETA on an update, or any information about the support of the menu ?
Again, thanks for your work !

@NeonixRIT
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ETA: Soon™
Probably won't be able to fix everything in one update or add all suggestions in one update.

What do you mean by:

  • Change the distance shown on the ESPs to match the in-game distance

@Z0nKappa
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Z0nKappa commented May 16, 2022

ETA is noted !

image
image

There's a slight difference between the distances shown. For example, the in game ping says "56.5m" while the ESP says "62m". It's a really minor issue, but still something worth mentionning (maybe not worth fixing).

@NeonixRIT
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NeonixRIT commented Jul 1, 2022

Interactable ESP:

  • These issues should be fixed with v3 as the way objects are collected will change.
  • Will also try to implement filters for items, rarityies, and interactable type.
  • Distance is currently calculated from camera to interactable instead of player to interactable. This will be fixed in v3.0).
  • Keybind system will also be changed.
  • I like the opacity idea, might make this default but will have an option to disable
  • ESP colors have been greatly improved in a recent pull request (see PR to see new colors).
  • Editing colors may be in a later release

Mob ESP:

  • There is a filter applied to mob esp to improve performance.
  • The way mob esp works will be changed but this filter will still need to be updated.
  • Possibly find way to make the filter dynamic instead of manual entries.

Aimbot:

  • already fixed in v3.0

@Z0nKappa
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Hello NeonixRIT,
Are you still working on this project ? Are you waiting for the future DLC to drop before updating the Umbra Menu ?
Also, would there be a way to donate some money to support your development ?
Thank you for your work

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