diff --git a/caches/modrinth_releases.json b/caches/modrinth_releases.json index a53b1d914..333f7ff80 100644 --- a/caches/modrinth_releases.json +++ b/caches/modrinth_releases.json @@ -20,7 +20,7 @@ } }, "changelog": "## What's Changed\r\n* Introduce a custom recipe type for quartz knives to support damaging them on craft without duping them on repair by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8192\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.22-beta...neoforge/v19.0.23-beta", - "totalDownloads": 2348 + "totalDownloads": 2438 }, { "source": "modrinth", @@ -43,7 +43,7 @@ } }, "changelog": "## What's Changed\r\n* Rework how recipe types are registered to ensure they are all registered on startup by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8168\r\n* Fix crafting CPU selection list by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8166\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.21-beta...neoforge/v19.0.22-beta", - "totalDownloads": 1858 + "totalDownloads": 1862 }, { "source": "modrinth", @@ -90,7 +90,7 @@ } }, "changelog": "## What's Changed\r\n* Optimize ListCraftingInventory#extract by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8146\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.11...forge/v15.2.13", - "totalDownloads": 21349 + "totalDownloads": 21669 }, { "source": "modrinth", @@ -113,7 +113,7 @@ } }, "changelog": "## What's Changed\r\n* Convert guidebook structures to item component storage format by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8104\r\n* Improve the Meteorite Compass by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8105\r\n* Fix flickering power bar by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8114\r\n* Use client-side registry access for rendering guidebook recipes. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8117\r\n* Only save the client config when values actually changed (reducing risk of file locking issues) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8123\r\n* Bump to 1.21.1 by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8128\r\n* Fix memory cards resetting P2P frequency on each use by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8129\r\n* Fixes a brief client-side desync when attuning a P2P tunnel by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8130\r\n* Network Ticking Optimizations by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8131\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.19-beta...neoforge/v19.0.20-beta", - "totalDownloads": 1018 + "totalDownloads": 1019 }, { "source": "modrinth", @@ -136,7 +136,7 @@ } }, "changelog": "## What's Changed\r\n* Fix crafting job progress bar exceeding 100% with container items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8085\r\n* Fix #8022: Remove wrong documentation comments in ChannelMode by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8088\r\n* Add tag for lumen paintballs by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8090\r\n* Discourage VanillaFix by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8091\r\n* Fix depth of drive LED model by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8093\r\n* Add translation for death-by-matter-cannon by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8094\r\n* Only prevent recursive use of network storage, but not multiple uses on the same subnetwork depth by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8095\r\n* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8089\r\n* Remove config to simulate extraction of entire network inventory before simulating crafting jobs due to excessive performance impact. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8096\r\n* Fix #7807: Charger can get stuck on 1599 power by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8099\r\n* Fix #7879: Sky stone chests are culled incorrectly by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8098\r\n* Fix #8020: Use up-to-date network contents for player-started crafting simulations by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8097\r\n* Rewrite the crafting simulation network snapshotting a little bit by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8100\r\n* Fix rare issues when moving BEs as part of spatial io by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8102\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.18-beta...neoforge/v19.0.19-beta", - "totalDownloads": 1896 + "totalDownloads": 1903 }, { "source": "modrinth", @@ -159,7 +159,7 @@ } }, "changelog": "## What's Changed\r\n* Fix #7819: Energy Acceptor randomly stops accepting power by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8087\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.2.11...fabric/v15.2.12", - "totalDownloads": 36561 + "totalDownloads": 37346 }, { "source": "modrinth", @@ -228,7 +228,7 @@ } }, "changelog": "## What's Changed\r\n* Improve performance of updating the recipe in crafting terminals by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8061\r\n* Fix \"open guide\" hotkey not working for items in Emi because they were changing each frame (#7965) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8062\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.2.9...fabric/v15.2.12", - "totalDownloads": 2975 + "totalDownloads": 2979 }, { "source": "modrinth", @@ -252,7 +252,7 @@ } }, "changelog": "## What's Changed\r\n* Optimize performance of \"can craft\" checks in ME Terminals (for EMI/JEI/REI) (#7763) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8065\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.10...forge/v15.2.11", - "totalDownloads": 12961 + "totalDownloads": 12971 }, { "source": "modrinth", @@ -460,7 +460,7 @@ } }, "changelog": "## What's Changed\r\n* Improve performance of updating the recipe in crafting terminals by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8027\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.2.8...fabric/v15.2.9", - "totalDownloads": 10105 + "totalDownloads": 10114 }, { "source": "modrinth", @@ -484,7 +484,7 @@ } }, "changelog": "## What's Changed\r\n* Improve performance of updating the recipe in crafting terminals by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8026\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.8...forge/v15.2.9", - "totalDownloads": 6153 + "totalDownloads": 6155 }, { "source": "modrinth", @@ -531,7 +531,7 @@ } }, "changelog": "## What's Changed\r\n* Sanitize item ids stored in NBT of Facades to avoid client crashes when it is corrupted\r\n* Fix Facade item model cache not being collision free\r\n* Make querying tooltips fault-tolerant to report the mod the issue originates from by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8002\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.7...forge/v15.2.8", - "totalDownloads": 6983 + "totalDownloads": 6985 }, { "source": "modrinth", @@ -554,7 +554,7 @@ } }, "changelog": "## What's Changed\r\n* Improved ME Terminal Search to be more similar to REI/EMI (Fabric) by @JoelMorrisey in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7925\r\n* Sanitise texture item IDs for facades by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7905\r\n* Fix Facade model cache not being collision-free by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8003\r\n* Make querying tooltips fault-tolerant to report the mod the issue originates from by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8004\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.2.0...fabric/v15.2.8", - "totalDownloads": 4984 + "totalDownloads": 4985 }, { "source": "modrinth", @@ -742,7 +742,7 @@ } }, "changelog": "## What's Changed\r\n* Work around REIPC incompatibility by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7947\r\n* Improved ME Terminal Search to be more similar to REI/EMI (Forge) by @JoelMorrisey in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7924\r\n* Sanitise texture item IDs for facades (Forge) by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7906\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.3...forge/v15.2.4", - "totalDownloads": 6019 + "totalDownloads": 6024 }, { "source": "modrinth", @@ -881,7 +881,7 @@ } }, "changelog": "## What's Changed\r\n* Free memory potentially held by JEI when it unloads by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7901\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.2...forge/v15.2.3", - "totalDownloads": 7759 + "totalDownloads": 7764 }, { "source": "modrinth", @@ -928,7 +928,7 @@ } }, "changelog": "## What's Changed\r\n* Update to the latest NeoForge version.\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v18.1.2-alpha...neoforge/v18.1.3-alpha", - "totalDownloads": 558 + "totalDownloads": 559 }, { "source": "modrinth", @@ -998,7 +998,7 @@ } }, "changelog": "## What's Changed\r\n* Backported various Guidebook improvements (Fabric) by @GlodBlock in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7862\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.1.0...fabric/v15.2.0", - "totalDownloads": 94940 + "totalDownloads": 94956 }, { "source": "modrinth", @@ -1138,7 +1138,7 @@ } }, "changelog": "## What's Changed\r\n* Reintroduce RF PowerUnit for addon compatibility by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7824\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.1.0...forge/v15.1.1", - "totalDownloads": 10881 + "totalDownloads": 10883 }, { "source": "modrinth", @@ -1161,7 +1161,7 @@ } }, "changelog": "This release contains several backported fixes and content from 1.20.4.\r\nIn particular, this introduces a passive energy generation device, of which there can only be one per network (including across quartz-fibers): The [Crystal Resonance Generator](https://guide.appliedenergistics.org/1.20.4/items-blocks-machines/crystal_resonance_generator).\r\n\r\n## What's Changed\r\n\r\n- Fix annihilation planes staying asleep when blocks in front of them change (#7530)\r\n- Make crafting unit recipies consistent (#7550)\r\n- Stop logging certain errors only when AE debug logging was enabled, always log them instead (#7561)\r\n- Adjust amount input width depending on the width of the unit shown (#7586)\r\n- Config option spawn only flawless budding quartz in meteorites (#7575)\r\n- Allow cocoa to be accelerated by the growth accelerator (#7587)\r\n- Fix to Divide by 0 Crash (#7611)\r\n- Use stack-aware getMaxStackSize. Fixes #7589. (#7614)\r\n- Add API to cancel crafting jobs from ICraftingCPU (#7625)\r\n- Number entry fixes: NaN & division with integer result handling (#7629)\r\n- Fix #7522: Fix tiny TNT not passing blockentity to Block.dropResources (#7626)\r\n- Fix #7552: Invisible facades in guide book (#7624)\r\n- Fix cable bus breaking showing particles with missing texture (#7643)\r\n- Allow non-AE2 pattern implementations to be inserted via the pattern terminal (#7647)\r\n- Fix handling of container items that can contain multiple key types (#7666)\r\n- Remove Platform Random, use Level Random wherever applicable (#7685)\r\n- Align light detecting fixture recipe with new quartz fixture recipe (using cable anchor instead of iron ingot) (#7775)\r\n- Tunnels should not disconnect when they were active but moved to a grid that is rebooting (causes reboot loop) (#7767)\r\n- Pattern providers now only push ingredients for crafting patterns to molecular assemblers, not other inventories (#7751)\r\n- Show the energy generation capacity of machines in the network status (#7750)\r\n- Fix initialization of debug item generator (#7816)\r\n- Increase the generation rate of the crystal resonance generator to 20 AE/t (#7776)\r\n- Crystal Resonance Generator model tweaks (#7725)\r\n- Fix blocks behind hidden facades being non-interactable (#7754)\r\n- Always hide facades when a network tool is held in either hand (#7755)\r\n- Add datagenned files to the repo (#7582)\r\n- Space+Click now only moves slots from the same group as the clicked slot (#7710)\r\n- Delay DebugItemGen Initialization (#7692)\r\n- Improve Markdown loading performance under FML (#7690)\r\n- Implement a crystal resonance generator (passive power generation for AE) (#7716)\r\n- Highlight devices that are missing a channel on the network status UI (#7749)\r\n- Allow crafting of quartz fixtures from cable anchors to replace iron ingots (#7748)\r\n- Slight encoded pattern tooltip readability improvement (#7747)\r\n- Highlight invalid patterns in the pattern access terminal (#7746)\r\n- Add sounds to Facade placement based on underlying block and rework pickup sound for wrenches (#7056)\r\n- Fix use of memory cards on molecular assemblers (#7743)\r\n- Fix some held tools not fully being in-view in first-person (#7741)\r\n- Fix rare QNB crash when leaving a single-player world (#7739)\r\n- Don't use an external process to determine the mod version since it causes CurseForge malware detection to trip.\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.24...fabric/v15.1.0", - "totalDownloads": 16316 + "totalDownloads": 16321 }, { "source": "modrinth", @@ -1185,7 +1185,7 @@ } }, "changelog": "This release contains several backported fixes and content from 1.20.4.\r\nIn particular, this introduces a passive energy generation device, of which there can only be one per network (including across quartz-fibers): The [Crystal Resonance Generator](https://guide.appliedenergistics.org/1.20.4/items-blocks-machines/crystal_resonance_generator).\r\n\r\n## What's Changed\r\n\r\n- Fix annihilation planes staying asleep when blocks in front of them change (#7530)\r\n- Fix Clouds being visible in the Spatial Storage Dimension (#7548)\r\n- Make crafting unit recipies consistent (#7550)\r\n- Stop logging certain errors only when AE debug logging was enabled, always log them instead (#7561)\r\n- Adjust amount input width depending on the width of the unit shown (#7586)\r\n- Config option spawn only flawless budding quartz in meteorites (#7575)\r\n- Allow cocoa to be accelerated by the growth accelerator (#7587)\r\n- Fix to Divide by 0 Crash (#7611)\r\n- Use stack-aware getMaxStackSize. Fixes #7589. (#7614)\r\n- Add API to cancel crafting jobs from ICraftingCPU (#7625)\r\n- Number entry fixes: NaN & division with integer result handling (#7629)\r\n- Fix #7522: Fix tiny TNT not passing blockentity to Block.dropResources (#7626)\r\n- Fix #7552: Invisible facades in guide book (#7624)\r\n- Fix cable bus breaking showing particles with missing texture (#7643)\r\n- Allow non-AE2 pattern implementations to be inserted via the pattern terminal (#7647)\r\n- Fix handling of container items that can contain multiple key types (#7666)\r\n- Remove Platform Random, use Level Random wherever applicable (#7685)\r\n- Align light detecting fixture recipe with new quartz fixture recipe (using cable anchor instead of iron ingot) (#7775)\r\n- Tunnels should not disconnect when they were active but moved to a grid that is rebooting (causes reboot loop) (#7767)\r\n- Pattern providers now only push ingredients for crafting patterns to molecular assemblers, not other inventories (#7751)\r\n- Show the energy generation capacity of machines in the network status (#7750)\r\n- Fix initialization of debug item generator (#7816)\r\n- Increase the generation rate of the crystal resonance generator to 20 AE/t (#7776)\r\n- Crystal Resonance Generator model tweaks (#7725)\r\n- Fix blocks behind hidden facades being non-interactable (#7754)\r\n- Always hide facades when a network tool is held in either hand (#7755)\r\n- Add datagenned files to the repo (#7582)\r\n- Space+Click now only moves slots from the same group as the clicked slot (#7710)\r\n- Delay DebugItemGen Initialization (#7692)\r\n- Improve Markdown loading performance under FML (#7690)\r\n- Implement a crystal resonance generator (passive power generation for AE) (#7716)\r\n- Rename RF power unit to FE (#7737)\r\n- Highlight devices that are missing a channel on the network status UI (#7749)\r\n- Allow crafting of quartz fixtures from cable anchors to replace iron ingots (#7748)\r\n- Slight encoded pattern tooltip readability improvement (#7747)\r\n- Highlight invalid patterns in the pattern access terminal (#7746)\r\n- Add sounds to Facade placement based on underlying block and rework pickup sound for wrenches (#7056)\r\n- Fix use of memory cards on molecular assemblers (#7743)\r\n- Fix some held tools not fully being in-view in first-person (#7741)\r\n- Fix rare QNB crash when leaving a single-player world (#7739)\r\n- Don't use an external process to determine the mod version since it causes CurseForge malware detection to trip.\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.23...forge/v15.1.0", - "totalDownloads": 6165 + "totalDownloads": 6167 }, { "source": "modrinth", @@ -1208,7 +1208,7 @@ } }, "changelog": "## What's Changed\r\n* Fix searching for pattern outputs in the pattern access terminal by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7799\r\n* Disallow moving wrapped GenericStacks between to the player via Space+Click by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7803\r\n* Disallow cloning of wrapped itemstacks in creative mode by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7804\r\n* Fix shade and AO flags of facade source quads being ignored by @XFactHD in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7788\r\n* Make lake meteors have outer slope down replacing air/replaceable blocks by @TelepathicGrunt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7781\r\n* Bump EMI to fix sources by @rlnt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7806\r\n\r\n## New Contributors\r\n* @XFactHD made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7788\r\n* @TelepathicGrunt made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7781\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.12.1-beta...neoforge/v17.12.2-beta", - "totalDownloads": 8453 + "totalDownloads": 8459 }, { "source": "modrinth", @@ -1531,7 +1531,7 @@ } }, "changelog": "## What's Changed\r\n* Fix #7590: Fix rare endless loop with alertDevice [Forge 1.20.1] by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7730\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.22...forge/v15.0.23", - "totalDownloads": 15137 + "totalDownloads": 15147 }, { "source": "modrinth", @@ -1554,7 +1554,7 @@ } }, "changelog": "## What's Changed\r\n* Fix #7590: Fix rare endless loop with alertDevice [Fabric 1.20.1] by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7731\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.22...fabric/v15.0.23", - "totalDownloads": 5801 + "totalDownloads": 5802 }, { "source": "modrinth", @@ -1784,7 +1784,7 @@ } }, "changelog": "## What's Changed\r\n* Fix void/dupe when cell is removed from ME chest while the menu is open by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7673\r\n \r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.21...fabric/v15.0.22", - "totalDownloads": 5325 + "totalDownloads": 5326 }, { "source": "modrinth", @@ -1923,7 +1923,7 @@ } }, "changelog": "Fix https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/7621: Energy cells keeping chunks loaded forever by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7623\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.20...forge/v15.0.21", - "totalDownloads": 7693 + "totalDownloads": 7702 }, { "source": "modrinth", @@ -2062,7 +2062,7 @@ } }, "changelog": "## What's Changed\r\n* Fix quantum bridge infinite update loop by @shBLOCK in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7558\r\n\r\n## New Contributors\r\n* @shBLOCK made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7558\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.19...fabric/v15.0.20", - "totalDownloads": 16266 + "totalDownloads": 16269 }, { "source": "modrinth", @@ -2108,7 +2108,7 @@ } }, "changelog": "- Fix Spatial Storage Dimension Sky Rendering Artifacts / Incompatibility\n- Fix Clouds being visible in the Spatial Storage Dimension\n\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.9.8...forge/v12.9.9", - "totalDownloads": 19904 + "totalDownloads": 19950 }, { "source": "modrinth", @@ -2178,7 +2178,7 @@ } }, "changelog": "Fix Spatial Storage Dimension Sky Rendering Artifacts / Incompatibilies\n\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.8...fabric/v12.9.9", - "totalDownloads": 16679 + "totalDownloads": 16716 }, { "source": "modrinth", @@ -2201,7 +2201,7 @@ } }, "changelog": "Fix Spatial Storage Dimension Sky Rendering Artifacts / Incompatibilies\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.18...fabric/v15.0.19", - "totalDownloads": 3967 + "totalDownloads": 3970 }, { "source": "modrinth", @@ -2294,7 +2294,7 @@ } }, "changelog": "* Ensure block entities are not accidentally recreated during Spatial IO move by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7521\r\n* Fix annihilation planes staying asleep when blocks in front of them change by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7530\r\n* Add Silk Touch enchanted annihilation plane to creative tab by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7529\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.17...forge/v15.0.18", - "totalDownloads": 1649 + "totalDownloads": 1650 }, { "source": "modrinth", @@ -2480,7 +2480,7 @@ } }, "changelog": "## What's Changed\r\n* Add option to restrict inscriber input slot stack size by Sea-Kerman\r\n* Guidebook Updates by Sea-Kerman\r\n* Always clamp current power when changing max power by Mithi83\r\n* Updated Crowdin Translations\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.14...forge/v15.0.15", - "totalDownloads": 18508 + "totalDownloads": 18519 }, { "source": "modrinth", @@ -2503,7 +2503,7 @@ } }, "changelog": "## What's Changed\r\n* Add option to restrict inscriber input slot stack size by Sea-Kerman\r\n* Guidebook Updates by Sea-Kerman\r\n* Always clamp current power when changing max power by Mithi83\r\n* Updated Crowdin Translations\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.14...fabric/v15.0.15", - "totalDownloads": 87413 + "totalDownloads": 87419 }, { "source": "modrinth", @@ -2527,7 +2527,7 @@ } }, "changelog": "* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7426\r\n* Make CellLedRenderer public for add-on use by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7452", - "totalDownloads": 5513 + "totalDownloads": 5514 }, { "source": "modrinth", @@ -2550,7 +2550,7 @@ } }, "changelog": "## What's Changed\r\n* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7426\r\n* Make CellLedRenderer public for add-on use by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7452\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.13...fabric/v15.0.14", - "totalDownloads": 3726 + "totalDownloads": 3728 }, { "source": "modrinth", @@ -2574,7 +2574,7 @@ } }, "changelog": "## What's Changed\r\n* Draw more attention to the guide navbar until it is interacted with by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7432\r\n* Updated Guidebook Content by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7433\r\n* Make the bound hotkey for wireless terminals/portable cells also close them by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7425\r\n* Make wireless terminals / portable cells not consume power in creative mode by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7434\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.12...forge/v15.0.13", - "totalDownloads": 7542 + "totalDownloads": 7543 }, { "source": "modrinth", @@ -2597,7 +2597,7 @@ } }, "changelog": "## What's Changed\r\n* Draw more attention to the guide navbar until it is interacted with by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7432\r\n* Updated Guidebook Content by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7433\r\n* Make the bound hotkey for wireless terminals/portable cells also close them by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7425\r\n* Make wireless terminals / portable cells not consume power in creative mode by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7434\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.12...fabric/v15.0.13", - "totalDownloads": 8089 + "totalDownloads": 8092 }, { "source": "modrinth", @@ -2668,7 +2668,7 @@ } }, "changelog": "## What's Changed\r\n* Implement unfocusing by clicking outside of text-fields in AE screens by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7373\r\n* Fix open wireless/portable cell hotkeys by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7375\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.10...forge/v15.0.11", - "totalDownloads": 3464 + "totalDownloads": 3465 }, { "source": "modrinth", @@ -2691,7 +2691,7 @@ } }, "changelog": "## What's Changed\r\n* Implement unfocusing by clicking outside of text-fields in AE screens by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7373\r\n* Fix open wireless/portable cell hotkeys by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7375\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.10...fabric/v15.0.11", - "totalDownloads": 5247 + "totalDownloads": 5249 }, { "source": "modrinth", @@ -2761,7 +2761,7 @@ } }, "changelog": "Fixes a dupe involving disconnected crafting CPUs.\n\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.7...fabric/v12.9.8", - "totalDownloads": 30278 + "totalDownloads": 30309 }, { "source": "modrinth", @@ -2784,7 +2784,7 @@ } }, "changelog": "Fixes a dupe involving disconnected crafting CPUs.\n\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.9.7...forge/v12.9.8", - "totalDownloads": 8788 + "totalDownloads": 8792 }, { "source": "modrinth", @@ -2807,7 +2807,7 @@ } }, "changelog": "Fixes a dupe involving disconnected crafting CPUs.\n\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.7.5...fabric/v11.7.6", - "totalDownloads": 3090 + "totalDownloads": 3093 }, { "source": "modrinth", @@ -2830,7 +2830,7 @@ } }, "changelog": "Fixes a dupe involving disconnected crafting CPUs.\n\n*Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.7.5...forge/v11.7.6", - "totalDownloads": 12708 + "totalDownloads": 12721 }, { "source": "modrinth", @@ -2922,7 +2922,7 @@ } }, "changelog": "## What's Changed\n* [1.18.2-fabric] Backport #7264 by @Christofmeg in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7307\n\n## New Contributors\n* @Christofmeg made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7307\n\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.7.4...fabric/v11.7.5", - "totalDownloads": 7907 + "totalDownloads": 7915 }, { "source": "modrinth", @@ -2946,7 +2946,7 @@ } }, "changelog": "Some of the fixes supposed to be released in 15.0.7-beta were not correctly released as part of the Forge version.\r\nThis release fixes that issue and the fixes listed in 15.0.7-beta are now included as intended.", - "totalDownloads": 8900 + "totalDownloads": 8911 }, { "source": "modrinth", @@ -3132,7 +3132,7 @@ } }, "changelog": "## What's Changed\n* Fix #7164: Optimize quartz fiber performance in deeply nested networks by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7258\n\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.5...fabric/v12.9.6", - "totalDownloads": 20793 + "totalDownloads": 20807 }, { "source": "modrinth", @@ -3385,7 +3385,7 @@ } }, "changelog": "### What's changed\n- Fix spatial cells not properly checking the maximum size (#7061) by @soepie7\n- Fix #6990: Crash when moving controller with SCS (#7067) by @Technici4n\n- Fix #6725: Too many items in the system, prevents items from showing up (#7069) by @Technici4n\n- Fix Wireless Terminal IEnergyHost implementation (fixes #7077) (#7081) by @jpenilla\n- Fix #7105: Make export busses try to give overflow back (#7106) by @Technici4n\n- Fix #7066: Lazily initalize AEKey display name cache (#7108) by @Technici4n\n- Fix #6857: Clear pinned keys and pending jobs on game join (#7120) by @Technici4n\n- Check stack size before comparing stacks in InternalInventory (#7149) by @Technici4n\n\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.7.2...fabric/v11.7.4", - "totalDownloads": 2368 + "totalDownloads": 2370 }, { "source": "modrinth", @@ -3454,7 +3454,7 @@ } }, "changelog": "### What's changed\n- Fix spatial cells not properly checking the maximum size (#7061) by @soepie7\n- Fix #6990: Crash when moving controller with SCS (#7067) by @Technici4n\n- Fix #6725: Too many items in the system, prevents items from showing up (#7069) by @Technici4n\n- Fix Wireless Terminal IEnergyHost implementation (fixes #7077) (#7081) by @jpenilla\n- Fix #7105: Make export busses try to give overflow back (#7106) by @Technici4n\n- Fix #7066: Lazily initalize AEKey display name cache (#7108) by @Technici4n\n- Fix #6857: Clear pinned keys and pending jobs on game join (#7120) by @Technici4n\n- Check stack size before comparing stacks in InternalInventory (#7149) by @Technici4n\n\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.3...fabric/v12.9.5", - "totalDownloads": 6109 + "totalDownloads": 6110 }, { "source": "modrinth", @@ -3548,7 +3548,7 @@ } }, "changelog": "### Notable changes\n * Fix #6968: Make PPs round-robin across their sides (#6997)\n * Fix #6987: Terminal fluid dupe when less can be extracted than expected (#6988). **This fixes a critical dupe bug**.\n * Intern tags of AEItemKeys (#6885). **This largely improves performance of networks with lots of different damaged items, e.g. large numbers of mob farm drops.**\n\n### Other fixes\n * Fix some cases of loading chunks while unloading them (#7053)\n * Fix interfaces and PPs not saving after inv changes (#7050)\n * Fix rare texture rendering issues in GUIs (#7049)\n * Fix #6644: Network toolbox slots visible in terminal settings subscreen (#7048)\n * Fix #6821: Client/server desync in network tool upgrade slots (#7047)\n * Add level key to BE readying crash reports\n * Fix #7012: Spatial anchor keeps loading extra chunks (#7046)\n * Don't try to access AEKeyRendering server-side in PatternProviderDataProvider (#7044)\n * Fix #7041: Allow AddOns to add their own TestPlots (#7043)\n * Fix #7016: Allow both modNames and modID in the terminal search (#7039)\n * Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) (#7037)\n * Fix Matter condensor adds 81k energy for a bucket of water on fabric (#7035)\n * Add event to find terminal for the \"Crafting job completed\" toasts (#7031)\n * Update Platform.getFluidDisplayName to align with FluidKeyRenderHandler (#7029)\n * Fix fluid NBT tags going missing when dragging ghost fluids from REI (#7025)\n * Make SavedData more resistant to crashes. Fixes #6976\n * Fix #6840: Wireless terminals print out of range message multiple times (#7005)\n * Fix IO port redstone button, fixes #6989 (#7000)\n * Fix #6931: use world height for spatial anchor overlay (#6955)\n * Fix #6879: facades don't use the correct biome colors (#6952)\n * bugfix: matter condenser should generate 8 energy per bucket of liquid. (#6907)\n\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.7.1...fabric/v11.7.2", - "totalDownloads": 2582 + "totalDownloads": 2583 }, { "source": "modrinth", @@ -3594,7 +3594,7 @@ } }, "changelog": "### Notable changes\n * Fix #6968: Make PPs round-robin across their sides (#6997)\n * Fix #6987: Terminal fluid dupe when less can be extracted than expected (#6988). **This fixes a critical dupe bug**.\n * Intern tags of AEItemKeys (#6885). **This largely improves performance of networks with lots of different damaged items, e.g. large numbers of mob farm drops.**\n\n### Other fixes\n * Fix #7002: Halve output of slab to chiseled quartz block\n * Fix some cases of loading chunks while unloading them (#7053)\n * Fix interfaces and PPs not saving after inv changes (#7050)\n * Fix rare texture rendering issues in GUIs (#7049)\n * Fix #6644: Network toolbox slots visible in terminal settings subscreen (#7048)\n * Fix #6821: Client/server desync in network tool upgrade slots (#7047)\n * Add level key to BE readying crash reports\n * Fix #7012: Spatial anchor keeps loading extra chunks (#7046)\n * Don't try to access AEKeyRendering server-side in PatternProviderDataProvider (#7044)\n * Fix #7041: Allow AddOns to add their own TestPlots (#7043)\n * Fix #7016: Allow both modNames and modID in the terminal search (#7039)\n * Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) (#7037)\n * Fix Matter condensor adds 81k energy for a bucket of water on fabric (#7035)\n * Add event to find terminal for the \"Crafting job completed\" toasts (#7031)\n * Update Platform.getFluidDisplayName to align with FluidKeyRenderHandler (#7029)\n * Fix fluid NBT tags going missing when dragging ghost fluids from REI (#7025)\n * Make SavedData more resistant to crashes. Fixes #6976\n * Fix #6840: Wireless terminals print out of range message multiple times (#7005)\n * Fix IO port redstone button, fixes #6989 (#7000)\n * Fix #6931: use world height for spatial anchor overlay (#6955)\n * Fix #6879: facades don't use the correct biome colors (#6952)\n * bugfix: matter condenser should generate 8 energy per bucket of liquid. (#6907)\n * fix #6858: unfair obtaining of quantum singularity (#6863)\n\n\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.2...fabric/v12.9.3", - "totalDownloads": 5650 + "totalDownloads": 5651 }, { "source": "modrinth", @@ -3732,7 +3732,7 @@ } }, "changelog": "Support for 1.19.3 JEI\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v13.0.3-alpha...fabric/v13.0.6-beta", - "totalDownloads": 8304 + "totalDownloads": 8308 }, { "source": "modrinth", @@ -3801,7 +3801,7 @@ } }, "changelog": "## What's Changed\r\n* Further Pattern Provider extensibility by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6810\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.1...fabric/v12.9.2", - "totalDownloads": 16766 + "totalDownloads": 16773 }, { "source": "modrinth", @@ -3985,7 +3985,7 @@ } }, "changelog": "## What's Changed\r\n\r\n* Allow charger to also connect via back and sides by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6797\r\n* Add more variation to terminal screen sizes by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6799\r\n* Retexture directional pattern provider to be more clearly directional by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6802\r\n* \"Lock Crafting\" modes for the Pattern Provider to allow more automation opportunities (disable crafting while low/high redstone, until redstone pulse, until item return) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6807\r\n", - "totalDownloads": 1216 + "totalDownloads": 1217 }, { "source": "modrinth", @@ -4123,7 +4123,7 @@ } }, "changelog": "### Changes\r\n\r\n* Fixes the REI R/U shortcuts not working after using and unfocusing the AE2 search box with the mouse ([Fixes #6793](https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/6793)).\r\n* Added the entropy manipulator category to REI.\r\n* Fixes interaction between AE2 storage buses and Create Belts not working after loading back into a chunk (Storage buses will now slowly re-check the adjacent block for supported inventories when it finds none).\r\n* Import-/Export Buses will now speed up to their top-speed whenever they perform work, removing the long ramp-up time. They will still slowly slow down to check every three seconds if they have nothing to do.\r\n* The charger now allows cable connections from all sides except the front, instead of only the top or bottom. Thanks @62832, @Sea-Kerman!\r\n* Remove artificial limit to ~2 billion per extract operation from storage cells (effectively limited fluid cells to 26,512 buckets/op on Fabric). Thanks @9p4!\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.6.6...fabric/v11.6.7", - "totalDownloads": 424 + "totalDownloads": 425 }, { "source": "modrinth", @@ -4146,7 +4146,7 @@ } }, "changelog": "## What's Changed\r\n* Fix crash in FTB Stoneblock 3 when trying to place chickens with formation planes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6786\r\n* Fix MystAg essence chain using multiple infusion crystals by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6682\r\n", - "totalDownloads": 62 + "totalDownloads": 63 }, { "source": "modrinth", @@ -4905,7 +4905,7 @@ } }, "changelog": "Backported fixes and changes from 1.19:\r\n\r\n* Fix storage bus connecting to interface's internal inventory of the attached network in some cases (#6555)\r\n* Fix blank level emitters causing lag (#6558)\r\n* Change cable anchor recipe to create 4 instead of 3. (#6570)\r\n* Allow color to be removed from cables and memory cards with snowballs in addition to water buckets. Since snowballs can be stacked, this should make removal from many cables easier. (#6571)\r\n* Fix #6575: Change ender dust recipe from blast furnace to inscriber (#6574)\r\n* Theoretical fix for storage bus not connected to interface in a chunk loaded later (#6575)\r\n* Show more detailed error info in the client when submitting a crafting job fails.\r\n* Fixes that the ME chest does not filter external item input against the cells configured filter, and a non-insertable item would get stuck in the internal buffer slot. (#6585)\r\n* Fix 6583: \"craft missing items\" sometimes using an outdated network inventory for the crafting plan (#6584)\r\n* Fix #6587: Non-item cells going slightly over their byte capacity (#6588)\r\n* Fix #6590: Make the crafting unit advancement actually require a crafting unit (#6591)\r\n* Do not allow items from locked player inventory slots to be used for recipe transfer from JEI/REI. Sebastian Hartte 26 minutes ago\r\n* Increase yield of blank pattern recipe to 2.\r\n* Allow sky stone dust to be gathered from the sky and smelted back into sky stone. Sebastian Hartte", - "totalDownloads": 1632 + "totalDownloads": 1633 }, { "source": "modrinth", @@ -5043,7 +5043,7 @@ } }, "changelog": "## What's Changed\r\n* Added extended information to JEI about the new crystal growth system by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6547\r\n* Allows the crank to power quartz growth accelerators and inscribers. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6550\r\n* Added a much nicer crank model by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6551\r\n* Move IFacadeItem to an api package by @agnor99 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6548\r\n\r\n## New Contributors\r\n* @agnor99 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6548\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.3.0-beta...forge/v12.4.0-beta", - "totalDownloads": 146 + "totalDownloads": 147 }, { "source": "modrinth", @@ -5296,7 +5296,7 @@ } }, "changelog": "Small fix for allowing transfers of more than 9 ingredients from REI to a pattern encoding terminal for processing recipes. (#6493)\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.1.5...fabric/v11.1.6", - "totalDownloads": 919 + "totalDownloads": 920 }, { "source": "modrinth", @@ -5457,7 +5457,7 @@ } }, "changelog": "This is the first version for 1.19.1 with minimal changes compared to the latest version for 1.19.0, which is 12.0.2-alpha.", - "totalDownloads": 131 + "totalDownloads": 132 }, { "source": "modrinth", @@ -5526,7 +5526,7 @@ } }, "changelog": "**_This is one of our first released versions for 1.19. We don't expect world-breaking bugs, but exert caution and make sure to report any issue you might encounter. The API for addon developers should already be stable, with a few maintenance changes from the 1.18.2 API._**\r\n\r\n## What's Changed\r\n* Fix TransformRecipeSerializer causing connections to servers to fail by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6423\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.0.0-alpha...fabric/v12.0.1-alpha", - "totalDownloads": 418 + "totalDownloads": 419 }, { "source": "modrinth", @@ -5756,7 +5756,7 @@ } }, "changelog": "## Highlights\r\n### Fortune annihilation plane\r\nThe annihilation plane is now enchantable with mining tool enchantments, and will keep its enchants when placed. In particular, this includes Fortune and Silk Touch enchantments. The old Identity Annihilation Plane is deprecated, but it will still work in 1.18, and it will only be removed in 1.19.\r\n* Fix #6194 by making the ME Annihilation Plane enchantable by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6203\r\n### Keybinds to open Wireless Terminals and Portable Cells\r\n* Add keybinds for Wireless (Crafting) Terminal and Portable Storage Cells by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6251\r\n### Performance\r\n**This release vastly improves autocrafting performance**. Previously, autocrafting would simulate extraction of the entire contents of the network every time it started a crafting calculation. Now, it uses the cached item list. **In particular, if you set a storage bus to show non-extractable items, this might lead to incorrect results. The old behavior of simulating a full network extraction can be enabled in the config, but doing so is not recommended for performance reasons, and that option will probably be removed eventually.\r\n* Fix #6307: Make crafting calculations use the cached inventory by default by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6310.\r\n\r\n## API\r\n* Expose IAutoCraftingMenu in API, use player's menu in crafting terminal by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6278\r\n* Refactor CraftingUnitType for easier add-on extensibility by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6277\r\n\r\n## Bug fixes and small changes\r\n* Fix #6281: Add void and equal distribution upgrade to fluid cells by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6282\r\n* Add back option to display Facades in REI by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6317\r\n* Add an REI category of P2P tunnel attunement items by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6302\r\n* Fix accelerated Export Bus Dupe Issues when Network shows items twice by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6296\r\n* Fix #6289: Add powered/unpowered states to ME IO and Spatial IO ports by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6290\r\n* Fix #6293: Properly render AppMek patterns by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6308\r\n* Fix #6291: Energy cells' status bars fill when the cell itself is only half-full by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6309\r\n* Fix #6303: increase ME chest power buffer from 40 to 500 by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6324\r\n* Fix #6275: fix wrong requested number in crafting status by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6327\r\n* Fix #6299: add more stuff to common `dusts`/`gems` tags by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6328\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.0.0...fabric/v11.1.0", - "totalDownloads": 158 + "totalDownloads": 159 }, { "source": "modrinth", @@ -6055,7 +6055,7 @@ } }, "changelog": "## What's Changed\r\n\r\n* Optimize storage tick performance by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6043\r\n* Fix #6053: Incompatibility with The Bumblezone mod by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6056\r\n* Fix #6049: storage cells ignoring inverter cards by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6057\r\n* Account for notifications sent to grid nodes potentially destroying the grid that is currently being ticked, fixing potential crashes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6058\r\n* Fixes #6031: add API for addons to register common AE2 behaviors (import, export, UI, etc.) for their custom storage types (i.e. gases) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6041\r\n* Allow addons to register custom JEI entrystacks for their custom storage types (i.e. gases) by @shartte\r\n", - "totalDownloads": 198 + "totalDownloads": 199 }, { "source": "modrinth", @@ -6285,7 +6285,7 @@ } }, "changelog": "## New Features and Other Changes\r\n\r\n- Overhaul how fluids and amounts can be encoded for processing patterns in the pattern encoding terminal.\r\n - Drag and drop items and fluids directly from REI/JEI \r\n ![grafik](https://user-images.githubusercontent.com/1261399/147856813-45707bf1-7ace-43e3-9bcb-8cb48409b026.png)\r\n - or Right-Click with any fluid container in hand\r\n ![grafik](https://user-images.githubusercontent.com/1261399/147856805-8f0d01ff-c65b-4599-8c74-ecd31d7f7498.png)\r\n - Middle-Click to Modify the Amount\r\n ![grafik](https://user-images.githubusercontent.com/1261399/147856799-2152202f-49d0-492c-a1ba-e48853df25c7.png)\r\n ![grafik](https://user-images.githubusercontent.com/1261399/147856789-fc80f720-cbc8-4998-b66f-98f1bc51350d.png)\r\n ![grafik](https://user-images.githubusercontent.com/1261399/147856782-7bfd5c76-3511-4c73-9aa6-9135540a8cbf.png)\r\n - Modifying the amount works for items too. Setting to 0 will clear the slot.\r\n- Added Energy Upgrade to increase energy capacity of portable items (Thanks Azercoco! #5914)\r\n ![grafik](https://user-images.githubusercontent.com/1261399/147856769-a815bf9c-3068-45ac-a322-a0edb1561ce7.png)\r\n - Crafted from **Advanced Card** and **Dense Energy Cell**.\r\n - Can be added to **Portable Cells**, **Color Applicator**, and the **Matter Cannon** in the Cell Workbench\r\n - Added upgrade slots directly to the **Wireless and Wireless Crafting Terminal** user interface. The card can be added there.\r\n- More colorfoul item tooltips (thanks Azercoco!)\r\n ![grafik](https://user-images.githubusercontent.com/1261399/147856871-57c5001f-cb5c-4052-ab2a-3ca19445084d.png)\r\n- Added a type filter to terminals (fluids, items, both) (Thanks DrummerMC! #5927)\r\n ![grafik](https://user-images.githubusercontent.com/1261399/147856895-51909923-42d0-449c-81bb-f0c0eec61a46.png)\r\n ![grafik](https://user-images.githubusercontent.com/1261399/147856900-2bc4ec35-d4bc-4668-87c3-54d4b96aa406.png)\r\n ![grafik](https://user-images.githubusercontent.com/1261399/147856907-721ce2ea-cfaf-4843-9fa4-b50cd396267c.png)\r\n- Play the appropriate emptying sound when directly emptying a bucket of fluid onto a closed portable cell in the player inventory\r\n- [Fabric] Minimum MC version is now 1.18.1\r\n- [Forge] Slightly improved JEI recipe transfer for fluids/non-standard recipes (still some work to do)\r\n- [API, Breaking] Upgrades have changed significantly and now allow addons to add custom upgrades. (see [API Docs](https://appliedenergistics.github.io/api.html))\r\n\r\n## Fixes\r\n\r\n- Fix spatial storage dimension causing Minecraft version update to fail due to Vanilla incompatibility with custom dimensions during world upgrade process.\r\n- Automatically readd the spatial storage dimension on world-load when it goes missing from `level.dat` for some reason.\r\n- Fixes unlocalized advancement names.\r\n- Fixes wireless terminal / portable cell not being able to be opened from off-hand. (#5944, #5869)\r\n- Trigger block/neighbor updates while still generating the world-gen chunk to prevent world-gen from stalling when it tries to flow water/make obsidian after the fact. (#5939)\r\n- Fixes crash when an interface crafting job is canceled but the requested item is subsequently inserted on the same tick (#5919)\r\n- Correctly decode processing patterns where the same item was specified as a primary and secondary output (#5917)\r\n- [Fabric] Fixes potential crashes with ModernIndustrialization when storage buses are too thorough while checking for extractable content. (#5930)\r\n", - "totalDownloads": 65 + "totalDownloads": 66 }, { "source": "modrinth", @@ -6355,7 +6355,7 @@ } }, "changelog": "## New Features and Other Changes\r\n\r\n* Add the ability to directly insert items and fluids into portable cells without having to open them, by right-clicking with the item/container in hand on the portable cell in your inventory. Thanks @Azercoco! (#5882)\r\n![grafik](https://user-images.githubusercontent.com/1261399/147518176-f06aa60a-891d-4be8-b0e7-fd0645f976bd.png)\r\n* Allow disassembly of empty portable cells into their components by shift+right-clicking, to make upgrading them easier. (#5897)\r\n* Show the appropriate colored status LED for portable cells and storage cells in item form. (#5899)\r\n![grafik](https://user-images.githubusercontent.com/1261399/147518014-4b412c6c-ea4f-452f-a773-8f3724e506cb.png)\r\n* Add a setting to the UI of Crafting CPUs to configure whether a CPU should only be auto-selected for crafting jobs by players, machines (export-bus/interface) or both. Thanks @ramidzkh! (#5908)\r\n![grafik](https://user-images.githubusercontent.com/1261399/147517960-11ee6709-bd9c-4aaf-830e-5f2b2b47a330.png)\r\n* Added a Skystone tank that can hold 16 buckets, similar to the existing Skystone chests. Thanks @Azercoco! (#5894)\r\n![grafik](https://user-images.githubusercontent.com/1261399/147517845-9485d5a9-fdf2-4f97-8583-14cac6139fca.png)\r\n* Indicate when items are being hidden through JEI or REI search (#5904)\r\n![grafik](https://user-images.githubusercontent.com/1261399/147518211-63b5bc73-3c4f-4895-b4e0-a4eb15e1e1a4.png)\r\n* [Fabric, REI only] Improved REI One-Click Recipe Transfer for encoding processing patterns by adding support for multiple outputs, fluid inputs, and using the exact fluid amount from the recipe automatically. (JEI has no API for this yet) (#5871)\r\n![grafik](https://user-images.githubusercontent.com/1261399/147518472-5d945326-e2f3-4f8f-8aed-2570de8fd445.png)\r\n* Update fluid portable cell textures to match the fluid storage cells (#5887)\r\n* Slightly change crafting recipes for portable cells to ensure players don't accidentally void storage cells by using them to craft portable cells. (#5892)\r\n* Add tooltips to the inscriber slot to describe on which sides they can be automated. (#5881) \r\n* [API] We now publish an API primer and Javadoc on our website: https://appliedenergistics.github.io/api.html\r\n* [Internal] Integrated with Crowdin to enable crowdsourced translations for AE2. Please ask on Discord for details on how to contribute. (#5878)\r\n\r\n## Bugfixes and other Changes\r\n\r\n* Fixes excessive energy drain for Fluid P2P tunnel. Thanks @DrummerMC! (Fixes #5876)\r\n* Fix Pattern-Provider Blocking Mode when a Crafting CPU with multiple Co-Processors inserted multiple items on the same tick into a storage bus. Every insertion will now be taken into account by the next when testing \"does this already contain the ingredients?\". (#5870)\r\n* Fixes that power consumption for Fluid autocrafting was calculated incorrectly and was far too high. Thanks @DrummerMC! (#5872)\r\n* Fix cables and parts dropping while breaking them in creative mode. They should only drop contained items now. (#5838)\r\n* Fix Tiny TNT destroying waterlogged blocks. Thanks @Azercoco! (#5895)\r\n* Use appropriate 3D models when portable cells are inserted into an ME drive (#5900)\r\n* Fix ME Chest not showing changing cell state (full, empty, etc.) immediately. (#5903)\r\n* Fix client-side ghost parts when security-checks fail for placed parts (#5905)\r\n* Disable rotation feature for network tool allowing it to show the network status on rotatable blocks (#5907)\r\n* Update search in Terminal if the search mode is toggled away from REI/JEI search (#5906)\r\n* Fix sorting for fluids in terminal sorting by millibucket/droplet instead of bucket amount. Thanks @DrummerMC! (#5910)\r\n", - "totalDownloads": 99 + "totalDownloads": 100 }, { "source": "modrinth",