diff --git a/caches/modrinth_releases.json b/caches/modrinth_releases.json index 8cb8af959..b5edc2289 100644 --- a/caches/modrinth_releases.json +++ b/caches/modrinth_releases.json @@ -20,7 +20,7 @@ } }, "changelog": "## What's Changed\r\n* Introduce a custom recipe type for quartz knives to support damaging them on craft without duping them on repair by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8192\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.22-beta...neoforge/v19.0.23-beta", - "totalDownloads": 3846 + "totalDownloads": 3919 }, { "source": "modrinth", @@ -66,7 +66,7 @@ } }, "changelog": "## What's Changed\r\n* Implement support for multiple of the same ingredient in transform recipes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8137\r\n* Optimize ListCraftingInventory#extract by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8145\r\n* Fix grid nodes being corrupted under specific circumstances (spatial anchor + adjacent QNB) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8162\r\n* Replace neighbor updates on Spatial Anchor with client-side updates by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8164\r\n* Require all drops to fit in the network for annihilation planes to break a block by @jpenilla in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8156\r\n* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8109\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.20-beta...neoforge/v19.0.21-beta", - "totalDownloads": 176 + "totalDownloads": 177 }, { "source": "modrinth", @@ -90,7 +90,7 @@ } }, "changelog": "## What's Changed\r\n* Optimize ListCraftingInventory#extract by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8146\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.11...forge/v15.2.13", - "totalDownloads": 25840 + "totalDownloads": 26041 }, { "source": "modrinth", @@ -113,7 +113,7 @@ } }, "changelog": "## What's Changed\r\n* Convert guidebook structures to item component storage format by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8104\r\n* Improve the Meteorite Compass by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8105\r\n* Fix flickering power bar by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8114\r\n* Use client-side registry access for rendering guidebook recipes. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8117\r\n* Only save the client config when values actually changed (reducing risk of file locking issues) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8123\r\n* Bump to 1.21.1 by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8128\r\n* Fix memory cards resetting P2P frequency on each use by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8129\r\n* Fixes a brief client-side desync when attuning a P2P tunnel by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8130\r\n* Network Ticking Optimizations by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8131\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.19-beta...neoforge/v19.0.20-beta", - "totalDownloads": 1047 + "totalDownloads": 1050 }, { "source": "modrinth", @@ -136,7 +136,7 @@ } }, "changelog": "## What's Changed\r\n* Fix crafting job progress bar exceeding 100% with container items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8085\r\n* Fix #8022: Remove wrong documentation comments in ChannelMode by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8088\r\n* Add tag for lumen paintballs by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8090\r\n* Discourage VanillaFix by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8091\r\n* Fix depth of drive LED model by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8093\r\n* Add translation for death-by-matter-cannon by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8094\r\n* Only prevent recursive use of network storage, but not multiple uses on the same subnetwork depth by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8095\r\n* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8089\r\n* Remove config to simulate extraction of entire network inventory before simulating crafting jobs due to excessive performance impact. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8096\r\n* Fix #7807: Charger can get stuck on 1599 power by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8099\r\n* Fix #7879: Sky stone chests are culled incorrectly by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8098\r\n* Fix #8020: Use up-to-date network contents for player-started crafting simulations by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8097\r\n* Rewrite the crafting simulation network snapshotting a little bit by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8100\r\n* Fix rare issues when moving BEs as part of spatial io by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8102\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.18-beta...neoforge/v19.0.19-beta", - "totalDownloads": 2006 + "totalDownloads": 2010 }, { "source": "modrinth", @@ -159,7 +159,7 @@ } }, "changelog": "## What's Changed\r\n* Fix #7819: Energy Acceptor randomly stops accepting power by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8087\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.2.11...fabric/v15.2.12", - "totalDownloads": 48016 + "totalDownloads": 48581 }, { "source": "modrinth", @@ -182,7 +182,7 @@ } }, "changelog": "## What's Changed\r\n* Enable upgrading via crafting for wireless terminals too by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8073\r\n* Press Texture Update by @Ridanisaurus in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8076\r\n* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8063\r\n* Bump NeoForge to stable by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8083\r\n* Always enable the Guide hotkey by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8084\r\n* Fix #8066: Add setting for inscriber inputs to stack to 1 by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8082\r\n* Fix annihilation planes working when the network is offline by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8080\r\n* Switch away from deprecated render layer setting by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8056\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.17-beta...neoforge/v19.0.18-beta", - "totalDownloads": 140 + "totalDownloads": 141 }, { "source": "modrinth", @@ -205,7 +205,7 @@ } }, "changelog": "## What's Changed\r\n* Fix fluid block display in throw-in-water recipes in EMI/REI not showing in fabulous mode by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8052\r\n* Fix slot highlights being drawn on top of the held item by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8053\r\n* Fix saving of config when terminal settings are changed by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8054\r\n* Disabled DarkModeEverywhere for the AE Screens due to it not uniformly applying by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8055\r\n* Added logo to guidebook by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8071\r\n* Fix memory card claiming device incompatibility on import by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8070\r\n* Allow item upgrades to be added/removed by crafting them together. (For example to auto-craft upgraded storage cells directly). by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8072\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.15-alpha...neoforge/v19.0.17-beta", - "totalDownloads": 286 + "totalDownloads": 287 }, { "source": "modrinth", @@ -228,7 +228,7 @@ } }, "changelog": "## What's Changed\r\n* Improve performance of updating the recipe in crafting terminals by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8061\r\n* Fix \"open guide\" hotkey not working for items in Emi because they were changing each frame (#7965) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8062\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.2.9...fabric/v15.2.12", - "totalDownloads": 3021 + "totalDownloads": 3022 }, { "source": "modrinth", @@ -252,7 +252,7 @@ } }, "changelog": "## What's Changed\r\n* Optimize performance of \"can craft\" checks in ME Terminals (for EMI/JEI/REI) (#7763) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8065\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.10...forge/v15.2.11", - "totalDownloads": 13105 + "totalDownloads": 13108 }, { "source": "modrinth", @@ -299,7 +299,7 @@ } }, "changelog": "## What's Changed\r\n* Fix fluid block display in throw-in-water recipes in EMI/REI not showing in fabulous mode by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8052\r\n* Fix slot highlights being drawn on top of the held item by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8053\r\n* Fix saving of config when terminal settings are changed by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8054\r\n* Disabled DarkModeEverywhere for the AE Screens due to it not uniformly applying by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8055\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.15-alpha...neoforge/v19.0.16-beta", - "totalDownloads": 720 + "totalDownloads": 721 }, { "source": "modrinth", @@ -322,7 +322,7 @@ } }, "changelog": "## What's Changed\r\n* No Slimeballs by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8050\r\n* Fix resuming crafting recipe jobs after a world load by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8043\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.14-alpha...neoforge/v19.0.15-alpha", - "totalDownloads": 180 + "totalDownloads": 182 }, { "source": "modrinth", @@ -345,7 +345,7 @@ } }, "changelog": "## What's Changed\r\n* Use correct item tag for wrenches by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8048\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.13-alpha...neoforge/v19.0.14-alpha", - "totalDownloads": 86 + "totalDownloads": 87 }, { "source": "modrinth", @@ -414,7 +414,7 @@ } }, "changelog": "Fix accidental inclusion of unreleased NeoForge Config screen.", - "totalDownloads": 62 + "totalDownloads": 63 }, { "source": "modrinth", @@ -460,7 +460,7 @@ } }, "changelog": "## What's Changed\r\n* Improve performance of updating the recipe in crafting terminals by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8027\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.2.8...fabric/v15.2.9", - "totalDownloads": 10225 + "totalDownloads": 10226 }, { "source": "modrinth", @@ -484,7 +484,7 @@ } }, "changelog": "## What's Changed\r\n* Improve performance of updating the recipe in crafting terminals by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8026\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.8...forge/v15.2.9", - "totalDownloads": 6201 + "totalDownloads": 6202 }, { "source": "modrinth", @@ -507,7 +507,7 @@ } }, "changelog": "## What's Changed\r\n* Fix quartz knives being immediately consumed on use by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8001\r\n* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7997\r\n* Set a minimum row count of 2 for the Pattern Access Terminal by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8010\r\n* Update to NeoForge 21.0.86-beta by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8023\r\n\r\n## API / Internal Changes\r\n* Rename \"Chest\" to \"MEChest\" in the code wherever possible. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7994\r\n* Removed concept of \"ICellGuiHandler\". ME chests will now always open a terminal view for all cell types. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7996\r\n* Add a getter for visible rows in terminal screens by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8009\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.8-alpha...neoforge/v19.0.9-alpha", - "totalDownloads": 101 + "totalDownloads": 102 }, { "source": "modrinth", @@ -531,7 +531,7 @@ } }, "changelog": "## What's Changed\r\n* Sanitize item ids stored in NBT of Facades to avoid client crashes when it is corrupted\r\n* Fix Facade item model cache not being collision free\r\n* Make querying tooltips fault-tolerant to report the mod the issue originates from by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/8002\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.7...forge/v15.2.8", - "totalDownloads": 7044 + "totalDownloads": 7046 }, { "source": "modrinth", @@ -577,7 +577,7 @@ } }, "changelog": "## What's Changed\r\n* Updated Russian Translation by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7984\r\n* Fix GUI for formation plane, import bus and export bus by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7989\r\n* Re-add cullface to fix lighting of ME drives by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7990\r\n* Remove the ability to craft from a pattern encoding terminal, fixing free crafting in the process by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7991\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.7-alpha...neoforge/v19.0.8-alpha", - "totalDownloads": 725 + "totalDownloads": 726 }, { "source": "modrinth", @@ -601,7 +601,7 @@ } }, "changelog": "## What's Changed\r\n* Fix cap invalidation for energy acceptor part-version by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7988\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.6...forge/v15.2.7", - "totalDownloads": 1021 + "totalDownloads": 1022 }, { "source": "modrinth", @@ -625,7 +625,7 @@ } }, "changelog": "Fix Maven publication", - "totalDownloads": 332 + "totalDownloads": 333 }, { "source": "modrinth", @@ -649,7 +649,7 @@ } }, "changelog": "## What's Changed\r\n* Fix energy injection after removal by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7986\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.4...forge/v15.2.5", - "totalDownloads": 70 + "totalDownloads": 71 }, { "source": "modrinth", @@ -672,7 +672,7 @@ } }, "changelog": "## What's Changed\r\n* Use registry enabled codecs more consistently to fix saving enchanted parts by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7979\r\n* Added Turkish Translation (thanks Serhan and Sona Morningstar!)\r\n* Implement fault tolerant de-/serialization of AE stacks to no longer void entire drives if they contain broken content by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7982\r\n* Fix encoded stonecutting and smithing patterns crashing when being used by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7983\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.6-alpha...neoforge/v19.0.7-alpha", - "totalDownloads": 160 + "totalDownloads": 161 }, { "source": "modrinth", @@ -695,7 +695,7 @@ } }, "changelog": "## What's Changed\r\n* Fix \"open guide\" hotkey not working for items in Emi because they were changing each frame by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7965\r\n* Textures Update by @Ridanisaurus in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7966\r\n* Switch to Biome for JSON formatting by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7967\r\n* Bump NeoForge/Plugin versions by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7974\r\n* Make Release Workflow use Maven Publish Action by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7977\r\n* Do not rotate main camera when rendering overlays, messing up rotations for other mods by @mysticdrew in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7976\r\n\r\n## New Contributors\r\n* @mysticdrew made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7976\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.5-alpha...neoforge/v19.0.6-alpha", - "totalDownloads": 76 + "totalDownloads": 77 }, { "source": "modrinth", @@ -718,7 +718,7 @@ } }, "changelog": "## What's Changed\r\n* Add AE2 walls to the wall item tag by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7952\r\n* Fix FacadeRecipe out of bound crashes by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7954\r\n* Fix P2P Light output not updating when input is removed by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7945\r\n* Fix fluid handling for Emi integration by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7960\r\n* Gradle magic by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7961\r\n* Fix clearing of memory card by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7964\r\n* Fix Spatial Anchor overlay rendering by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7955\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v19.0.4-alpha...neoforge/v19.0.5-alpha", - "totalDownloads": 165 + "totalDownloads": 166 }, { "source": "modrinth", @@ -742,7 +742,7 @@ } }, "changelog": "## What's Changed\r\n* Work around REIPC incompatibility by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7947\r\n* Improved ME Terminal Search to be more similar to REI/EMI (Forge) by @JoelMorrisey in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7924\r\n* Sanitise texture item IDs for facades (Forge) by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7906\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.3...forge/v15.2.4", - "totalDownloads": 6126 + "totalDownloads": 6128 }, { "source": "modrinth", @@ -881,7 +881,7 @@ } }, "changelog": "## What's Changed\r\n* Free memory potentially held by JEI when it unloads by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7901\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.2...forge/v15.2.3", - "totalDownloads": 7816 + "totalDownloads": 7818 }, { "source": "modrinth", @@ -905,7 +905,7 @@ } }, "changelog": "## What's Changed\r\n* [1.20.1] Grid Ticking Optimizations by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7889\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.1...forge/v15.2.2", - "totalDownloads": 2782 + "totalDownloads": 2783 }, { "source": "modrinth", @@ -928,7 +928,7 @@ } }, "changelog": "## What's Changed\r\n* Update to the latest NeoForge version.\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v18.1.2-alpha...neoforge/v18.1.3-alpha", - "totalDownloads": 572 + "totalDownloads": 573 }, { "source": "modrinth", @@ -975,7 +975,7 @@ } }, "changelog": "## What's Changed\r\n* Refer to page IDs rather than source pack for add-on guidebook pages by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7863\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.2.0...forge/v15.2.1", - "totalDownloads": 8975 + "totalDownloads": 8978 }, { "source": "modrinth", @@ -998,7 +998,7 @@ } }, "changelog": "## What's Changed\r\n* Backported various Guidebook improvements (Fabric) by @GlodBlock in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7862\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.1.0...fabric/v15.2.0", - "totalDownloads": 95276 + "totalDownloads": 95291 }, { "source": "modrinth", @@ -1022,7 +1022,7 @@ } }, "changelog": "## What's Changed\r\n* Reintroduce RF PowerUnit for addon compatibility by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7824\r\n* Backported various Guidebook improvements by @GlodBlock in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7861\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.1.0...forge/v15.2.0", - "totalDownloads": 245 + "totalDownloads": 246 }, { "source": "modrinth", @@ -1138,7 +1138,7 @@ } }, "changelog": "## What's Changed\r\n* Reintroduce RF PowerUnit for addon compatibility by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7824\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.1.0...forge/v15.1.1", - "totalDownloads": 10935 + "totalDownloads": 10938 }, { "source": "modrinth", @@ -1161,7 +1161,7 @@ } }, "changelog": "This release contains several backported fixes and content from 1.20.4.\r\nIn particular, this introduces a passive energy generation device, of which there can only be one per network (including across quartz-fibers): The [Crystal Resonance Generator](https://guide.appliedenergistics.org/1.20.4/items-blocks-machines/crystal_resonance_generator).\r\n\r\n## What's Changed\r\n\r\n- Fix annihilation planes staying asleep when blocks in front of them change (#7530)\r\n- Make crafting unit recipies consistent (#7550)\r\n- Stop logging certain errors only when AE debug logging was enabled, always log them instead (#7561)\r\n- Adjust amount input width depending on the width of the unit shown (#7586)\r\n- Config option spawn only flawless budding quartz in meteorites (#7575)\r\n- Allow cocoa to be accelerated by the growth accelerator (#7587)\r\n- Fix to Divide by 0 Crash (#7611)\r\n- Use stack-aware getMaxStackSize. Fixes #7589. (#7614)\r\n- Add API to cancel crafting jobs from ICraftingCPU (#7625)\r\n- Number entry fixes: NaN & division with integer result handling (#7629)\r\n- Fix #7522: Fix tiny TNT not passing blockentity to Block.dropResources (#7626)\r\n- Fix #7552: Invisible facades in guide book (#7624)\r\n- Fix cable bus breaking showing particles with missing texture (#7643)\r\n- Allow non-AE2 pattern implementations to be inserted via the pattern terminal (#7647)\r\n- Fix handling of container items that can contain multiple key types (#7666)\r\n- Remove Platform Random, use Level Random wherever applicable (#7685)\r\n- Align light detecting fixture recipe with new quartz fixture recipe (using cable anchor instead of iron ingot) (#7775)\r\n- Tunnels should not disconnect when they were active but moved to a grid that is rebooting (causes reboot loop) (#7767)\r\n- Pattern providers now only push ingredients for crafting patterns to molecular assemblers, not other inventories (#7751)\r\n- Show the energy generation capacity of machines in the network status (#7750)\r\n- Fix initialization of debug item generator (#7816)\r\n- Increase the generation rate of the crystal resonance generator to 20 AE/t (#7776)\r\n- Crystal Resonance Generator model tweaks (#7725)\r\n- Fix blocks behind hidden facades being non-interactable (#7754)\r\n- Always hide facades when a network tool is held in either hand (#7755)\r\n- Add datagenned files to the repo (#7582)\r\n- Space+Click now only moves slots from the same group as the clicked slot (#7710)\r\n- Delay DebugItemGen Initialization (#7692)\r\n- Improve Markdown loading performance under FML (#7690)\r\n- Implement a crystal resonance generator (passive power generation for AE) (#7716)\r\n- Highlight devices that are missing a channel on the network status UI (#7749)\r\n- Allow crafting of quartz fixtures from cable anchors to replace iron ingots (#7748)\r\n- Slight encoded pattern tooltip readability improvement (#7747)\r\n- Highlight invalid patterns in the pattern access terminal (#7746)\r\n- Add sounds to Facade placement based on underlying block and rework pickup sound for wrenches (#7056)\r\n- Fix use of memory cards on molecular assemblers (#7743)\r\n- Fix some held tools not fully being in-view in first-person (#7741)\r\n- Fix rare QNB crash when leaving a single-player world (#7739)\r\n- Don't use an external process to determine the mod version since it causes CurseForge malware detection to trip.\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.24...fabric/v15.1.0", - "totalDownloads": 16432 + "totalDownloads": 16434 }, { "source": "modrinth", @@ -1185,7 +1185,7 @@ } }, "changelog": "This release contains several backported fixes and content from 1.20.4.\r\nIn particular, this introduces a passive energy generation device, of which there can only be one per network (including across quartz-fibers): The [Crystal Resonance Generator](https://guide.appliedenergistics.org/1.20.4/items-blocks-machines/crystal_resonance_generator).\r\n\r\n## What's Changed\r\n\r\n- Fix annihilation planes staying asleep when blocks in front of them change (#7530)\r\n- Fix Clouds being visible in the Spatial Storage Dimension (#7548)\r\n- Make crafting unit recipies consistent (#7550)\r\n- Stop logging certain errors only when AE debug logging was enabled, always log them instead (#7561)\r\n- Adjust amount input width depending on the width of the unit shown (#7586)\r\n- Config option spawn only flawless budding quartz in meteorites (#7575)\r\n- Allow cocoa to be accelerated by the growth accelerator (#7587)\r\n- Fix to Divide by 0 Crash (#7611)\r\n- Use stack-aware getMaxStackSize. Fixes #7589. (#7614)\r\n- Add API to cancel crafting jobs from ICraftingCPU (#7625)\r\n- Number entry fixes: NaN & division with integer result handling (#7629)\r\n- Fix #7522: Fix tiny TNT not passing blockentity to Block.dropResources (#7626)\r\n- Fix #7552: Invisible facades in guide book (#7624)\r\n- Fix cable bus breaking showing particles with missing texture (#7643)\r\n- Allow non-AE2 pattern implementations to be inserted via the pattern terminal (#7647)\r\n- Fix handling of container items that can contain multiple key types (#7666)\r\n- Remove Platform Random, use Level Random wherever applicable (#7685)\r\n- Align light detecting fixture recipe with new quartz fixture recipe (using cable anchor instead of iron ingot) (#7775)\r\n- Tunnels should not disconnect when they were active but moved to a grid that is rebooting (causes reboot loop) (#7767)\r\n- Pattern providers now only push ingredients for crafting patterns to molecular assemblers, not other inventories (#7751)\r\n- Show the energy generation capacity of machines in the network status (#7750)\r\n- Fix initialization of debug item generator (#7816)\r\n- Increase the generation rate of the crystal resonance generator to 20 AE/t (#7776)\r\n- Crystal Resonance Generator model tweaks (#7725)\r\n- Fix blocks behind hidden facades being non-interactable (#7754)\r\n- Always hide facades when a network tool is held in either hand (#7755)\r\n- Add datagenned files to the repo (#7582)\r\n- Space+Click now only moves slots from the same group as the clicked slot (#7710)\r\n- Delay DebugItemGen Initialization (#7692)\r\n- Improve Markdown loading performance under FML (#7690)\r\n- Implement a crystal resonance generator (passive power generation for AE) (#7716)\r\n- Rename RF power unit to FE (#7737)\r\n- Highlight devices that are missing a channel on the network status UI (#7749)\r\n- Allow crafting of quartz fixtures from cable anchors to replace iron ingots (#7748)\r\n- Slight encoded pattern tooltip readability improvement (#7747)\r\n- Highlight invalid patterns in the pattern access terminal (#7746)\r\n- Add sounds to Facade placement based on underlying block and rework pickup sound for wrenches (#7056)\r\n- Fix use of memory cards on molecular assemblers (#7743)\r\n- Fix some held tools not fully being in-view in first-person (#7741)\r\n- Fix rare QNB crash when leaving a single-player world (#7739)\r\n- Don't use an external process to determine the mod version since it causes CurseForge malware detection to trip.\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.23...forge/v15.1.0", - "totalDownloads": 6171 + "totalDownloads": 6172 }, { "source": "modrinth", @@ -1208,7 +1208,7 @@ } }, "changelog": "## What's Changed\r\n* Fix searching for pattern outputs in the pattern access terminal by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7799\r\n* Disallow moving wrapped GenericStacks between to the player via Space+Click by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7803\r\n* Disallow cloning of wrapped itemstacks in creative mode by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7804\r\n* Fix shade and AO flags of facade source quads being ignored by @XFactHD in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7788\r\n* Make lake meteors have outer slope down replacing air/replaceable blocks by @TelepathicGrunt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7781\r\n* Bump EMI to fix sources by @rlnt in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7806\r\n\r\n## New Contributors\r\n* @XFactHD made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7788\r\n* @TelepathicGrunt made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7781\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.12.1-beta...neoforge/v17.12.2-beta", - "totalDownloads": 8526 + "totalDownloads": 8529 }, { "source": "modrinth", @@ -1415,7 +1415,7 @@ } }, "changelog": "## What's Changed\r\n* Add event to allow addons to spawn additional \"grid tools\" into a chest next to a test-plot by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7760\r\n* Sanitize item caps when an AEItemKey is loaded by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7762\r\n* Optimize performance of \"can craft\" checks in ME Terminals (for EMI/JEI/REI) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7763\r\n* Make Cell Workbench respect slot-level filters when copying filters to cells by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7761\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.10.0-beta...neoforge/v17.11.0-beta", - "totalDownloads": 35 + "totalDownloads": 36 }, { "source": "modrinth", @@ -1438,7 +1438,7 @@ } }, "changelog": "## What's Changed\r\n* Added a configurable key-bind for the modifier used by mouse-wheel items (color applicator) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7758\r\n* Generalize ghost ingredient drag&drop over REI/EMI by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7759\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/neoforge/v17.9.0-beta...neoforge/v17.10.0-beta", - "totalDownloads": 70 + "totalDownloads": 71 }, { "source": "modrinth", @@ -1531,7 +1531,7 @@ } }, "changelog": "## What's Changed\r\n* Fix #7590: Fix rare endless loop with alertDevice [Forge 1.20.1] by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7730\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.22...forge/v15.0.23", - "totalDownloads": 15385 + "totalDownloads": 15400 }, { "source": "modrinth", @@ -1784,7 +1784,7 @@ } }, "changelog": "## What's Changed\r\n* Fix void/dupe when cell is removed from ME chest while the menu is open by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7673\r\n \r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.21...fabric/v15.0.22", - "totalDownloads": 5378 + "totalDownloads": 5379 }, { "source": "modrinth", @@ -2039,7 +2039,7 @@ } }, "changelog": "## What's Changed\r\n* Fix quantum bridge infinite update loop by @shBLOCK in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7558\r\n\r\n## New Contributors\r\n* @shBLOCK made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7558\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.19...forge/v15.0.20", - "totalDownloads": 15208 + "totalDownloads": 15211 }, { "source": "modrinth", @@ -2062,7 +2062,7 @@ } }, "changelog": "## What's Changed\r\n* Fix quantum bridge infinite update loop by @shBLOCK in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7558\r\n\r\n## New Contributors\r\n* @shBLOCK made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7558\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.19...fabric/v15.0.20", - "totalDownloads": 16330 + "totalDownloads": 16334 }, { "source": "modrinth", @@ -2108,7 +2108,7 @@ } }, "changelog": "- Fix Spatial Storage Dimension Sky Rendering Artifacts / Incompatibility\n- Fix Clouds being visible in the Spatial Storage Dimension\n\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.9.8...forge/v12.9.9", - "totalDownloads": 20541 + "totalDownloads": 20571 }, { "source": "modrinth", @@ -2155,7 +2155,7 @@ } }, "changelog": "* Fix Spatial Storage Dimension Sky Rendering Artifacts / Incompatibility\r\n* Fix Clouds being visible in the Spatial Storage Dimension\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.18...forge/v15.0.19", - "totalDownloads": 1930 + "totalDownloads": 1931 }, { "source": "modrinth", @@ -2178,7 +2178,7 @@ } }, "changelog": "Fix Spatial Storage Dimension Sky Rendering Artifacts / Incompatibilies\n\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.8...fabric/v12.9.9", - "totalDownloads": 17252 + "totalDownloads": 17274 }, { "source": "modrinth", @@ -2201,7 +2201,7 @@ } }, "changelog": "Fix Spatial Storage Dimension Sky Rendering Artifacts / Incompatibilies\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.18...fabric/v15.0.19", - "totalDownloads": 4007 + "totalDownloads": 4009 }, { "source": "modrinth", @@ -2270,7 +2270,7 @@ } }, "changelog": "* Ensure block entities are not accidentally recreated during Spatial IO move by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7521\r\n* Fix annihilation planes staying asleep when blocks in front of them change by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7530\r\n* Add Silk Touch enchanted annihilation plane to creative tab by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7529\r\n \r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.16...fabric/v15.0.18", - "totalDownloads": 3057 + "totalDownloads": 3058 }, { "source": "modrinth", @@ -2480,7 +2480,7 @@ } }, "changelog": "## What's Changed\r\n* Add option to restrict inscriber input slot stack size by Sea-Kerman\r\n* Guidebook Updates by Sea-Kerman\r\n* Always clamp current power when changing max power by Mithi83\r\n* Updated Crowdin Translations\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.14...forge/v15.0.15", - "totalDownloads": 18619 + "totalDownloads": 18626 }, { "source": "modrinth", @@ -2503,7 +2503,7 @@ } }, "changelog": "## What's Changed\r\n* Add option to restrict inscriber input slot stack size by Sea-Kerman\r\n* Guidebook Updates by Sea-Kerman\r\n* Always clamp current power when changing max power by Mithi83\r\n* Updated Crowdin Translations\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.14...fabric/v15.0.15", - "totalDownloads": 87569 + "totalDownloads": 87571 }, { "source": "modrinth", @@ -2550,7 +2550,7 @@ } }, "changelog": "## What's Changed\r\n* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7426\r\n* Make CellLedRenderer public for add-on use by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7452\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.13...fabric/v15.0.14", - "totalDownloads": 3735 + "totalDownloads": 3736 }, { "source": "modrinth", @@ -2574,7 +2574,7 @@ } }, "changelog": "## What's Changed\r\n* Draw more attention to the guide navbar until it is interacted with by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7432\r\n* Updated Guidebook Content by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7433\r\n* Make the bound hotkey for wireless terminals/portable cells also close them by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7425\r\n* Make wireless terminals / portable cells not consume power in creative mode by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7434\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v15.0.12...forge/v15.0.13", - "totalDownloads": 7569 + "totalDownloads": 7570 }, { "source": "modrinth", @@ -2597,7 +2597,7 @@ } }, "changelog": "## What's Changed\r\n* Draw more attention to the guide navbar until it is interacted with by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7432\r\n* Updated Guidebook Content by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7433\r\n* Make the bound hotkey for wireless terminals/portable cells also close them by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7425\r\n* Make wireless terminals / portable cells not consume power in creative mode by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7434\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.12...fabric/v15.0.13", - "totalDownloads": 8102 + "totalDownloads": 8105 }, { "source": "modrinth", @@ -2644,7 +2644,7 @@ } }, "changelog": "## What's Changed\r\n* Fix itemstacks only ever dropping once as result of an entropy manipuator recipe. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7389\r\n* Fix certus quartz cluster waterlogging by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7388\r\n* Add in-game guide recipe (beyond initial method to obtain) by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7384\r\n* Fix saving of internal network energy buffer and make it scale with network size by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7406\r\n* Add Manifest attribute to enable remapping of the API artifact on Fabric/Loom by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7407\r\n* Fix typo in README.md by @Mithi83 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7408\r\n* Fix transporting entities back from spatial cells if those cells are not chunk loaded by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7410\r\n* Switch P2P to only signal neighbor updates for the side they're facing by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7411\r\n* Allow colour applicator to remove colour from glass/terracotta by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7392\r\n* Bump color applicator storage to 4k bytes, harmonizing it with portable cells by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7412\r\n* Update Minecraft Wiki links to new domain by @Spongecade in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7422\r\n* Remove AE2 crafting recipes for daylight detector and comparator by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7383\r\n* Add StorageCell method to prevent recursive storage of non-empty cells other than IBasicCellItem by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7377\r\n* Gave Matter Cannon unique view/held model positions by @coyo-t in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7352\r\n* Hide AE2 developer tools from creative tab unless enabled in config by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7385\r\n* Add = operator to crafting amount screen to only craft whats needed to reach a certain stored amount by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7382\r\n* Updated Crowdin Translations by @github-actions in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7374\r\n\r\n## New Contributors\r\n* @Mithi83 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7408\r\n* @Spongecade made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7422\r\n* @coyo-t made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7352\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.11...fabric/v15.0.12", - "totalDownloads": 631 + "totalDownloads": 632 }, { "source": "modrinth", @@ -2691,7 +2691,7 @@ } }, "changelog": "## What's Changed\r\n* Implement unfocusing by clicking outside of text-fields in AE screens by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7373\r\n* Fix open wireless/portable cell hotkeys by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7375\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v15.0.10...fabric/v15.0.11", - "totalDownloads": 5278 + "totalDownloads": 5280 }, { "source": "modrinth", @@ -2761,7 +2761,7 @@ } }, "changelog": "Fixes a dupe involving disconnected crafting CPUs.\n\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.7...fabric/v12.9.8", - "totalDownloads": 30674 + "totalDownloads": 30684 }, { "source": "modrinth", @@ -2784,7 +2784,7 @@ } }, "changelog": "Fixes a dupe involving disconnected crafting CPUs.\n\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.9.7...forge/v12.9.8", - "totalDownloads": 8823 + "totalDownloads": 8824 }, { "source": "modrinth", @@ -2807,7 +2807,7 @@ } }, "changelog": "Fixes a dupe involving disconnected crafting CPUs.\n\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.7.5...fabric/v11.7.6", - "totalDownloads": 3165 + "totalDownloads": 3169 }, { "source": "modrinth", @@ -2830,7 +2830,7 @@ } }, "changelog": "Fixes a dupe involving disconnected crafting CPUs.\n\n*Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.7.5...forge/v11.7.6", - "totalDownloads": 13019 + "totalDownloads": 13038 }, { "source": "modrinth", @@ -2922,7 +2922,7 @@ } }, "changelog": "## What's Changed\n* [1.18.2-fabric] Backport #7264 by @Christofmeg in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7307\n\n## New Contributors\n* @Christofmeg made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7307\n\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.7.4...fabric/v11.7.5", - "totalDownloads": 8035 + "totalDownloads": 8044 }, { "source": "modrinth", @@ -2946,7 +2946,7 @@ } }, "changelog": "Some of the fixes supposed to be released in 15.0.7-beta were not correctly released as part of the Forge version.\r\nThis release fixes that issue and the fixes listed in 15.0.7-beta are now included as intended.", - "totalDownloads": 9009 + "totalDownloads": 9018 }, { "source": "modrinth", @@ -3132,7 +3132,7 @@ } }, "changelog": "## What's Changed\n* Fix #7164: Optimize quartz fiber performance in deeply nested networks by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7258\n\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.5...fabric/v12.9.6", - "totalDownloads": 21028 + "totalDownloads": 21041 }, { "source": "modrinth", @@ -3548,7 +3548,7 @@ } }, "changelog": "### Notable changes\n * Fix #6968: Make PPs round-robin across their sides (#6997)\n * Fix #6987: Terminal fluid dupe when less can be extracted than expected (#6988). **This fixes a critical dupe bug**.\n * Intern tags of AEItemKeys (#6885). **This largely improves performance of networks with lots of different damaged items, e.g. large numbers of mob farm drops.**\n\n### Other fixes\n * Fix some cases of loading chunks while unloading them (#7053)\n * Fix interfaces and PPs not saving after inv changes (#7050)\n * Fix rare texture rendering issues in GUIs (#7049)\n * Fix #6644: Network toolbox slots visible in terminal settings subscreen (#7048)\n * Fix #6821: Client/server desync in network tool upgrade slots (#7047)\n * Add level key to BE readying crash reports\n * Fix #7012: Spatial anchor keeps loading extra chunks (#7046)\n * Don't try to access AEKeyRendering server-side in PatternProviderDataProvider (#7044)\n * Fix #7041: Allow AddOns to add their own TestPlots (#7043)\n * Fix #7016: Allow both modNames and modID in the terminal search (#7039)\n * Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) (#7037)\n * Fix Matter condensor adds 81k energy for a bucket of water on fabric (#7035)\n * Add event to find terminal for the \"Crafting job completed\" toasts (#7031)\n * Update Platform.getFluidDisplayName to align with FluidKeyRenderHandler (#7029)\n * Fix fluid NBT tags going missing when dragging ghost fluids from REI (#7025)\n * Make SavedData more resistant to crashes. Fixes #6976\n * Fix #6840: Wireless terminals print out of range message multiple times (#7005)\n * Fix IO port redstone button, fixes #6989 (#7000)\n * Fix #6931: use world height for spatial anchor overlay (#6955)\n * Fix #6879: facades don't use the correct biome colors (#6952)\n * bugfix: matter condenser should generate 8 energy per bucket of liquid. (#6907)\n\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.7.1...fabric/v11.7.2", - "totalDownloads": 2617 + "totalDownloads": 2619 }, { "source": "modrinth", @@ -3594,7 +3594,7 @@ } }, "changelog": "### Notable changes\n * Fix #6968: Make PPs round-robin across their sides (#6997)\n * Fix #6987: Terminal fluid dupe when less can be extracted than expected (#6988). **This fixes a critical dupe bug**.\n * Intern tags of AEItemKeys (#6885). **This largely improves performance of networks with lots of different damaged items, e.g. large numbers of mob farm drops.**\n\n### Other fixes\n * Fix #7002: Halve output of slab to chiseled quartz block\n * Fix some cases of loading chunks while unloading them (#7053)\n * Fix interfaces and PPs not saving after inv changes (#7050)\n * Fix rare texture rendering issues in GUIs (#7049)\n * Fix #6644: Network toolbox slots visible in terminal settings subscreen (#7048)\n * Fix #6821: Client/server desync in network tool upgrade slots (#7047)\n * Add level key to BE readying crash reports\n * Fix #7012: Spatial anchor keeps loading extra chunks (#7046)\n * Don't try to access AEKeyRendering server-side in PatternProviderDataProvider (#7044)\n * Fix #7041: Allow AddOns to add their own TestPlots (#7043)\n * Fix #7016: Allow both modNames and modID in the terminal search (#7039)\n * Fix issues relating to Annihilation Plane checking if it can store a block and then breaking it in two separate ticks (by doing it all in one tick) (#7037)\n * Fix Matter condensor adds 81k energy for a bucket of water on fabric (#7035)\n * Add event to find terminal for the \"Crafting job completed\" toasts (#7031)\n * Update Platform.getFluidDisplayName to align with FluidKeyRenderHandler (#7029)\n * Fix fluid NBT tags going missing when dragging ghost fluids from REI (#7025)\n * Make SavedData more resistant to crashes. Fixes #6976\n * Fix #6840: Wireless terminals print out of range message multiple times (#7005)\n * Fix IO port redstone button, fixes #6989 (#7000)\n * Fix #6931: use world height for spatial anchor overlay (#6955)\n * Fix #6879: facades don't use the correct biome colors (#6952)\n * bugfix: matter condenser should generate 8 energy per bucket of liquid. (#6907)\n * fix #6858: unfair obtaining of quantum singularity (#6863)\n\n\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.2...fabric/v12.9.3", - "totalDownloads": 5664 + "totalDownloads": 5665 }, { "source": "modrinth", @@ -3801,7 +3801,7 @@ } }, "changelog": "## What's Changed\r\n* Further Pattern Provider extensibility by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6810\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.9.1...fabric/v12.9.2", - "totalDownloads": 16871 + "totalDownloads": 16874 }, { "source": "modrinth", @@ -4008,7 +4008,7 @@ } }, "changelog": "## What's Changed\r\n\r\n* Allow charger to also connect via back and sides by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6797\r\n* Add more variation to terminal screen sizes by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6799\r\n* Retexture directional pattern provider to be more clearly directional by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6802\r\n* \"Lock Crafting\" modes for the Pattern Provider to allow more automation opportunities (disable crafting while low/high redstone, until redstone pulse, until item return) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6807\r\n", - "totalDownloads": 3231 + "totalDownloads": 3233 }, { "source": "modrinth", @@ -4054,7 +4054,7 @@ } }, "changelog": "Small hotfix for addon developers, without any changes for normal players.", - "totalDownloads": 2272 + "totalDownloads": 2273 }, { "source": "modrinth", @@ -4307,7 +4307,7 @@ } }, "changelog": "This version makes our REI support much better when using it with the JEI bridge. In particular, we recommend setting `enableFacadesInJEI` in the config to `true`, as the facades are now collapsed using REI's \"collapsible entry\" feature.", - "totalDownloads": 85 + "totalDownloads": 86 }, { "source": "modrinth", @@ -4675,7 +4675,7 @@ } }, "changelog": "## What's Changed\r\n* Terminal QoL Improvements / Auto-Crafting Notifications by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6634\r\n * Pin items requested via auto-crafting to top-row of terminal\r\n * Unpin after crafting has finished and terminal is closed\r\n ![grafik](https://user-images.githubusercontent.com/1261399/193367984-ad1ded8d-8453-4133-969d-45790f5de753.png)\r\n * Show toast notifications for completed crafting jobs when the terminal is closed / player has wireless terminal \r\n ![grafik](https://user-images.githubusercontent.com/1261399/193367967-ecf145bc-d060-41a9-a85f-3bde55249adf.png)\r\n* P2P QoL Improvements by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6622\r\n * If the P2P tunnel item on the input side is named using an Anvil, the name will also show in the Jade/WTHIT/TOP tooltip of the output tunnels\r\n * Shows the number of carried channels for ME P2P Tunnels\r\n ![grafik](https://user-images.githubusercontent.com/1261399/193367940-5b4f59c4-58a1-4b52-96d8-990a03b18032.png)\r\n* Fix quartz fixtures not being placeable on wall blocks by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6624\r\n ![grafik](https://user-images.githubusercontent.com/1261399/193367857-7312bf00-463d-400a-92a9-6845f6f13f6e.png)\r\n* Allow Memory Cards to Copy Upgrades & Filters by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6638\r\n* Fix the network tool toolbox not being considered \"playerside\" when shift-clicking items to/from menus by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6627\r\n* Fix annihilation plane enchants not being shown after world-reload by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6628\r\n* Add extra upgrade support to colour applicator and matter cannon by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6629\r\n* Improvements for sub-screens (crafting status/crafting confirm) opened from terminals. They now remember the previous screens search. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6631\r\n* Fix several issues related to connections not correctly disconnecting when re-linking tunnels by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6636\r\n* Allow the network status screen to be opened by right-clicking the controller by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6639\r\n* Remove the mod name from tooltips for search purposes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6640\r\n* Fix RF power unit tooltip (Force) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6619\r\n* Unified Jade/WTHIT/TOP tooltips\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.4.0...fabric/v11.5.0", - "totalDownloads": 258 + "totalDownloads": 259 }, { "source": "modrinth", @@ -4698,7 +4698,7 @@ } }, "changelog": "## What's Changed\r\n* Terminal QoL Improvements / Auto-Crafting Notifications by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6634\r\n * Pin items requested via auto-crafting to top-row of terminal\r\n * Unpin after crafting has finished and terminal is closed\r\n ![grafik](https://user-images.githubusercontent.com/1261399/193367984-ad1ded8d-8453-4133-969d-45790f5de753.png)\r\n * Show toast notifications for completed crafting jobs when the terminal is closed / player has wireless terminal \r\n ![grafik](https://user-images.githubusercontent.com/1261399/193367967-ecf145bc-d060-41a9-a85f-3bde55249adf.png)\r\n* P2P QoL Improvements by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6622\r\n * If the P2P tunnel item on the input side is named using an Anvil, the name will also show in the Jade/WTHIT/TOP tooltip of the output tunnels\r\n * Shows the number of carried channels for ME P2P Tunnels\r\n ![grafik](https://user-images.githubusercontent.com/1261399/193367940-5b4f59c4-58a1-4b52-96d8-990a03b18032.png)\r\n* Fix quartz fixtures not being placeable on wall blocks by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6624\r\n ![grafik](https://user-images.githubusercontent.com/1261399/193367857-7312bf00-463d-400a-92a9-6845f6f13f6e.png)\r\n* Allow Memory Cards to Copy Upgrades & Filters by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6638\r\n* Fix the network tool toolbox not being considered \"playerside\" when shift-clicking items to/from menus by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6627\r\n* Fix annihilation plane enchants not being shown after world-reload by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6628\r\n* Add extra upgrade support to colour applicator and matter cannon by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6629\r\n* Improvements for sub-screens (crafting status/crafting confirm) opened from terminals. They now remember the previous screens search. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6631\r\n* Remove charged certus obtaining info panel, which is superseded by the charger category by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6637\r\n* Fix several issues related to connections not correctly disconnecting when re-linking tunnels by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6636\r\n* Allow the network status screen to be opened by right-clicking the controller by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6639\r\n* Remove the mod name from tooltips for search purposes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6640\r\n* Fix RF power unit tooltip (Force) by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6619\r\n* Fix IndexOutOfBoundsException when opening cell workbench.\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.6.0...forge/v12.7.0", - "totalDownloads": 411 + "totalDownloads": 412 }, { "source": "modrinth", @@ -4744,7 +4744,7 @@ } }, "changelog": "* Add Search Settings Dialog to Terminals and new JEI/REI Sync Search by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6614\r\n![grafik](https://user-images.githubusercontent.com/1261399/192382733-a9b0e3b8-0b1c-4fcd-a983-5613fb5331e5.png)\r\n![grafik](https://user-images.githubusercontent.com/1261399/192382756-09b9ddaf-3f43-4d46-b670-c49f53ad8f08.png)\r\n![grafik](https://user-images.githubusercontent.com/1261399/192382784-aa4ee345-01bc-4beb-b65d-d493a718994a.png)\r\n* Allow color applicator to dye sheep by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6611\r\n* Clamp +/-/wheel on number entry to the allowed min/max values by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6615\r\n* Use a different method to obtain item models when rendering encoded patterns while holding shift by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6616\r\n* Added some additional debug output to specific crafting simulation failures.\r\n \r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.3.0...forge/v11.4.0", - "totalDownloads": 80 + "totalDownloads": 81 }, { "source": "modrinth", @@ -4790,7 +4790,7 @@ } }, "changelog": "## What's Changed\r\n* Added a visual preview of content and upgrades to tooltips of storage cells, matter cannons and color applicators by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6609\r\n![grafik](https://user-images.githubusercontent.com/1261399/192382019-6733639a-35a9-4dd5-b9cc-d4124a4c266b.png)\r\n![grafik](https://user-images.githubusercontent.com/1261399/192382027-28c2e23a-a6ac-4d67-8a1f-5f13151254b9.png)\r\n* Add Search Settings Dialog to Terminals and new JEI/REI Sync Search by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6614\r\n![grafik](https://user-images.githubusercontent.com/1261399/192382733-a9b0e3b8-0b1c-4fcd-a983-5613fb5331e5.png)\r\n![grafik](https://user-images.githubusercontent.com/1261399/192382756-09b9ddaf-3f43-4d46-b670-c49f53ad8f08.png)\r\n![grafik](https://user-images.githubusercontent.com/1261399/192382784-aa4ee345-01bc-4beb-b65d-d493a718994a.png)\r\n* Allow color applicator to dye sheep by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6611\r\n* Do not allow items from locked player inventory slots to be used for recipe transfers by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6598\r\n* Allow sky stone dust to be gathered from the sky and smelted back into sky stone by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6603\r\n* Extends the clickable bounds of the ME terminal search field to match its background by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6607\r\n* Clamp +/-/wheel on number entry to the allowed min/max values by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6615\r\n* Use a different method to obtain item models when rendering encoded patterns while holding shift by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6616\r\n* Added some additional debug output to specific crafting simulation failures.\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.5.1-beta...forge/v12.6.0", - "totalDownloads": 113 + "totalDownloads": 114 }, { "source": "modrinth", @@ -4813,7 +4813,7 @@ } }, "changelog": "## What's Changed\r\n* Added a visual preview of content and upgrades to tooltips of storage cells, matter cannons and color applicators by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6609\r\n![grafik](https://user-images.githubusercontent.com/1261399/192382019-6733639a-35a9-4dd5-b9cc-d4124a4c266b.png)\r\n![grafik](https://user-images.githubusercontent.com/1261399/192382027-28c2e23a-a6ac-4d67-8a1f-5f13151254b9.png)\r\n* Add Search Settings Dialog to Terminals and new JEI/REI Sync Search by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6614\r\n![grafik](https://user-images.githubusercontent.com/1261399/192382733-a9b0e3b8-0b1c-4fcd-a983-5613fb5331e5.png)\r\n![grafik](https://user-images.githubusercontent.com/1261399/192382756-09b9ddaf-3f43-4d46-b670-c49f53ad8f08.png)\r\n![grafik](https://user-images.githubusercontent.com/1261399/192382784-aa4ee345-01bc-4beb-b65d-d493a718994a.png)\r\n* Allow color applicator to dye sheep by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6611\r\n* Do not allow items from locked player inventory slots to be used for recipe transfers by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6598\r\n* Allow sky stone dust to be gathered from the sky and smelted back into sky stone by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6603\r\n* Extends the clickable bounds of the ME terminal search field to match its background by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6607\r\n* Clamp +/-/wheel on number entry to the allowed min/max values by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6615\r\n* Use a different method to obtain item models when rendering encoded patterns while holding shift by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6616\r\n* Added some additional debug output to specific crafting simulation failures.\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.5.1-beta...fabric/v12.6.0", - "totalDownloads": 100 + "totalDownloads": 101 }, { "source": "modrinth", @@ -4836,7 +4836,7 @@ } }, "changelog": "Changes:\r\n\r\n- Added a visual indicator of the content/filter and upgrades to tooltips for storage cells, color applicators and matter cannons\r\n- Fix the clickable bounds of the ME terminal search text field to match the visual appearance\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.2.0...fabric/v11.3.0", - "totalDownloads": 57 + "totalDownloads": 58 }, { "source": "modrinth", @@ -4859,7 +4859,7 @@ } }, "changelog": "Changes:\r\n\r\n- Added a visual indicator of the content/filter and upgrades to tooltips for storage cells, color applicators and matter cannons\r\n- Fix the clickable bounds of the ME terminal search text field to match the visual appearance\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.2.0...forge/v11.3.0", - "totalDownloads": 50 + "totalDownloads": 51 }, { "source": "modrinth", @@ -4928,7 +4928,7 @@ } }, "changelog": "Fixes rotated blocks (ME Chest, Wireless Access Point) becoming invisible under certain conditions.", - "totalDownloads": 211 + "totalDownloads": 212 }, { "source": "modrinth", @@ -4951,7 +4951,7 @@ } }, "changelog": "## What's Changed\r\n* Make mysterious cube emissive and fix some model credits by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6568\r\n* Change cable anchor recipe to create 4 instead of 3. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6570\r\n* Allow color to be removed from cables and memory cards with snowballs by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6571\r\n* add option to properly hide slot via texturepack by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6561\r\n* Added a JEI category for the entropy manipulator by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6572\r\n* Add platform immovable block tag to spatial blacklist by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6573\r\n* Fix #6575: Change ender dust recipe from blast furnace to inscriber by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6574\r\n* Theoretical fix for storage bus not connected to interface in a chunk loaded later by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6575\r\n* Fix #6566: Add craftable imitation of the Mysterious Cube by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6577\r\n* Show an error dialog with detailed info when submitting an auto-crafting job fails by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6581\r\n* Fix ME chest not filtering external item input against partitioned cells by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6585\r\n* Fix \"craft missing items\" sometimes using an outdated network inventory for the crafting plan by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6584\r\n* Fix #6587: Non-item cells going slightly over their byte capacity by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6588\r\n* Change fluix crystal texture by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6589\r\n* Fix #6590: Make the crafting unit advancement actually require a crafting unit by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6591\r\n* Fix #6524: Optimize KeyCounter by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6592\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.5.0-beta...forge/v12.5.1-beta", - "totalDownloads": 104 + "totalDownloads": 105 }, { "source": "modrinth", @@ -4974,7 +4974,7 @@ } }, "changelog": "## What's Changed\r\n* Make mysterious cube emissive and fix some model credits by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6568\r\n* Play appropriate fill/empty sounds when using buckets on tanks. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6569\r\n* Change cable anchor recipe to create 4 instead of 3. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6570\r\n* Allow color to be removed from cables and memory cards with snowballs by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6571\r\n* add option to properly hide slot via texturepack by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6561\r\n* Added a JEI category for the entropy manipulator by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6572\r\n* Add platform immovable block tag to spatial blacklist by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6573\r\n* Fix #6575: Change ender dust recipe from blast furnace to inscriber by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6574\r\n* Theoretical fix for storage bus not connected to interface in a chunk loaded later by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6575\r\n* Fix #6566: Add craftable imitation of the Mysterious Cube by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6577\r\n* Show an error dialog with detailed info when submitting an auto-crafting job fails by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6581\r\n* Fix ME chest not filtering external item input against partitioned cells by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6585\r\n* Fix \"craft missing items\" sometimes using an outdated network inventory for the crafting plan by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6584\r\n* Fix #6587: Non-item cells going slightly over their byte capacity by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6588\r\n* Change fluix crystal texture by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6589\r\n* Fix #6590: Make the crafting unit advancement actually require a crafting unit by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6591\r\n* Fix #6524: Optimize KeyCounter by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6592\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.5.0-beta...fabric/v12.5.1-beta", - "totalDownloads": 193 + "totalDownloads": 194 }, { "source": "modrinth", @@ -4997,7 +4997,7 @@ } }, "changelog": "## Highlight: Mysterious Cube\r\nMeteorites will now contain a Mysterious Cube instead of a Sky Stone Chest. Break the cube to obtain the 4 presses ! The compass has been changed to track the closest cube, but note that it doesn't track them in chunks that haven't generated yet for now. Thanks to @Sea-Kerman for the amazing model !\r\n![image](https://user-images.githubusercontent.com/13494793/190480051-3ba2cf3c-ba29-41ce-a61b-752f37a2c564.png)\r\n* Fix #6537: Change press obtention to use the Mysterious Cube by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6562\r\n\r\n## Other changes\r\n* Fix #6552: Use conventional budding block tag for CGA whitelist by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6553\r\n* Fix #6538: Add mode to clear JEI-synched search when opening terminal by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6554\r\n* Fix #6418: Update Tooltip for Crafting/Processing and Substitution Buttons by @Shadow-Devil in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6546\r\n* Fix facade color multiplication, because tint was provided as rgb and not abgr by @agnor99 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6556\r\n* Fix storage bus connecting to interface's internal inventory of the attached network in some cases by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6555\r\n* Fix blank level emitters causing lag by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6558\r\n* Fix #6534: Better configuration of facade display in JEI by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6559\r\n* Remove ability to place the meteorite compass by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6563\r\n* Fix #6564: Missing texture for zombie villager version of Fluix Researcher by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6565\r\n\r\n## New Contributors\r\n* @Shadow-Devil made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6546\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.4.0-beta...fabric/v12.5.0-beta", - "totalDownloads": 81 + "totalDownloads": 82 }, { "source": "modrinth", @@ -5020,7 +5020,7 @@ } }, "changelog": "## Highlight: Mysterious Cube\r\nMeteorites will now contain a Mysterious Cube instead of a Sky Stone Chest. Break the cube to obtain the 4 presses ! The compass has been changed to track the closest cube, but note that it doesn't track them in chunks that haven't generated yet for now. Thanks to @Sea-Kerman for the amazing model !\r\n![image](https://user-images.githubusercontent.com/13494793/190480051-3ba2cf3c-ba29-41ce-a61b-752f37a2c564.png)\r\n* Fix #6537: Change press obtention to use the Mysterious Cube by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6562\r\n\r\n## Other changes\r\n* (Forge only) Fix lighting issues with some rotated models (notably the ME Drive).\r\n* Fix #6552: Use conventional budding block tag for CGA whitelist by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6553\r\n* Fix #6538: Add mode to clear JEI-synched search when opening terminal by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6554\r\n* Fix #6418: Update Tooltip for Crafting/Processing and Substitution Buttons by @Shadow-Devil in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6546\r\n* Fix facade color multiplication, because tint was provided as rgb and not abgr by @agnor99 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6556\r\n* Fix storage bus connecting to interface's internal inventory of the attached network in some cases by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6555\r\n* Fix blank level emitters causing lag by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6558\r\n* Fix #6534: Better configuration of facade display in JEI by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6559\r\n* Remove ability to place the meteorite compass by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6563\r\n* Fix #6564: Missing texture for zombie villager version of Fluix Researcher by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6565\r\n\r\n## New Contributors\r\n* @Shadow-Devil made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6546\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.4.0-beta...fabric/v12.5.0-beta", - "totalDownloads": 162 + "totalDownloads": 163 }, { "source": "modrinth", @@ -5066,7 +5066,7 @@ } }, "changelog": "## What's Changed\r\n* Added extended information to JEI about the new crystal growth system by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6547\r\n* Allows the crank to power quartz growth accelerators and inscribers. by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6550\r\n* Added a much nicer crank model by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6551\r\n* Move IFacadeItem to an api package by @agnor99 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6548\r\n\r\n## New Contributors\r\n* @agnor99 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6548\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.3.0-beta...fabric/v12.4.0-beta", - "totalDownloads": 86 + "totalDownloads": 87 }, { "source": "modrinth", @@ -5089,7 +5089,7 @@ } }, "changelog": "## What's Changed\r\n* Added back the crank. This allows players to craft a meteorite compass in a charger without having access to power generation. By @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6542\r\n* Added JEI/REI categories to show charger recipes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6543\r\n* Added JEI category to show P2P attunement items by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6544\r\n* Allow `IInWorldGridNodeHost` to be provided via capability by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6535\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.2.0-beta...forge/v12.3.0-beta", - "totalDownloads": 97 + "totalDownloads": 98 }, { "source": "modrinth", @@ -5112,7 +5112,7 @@ } }, "changelog": "## What's Changed\r\n* Added back the crank. This allows players to craft a meteorite compass in a charger without having access to power generation. By @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6542\r\n* Added JEI/REI categories to show charger recipes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6543\r\n* Added JEI category to show P2P attunement items by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6544\r\n* Allow `IInWorldGridNodeHost` to be provided via API Lookup by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6535\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.2.0-beta...fabric/v12.3.0-beta", - "totalDownloads": 53 + "totalDownloads": 54 }, { "source": "modrinth", @@ -5135,7 +5135,7 @@ } }, "changelog": "## New Feature: the Fluix Researcher (AE2 Villager)\r\n* Fix #5302: Implement AE2 Villager (POI = charger) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6522\r\n\r\nA villager can be turned into a **Fluix Researcher** by placing a **Charger** next to it. The Fluix Researcher will trade various AE2 and AE2-related items. Notably it can provide the 4 presses, and it can act as a semi-automated sky stone supply.\r\n![image](https://user-images.githubusercontent.com/13494793/188243971-ca758bb8-3971-4e30-a080-c29343098856.png)\r\n\r\n## Smaller changes\r\n* Fix mod-compatibility with mods that modify item tooltips (i.e. Apotheosis) in certain ways, causing incomplete tooltips to show in ME terminals (https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/6501)\r\n* Fixes #6432: network devices sometimes going off inexplicably by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6499\r\n* Fix #6510: Item duplication bug when multiple CPUs accept the same item by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6512\r\n* Support visual tooltip components added by items (i.e. the Bundle) in ME terminals by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6513\r\n* Cache AEItemKey damage value by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6514\r\n* Fix #6488: Crash when trying to place invalid facade by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6515\r\n* Fix #6509: Hopper with charger eats crystals by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6516\r\n* Fix #6311: Grab focus on search box right click by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6517\r\n* Fix storage monitor and crafting monitor rotation issues by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6518\r\n* Fix #6472: Fix lag when autocrafting many patterns by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6521\r\n* Fix #6460: Aggressive caching by storage busses causing issues with other mods by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6523\r\n* REI/JEI Transfer integration cleanup by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6528\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v12.1.2-beta...forge/v12.2.0-beta", - "totalDownloads": 197 + "totalDownloads": 198 }, { "source": "modrinth", @@ -5158,7 +5158,7 @@ } }, "changelog": "## New Feature: the Fluix Researcher (AE2 Villager)\r\n* Fix #5302: Implement AE2 Villager (POI = charger) by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6522\r\n\r\nA villager can be turned into a **Fluix Researcher** by placing a **Charger** next to it. The Fluix Researcher will trade various AE2 and AE2-related items. Notably it can provide the 4 presses, and it can act as a semi-automated sky stone supply.\r\n![image](https://user-images.githubusercontent.com/13494793/188243971-ca758bb8-3971-4e30-a080-c29343098856.png)\r\n\r\n## Smaller changes\r\n* Fixes #6432: network devices sometimes going off inexplicably by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6499\r\n* Fix #6510: Item duplication bug when multiple CPUs accept the same item by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6512\r\n* Support visual tooltip components added by items (i.e. the Bundle) in ME terminals by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6513\r\n* Cache AEItemKey damage value by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6514\r\n* Fix #6488: Crash when trying to place invalid facade by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6515\r\n* Fix #6509: Hopper with charger eats crystals by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6516\r\n* Fix #6311: Grab focus on search box right click by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6517\r\n* Fix storage monitor and crafting monitor rotation issues by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6518\r\n* Fix #6472: Fix lag when autocrafting many patterns by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6521\r\n* Fix #6460: Aggressive caching by storage busses causing issues with other mods by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6523\r\n* REI/JEI Transfer integration cleanup by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6528\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.1.2-beta...fabric/v12.1.3-beta", - "totalDownloads": 192 + "totalDownloads": 193 }, { "source": "modrinth", @@ -5181,7 +5181,7 @@ } }, "changelog": "- Fix mod-compatibility with mods that modify item tooltips (i.e. Apotheosis) in certain ways, causing incomplete tooltips to show in ME terminals (#6501)\r\n- Fix network devices sometimes going off inexplicably (#6432)\r\n- Make storage bus query target handler every time it's used (#6460)\r\n- Support visual tooltip components added by items (i.e. the elusive Bundle) in ME terminals.\r\n- Fix storage monitor and crafting monitor rotation issues (#6518)\r\n- Grab focus on search box right click (#6311)\r\n- Fix #6488: Crash when trying to place invalid facade (#6515)\r\n- Cache damage values for items to greatly improve auto-crafting involving damageable items (#6514)\r\n- Fix Item duplication bug when multiple CPUs accept the same item (#6510)\r\n- Fix extra space in Bytes Used cell tooltip (#6496)\r\n- Make Storage import/export strategies public (for addon authors, #6502)\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.1.6...forge/v11.1.7", - "totalDownloads": 2651 + "totalDownloads": 2653 }, { "source": "modrinth", @@ -5204,7 +5204,7 @@ } }, "changelog": "- Fix network devices sometimes going off inexplicably (#6432)\r\n- Make storage bus query target handler every time it's used (#6460)\r\n- Support visual tooltip components added by items (i.e. the elusive Bundle) in ME terminals.\r\n- Fix storage monitor and crafting monitor rotation issues (#6518)\r\n- Grab focus on search box right click (#6311)\r\n- Fix #6488: Crash when trying to place invalid facade (#6515)\r\n- Cache damage values for items to greatly improve auto-crafting involving damageable items (#6514)\r\n- Fix Item duplication bug when multiple CPUs accept the same item (#6510)\r\n- Fix extra space in Bytes Used cell tooltip (#6496)\r\n- Make Storage import/export strategies public (for addon authors, #6502)\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.1.6...fabric/v11.1.7", - "totalDownloads": 596 + "totalDownloads": 597 }, { "source": "modrinth", @@ -5296,7 +5296,7 @@ } }, "changelog": "Small fix for allowing transfers of more than 9 ingredients from REI to a pattern encoding terminal for processing recipes. (#6493)\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.1.5...fabric/v11.1.6", - "totalDownloads": 924 + "totalDownloads": 925 }, { "source": "modrinth", @@ -5365,7 +5365,7 @@ } }, "changelog": "Fixes #6475: Rotated blocks had missing sides.", - "totalDownloads": 661 + "totalDownloads": 662 }, { "source": "modrinth", @@ -5388,7 +5388,7 @@ } }, "changelog": "## What's Changed\r\n* Fix #6434: Processing patterns not preserving the order of the inputs by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6437\r\n* avoid encoding hidden items in patterns by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6463\r\n* change amount setting logic by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6457\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.1.4...forge/v11.1.5", - "totalDownloads": 649 + "totalDownloads": 650 }, { "source": "modrinth", @@ -5411,7 +5411,7 @@ } }, "changelog": "## What's Changed\r\n* Fix #6434: Processing patterns not preserving the order of the inputs by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6437\r\n* Use a different injection point for model reloads by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6468\r\n* avoid encoding hidden items in patterns by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6463\r\n* change amount setting logic by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6457\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.1.4...fabric/v11.1.5", - "totalDownloads": 3695 + "totalDownloads": 3696 }, { "source": "modrinth", @@ -5526,7 +5526,7 @@ } }, "changelog": "**_This is one of our first released versions for 1.19. We don't expect world-breaking bugs, but exert caution and make sure to report any issue you might encounter. The API for addon developers should already be stable, with a few maintenance changes from the 1.18.2 API._**\r\n\r\n## What's Changed\r\n* Fix TransformRecipeSerializer causing connections to servers to fail by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6423\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v12.0.0-alpha...fabric/v12.0.1-alpha", - "totalDownloads": 419 + "totalDownloads": 420 }, { "source": "modrinth", @@ -5549,7 +5549,7 @@ } }, "changelog": "## What's Changed\r\n* Use more generic container for crafting pattern output by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6390\r\n* Fix alignment of amount modifying screens by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6408\r\n* Fix #6391: Crafting plan wants to extract crafted items from the network by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6392\r\n* Fix #6162: entities don't get teleported by a spatial storage setup inside the spatial storage dimension by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6401\r\n* Refill the condenser output interface when it got emptied by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6405\r\n* Fix #6325: Allow encoding patterns with more than 64 items by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6404\r\n* Fix #6395: Network components placed by a player should share that player's security access by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6407\r\n* Fixes #6398: Filling a bucket in an ME interface does not produce any sound by @PiTheGuy in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6403\r\n* Fix #6400: Formed Quantum Ring hitboxes don't match the model by @tylimbach in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6406\r\n* Fix #6409: CME due to KeyCounter#findFuzzy sometimes creating a new VariantCounter by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6410\r\n* Expose deferred block entity initialization logic in the API by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6413\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.1.3...forge/v11.1.4", - "totalDownloads": 1354 + "totalDownloads": 1355 }, { "source": "modrinth", @@ -5595,7 +5595,7 @@ } }, "changelog": "## What's Changed\r\n* Use more generic container for crafting pattern output by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6390\r\n* Fix alignment of amount modifying screens by @DAmNRelentless in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6408\r\n* Fix #6391: Crafting plan wants to extract crafted items from the network by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6392\r\n* Fix #6162: entities don't get teleported by a spatial storage setup inside the spatial storage dimension by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6401\r\n* Refill the condenser output interface when it got emptied by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6405\r\n* Fix #6325: Allow encoding patterns with more than 64 items by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6404\r\n* Fix #6395: Network components placed by a player should share that player's security access by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6407\r\n* Fixes #6398: Filling a bucket in an ME interface does not produce any sound by @PiTheGuy in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6403\r\n* Fix #6400: Formed Quantum Ring hitboxes don't match the model by @tylimbach in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6406\r\n* Fix #6409: CME due to KeyCounter#findFuzzy sometimes creating a new VariantCounter by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6410\r\n* Expose deferred block entity initialization logic in the API by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6413\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.1.3...fabric/v11.1.4", - "totalDownloads": 865 + "totalDownloads": 866 }, { "source": "modrinth", @@ -5618,7 +5618,7 @@ } }, "changelog": "This is a small release with our latest 1.18.2 changes. We will now move main development to 1.19, which will be our focus. Only bug fixes will be backported to 1.18.2.\r\n\r\n## What's Changed\r\n* Fix Cable/Part Placement not being obstructed by entities by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6358\r\n* Reimplement config option to disable Meteorites by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6360\r\n* Fix #6332: Spatial anchor overlay rendering issues by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/commit/7ff8b240b54a6db7818479eafe947e59b6e8e554\r\n* Fix #6364: Milk is not substitutable by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6368\r\n* Remodel Charger and Inscriber by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6365\r\n* Make EnergyCellBlockEntity#setInternalMaxPower public by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6369\r\n* Fix erroneous type limit for 256k fluid cell by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6371\r\n\r\n## New Contributors\r\n* @Sea-Kerman made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6365\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.1.2...forge/v11.1.3", - "totalDownloads": 655 + "totalDownloads": 656 }, { "source": "modrinth", @@ -5641,7 +5641,7 @@ } }, "changelog": "This is a small release with our latest 1.18.2 changes. We will now move main development to 1.19, which will be our focus. Only bug fixes will be backported to 1.18.2.\r\n\r\n## What's Changed\r\n* Fix Cable/Part Placement not being obstructed by entities by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6358\r\n* Reimplement config option to disable Meteorites by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6360\r\n* Fix #6332: Spatial anchor overlay rendering issues by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/commit/7ff8b240b54a6db7818479eafe947e59b6e8e554\r\n* Fix #6364: Milk is not substitutable by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6368\r\n* Remodel Charger and Inscriber by @Sea-Kerman in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6365\r\n* Make EnergyCellBlockEntity#setInternalMaxPower public by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6369\r\n* Fix erroneous type limit for 256k fluid cell by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6371\r\n\r\n## New Contributors\r\n* @Sea-Kerman made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6365\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.1.2...fabric/v11.1.3", - "totalDownloads": 1171 + "totalDownloads": 1172 }, { "source": "modrinth", @@ -5664,7 +5664,7 @@ } }, "changelog": "### Highlight: CTRL+click from JEI to autocraft unavailable items\r\nWe finally implemented this heavily requested feature from Refined Storage, since we think it also fits AE2. The following image speaks for itself:\r\n![image](https://user-images.githubusercontent.com/13494793/172951479-d2f1399e-1d83-4293-8fd3-42873aff3e28.png)\r\n* Fix #4856: Use ctrl+click to request missing items in JEI by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6349\r\n\r\n### Other changes\r\n* (Forge only) Allow annihilation plane to be enchanted via anvil by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6339.\r\n* Fix HotkeyActions#register crashing when addons use it on dedicated servers by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6336. Updating to this AE2 release will fix a crash experienced when using wireless terminals from AE2WTLib.\r\n* Don't reset channels immediately when a node changes grids by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6337. Notably, this fixes various issues where items in ME Drives would randomly become \"invisible\" to the network.\r\n* A few additional cleanups / fixes.\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.1.1...forge/v11.1.2", - "totalDownloads": 259 + "totalDownloads": 260 }, { "source": "modrinth", @@ -5687,7 +5687,7 @@ } }, "changelog": "### Highlight: CTRL+click from REI to autocraft unavailable items\r\nWe finally implemented this heavily requested feature from Refined Storage, since we think it also fits AE2. The following image speaks for itself:\r\n![image](https://user-images.githubusercontent.com/13494793/172950533-28504701-3669-4f83-8680-a851cb0c686a.png)\r\n* Fix #4856: Use ctrl+click to request missing items in JEI by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6349\r\n\r\n### Fabric only: include \"No Indium?\"\r\nThe following warning screen will be displayed when Sodium is installed without Indium. Hopefully that will reduce the amount of related support questions that we get.\r\n![image](https://user-images.githubusercontent.com/13494793/172950811-d11bcf3c-c8e2-4fd6-9cb5-56bae4ddd596.png)\r\n* Fix #6350: Include \"No Indium?\" by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6353\r\n\r\n### Other changes\r\n* Fix HotkeyActions#register crashing when addons use it on dedicated servers by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6336. Updating to this AE2 release will fix a crash experienced when using wireless terminals from AE2WTLib.\r\n* Don't reset channels immediately when a node changes grids by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6337. Notably, this fixes various issues where items in ME Drives would randomly become \"invisible\" to the network.\r\n* A few additional cleanups / fixes.\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.1.0...fabric/v11.1.2", - "totalDownloads": 392 + "totalDownloads": 393 }, { "source": "modrinth", @@ -5710,7 +5710,7 @@ } }, "changelog": "Fix the power ratio config using `TechReborn` instead of `ForgeEnergy`, with the wrong power ratio.", - "totalDownloads": 195 + "totalDownloads": 196 }, { "source": "modrinth", @@ -5733,7 +5733,7 @@ } }, "changelog": "## Highlights\r\n### [Forge only] Changes to the config system\r\nThe AE2 config was moved to the `appliedenergistics2/client.json` and `appliedenergistics/common.json` files, and it is now using a custom system instead of the usual Forge `.toml` config system. This should be just as easy to configure as before, however please make sure to migrate your config files from the old format to this new format. This was done to fix various issues caused by Forge loading configs too late for our needs, and explicitly refusing to load them earlier when asked about it.\r\n### Fortune annihilation plane\r\nThe annihilation plane is now enchantable with mining tool enchantments, and will keep its enchants when placed. In particular, this includes Fortune and Silk Touch enchantments. The old Identity Annihilation Plane is deprecated, but it will still work in 1.18, and it will only be removed in 1.19.\r\n* Fix #6194 by making the ME Annihilation Plane enchantable by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6203\r\n### Keybinds to open Wireless Terminals and Portable Cells\r\n* Add keybinds for Wireless (Crafting) Terminal and Portable Storage Cells by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6251\r\n### Performance\r\n**This release vastly improves autocrafting performance**. Previously, autocrafting would simulate extraction of the entire contents of the network every time it started a crafting calculation. Now, it uses the cached item list. **In particular, if you set a storage bus to show non-extractable items, this might lead to incorrect results. The old behavior of simulating a full network extraction can be enabled in the config, but doing so is not recommended for performance reasons, and that option will probably be removed eventually.\r\n* Fix #6307: Make crafting calculations use the cached inventory by default by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6310.\r\n\r\n## API\r\n* Expose IAutoCraftingMenu in API, use player's menu in crafting terminal by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6278\r\n* Refactor CraftingUnitType for easier add-on extensibility by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6277\r\n\r\n## Bug fixes and small changes\r\n* Fix #6281: Add void and equal distribution upgrade to fluid cells by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6282\r\n* Add back option to display Facades in REI by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6317\r\n* Add an REI category of P2P tunnel attunement items by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6302\r\n* Fix accelerated Export Bus Dupe Issues when Network shows items twice by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6296\r\n* Fix #6289: Add powered/unpowered states to ME IO and Spatial IO ports by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6290\r\n* Fix #6293: Properly render AppMek patterns by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6308\r\n* Fix #6291: Energy cells' status bars fill when the cell itself is only half-full by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6309\r\n* Fix #6303: increase ME chest power buffer from 40 to 500 by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6324\r\n* Fix #6275: fix wrong requested number in crafting status by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6327\r\n* Fix #6299: add more stuff to common `dusts`/`gems` tags by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6328\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.0.0...forge/v11.1.0", - "totalDownloads": 80 + "totalDownloads": 81 }, { "source": "modrinth", @@ -5756,7 +5756,7 @@ } }, "changelog": "## Highlights\r\n### Fortune annihilation plane\r\nThe annihilation plane is now enchantable with mining tool enchantments, and will keep its enchants when placed. In particular, this includes Fortune and Silk Touch enchantments. The old Identity Annihilation Plane is deprecated, but it will still work in 1.18, and it will only be removed in 1.19.\r\n* Fix #6194 by making the ME Annihilation Plane enchantable by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6203\r\n### Keybinds to open Wireless Terminals and Portable Cells\r\n* Add keybinds for Wireless (Crafting) Terminal and Portable Storage Cells by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6251\r\n### Performance\r\n**This release vastly improves autocrafting performance**. Previously, autocrafting would simulate extraction of the entire contents of the network every time it started a crafting calculation. Now, it uses the cached item list. **In particular, if you set a storage bus to show non-extractable items, this might lead to incorrect results. The old behavior of simulating a full network extraction can be enabled in the config, but doing so is not recommended for performance reasons, and that option will probably be removed eventually.\r\n* Fix #6307: Make crafting calculations use the cached inventory by default by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6310.\r\n\r\n## API\r\n* Expose IAutoCraftingMenu in API, use player's menu in crafting terminal by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6278\r\n* Refactor CraftingUnitType for easier add-on extensibility by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6277\r\n\r\n## Bug fixes and small changes\r\n* Fix #6281: Add void and equal distribution upgrade to fluid cells by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6282\r\n* Add back option to display Facades in REI by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6317\r\n* Add an REI category of P2P tunnel attunement items by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6302\r\n* Fix accelerated Export Bus Dupe Issues when Network shows items twice by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6296\r\n* Fix #6289: Add powered/unpowered states to ME IO and Spatial IO ports by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6290\r\n* Fix #6293: Properly render AppMek patterns by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6308\r\n* Fix #6291: Energy cells' status bars fill when the cell itself is only half-full by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6309\r\n* Fix #6303: increase ME chest power buffer from 40 to 500 by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6324\r\n* Fix #6275: fix wrong requested number in crafting status by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6327\r\n* Fix #6299: add more stuff to common `dusts`/`gems` tags by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6328\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.0.0...fabric/v11.1.0", - "totalDownloads": 160 + "totalDownloads": 161 }, { "source": "modrinth", @@ -5779,7 +5779,7 @@ } }, "changelog": "## New features\r\n### Fluix Tools\r\nAdded fluix tools, crafted with fluix crystals by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6177. The sword has Looting I, and the other tools have Fortune I.\r\n![image](https://user-images.githubusercontent.com/13494793/168471983-aa5ad462-0ee4-45f4-bdd4-ef41880baed4.png)\r\n\r\n### 256k Storage Tier\r\nThe 256k storage tier is now available in AE2 itself thanks to @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6252!\r\n![image](https://user-images.githubusercontent.com/13494793/168472016-2b96cddb-741f-4579-866d-2abdde4adf0e.png)\r\n\r\n### Number entry mathematical expression\r\nNumber entry mathematical expression (in interfaces, pattern encoding terminals, ...) by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6202.\r\n![image](https://user-images.githubusercontent.com/13494793/168472067-033348c0-70f0-4f0a-a06f-a254d1644701.png)\r\n\r\n### Fluid storage monitor\r\nAllow second click to set storage monitor to a fluid by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6225. So, the first click with a bucket of water will set the monitor to \"Bucket of Water\", and the second click will set it to \"Water\".\r\n![image](https://user-images.githubusercontent.com/13494793/168472141-a046a63f-7ed7-4ee0-a176-c72cd3b75ad2.png)\r\n\r\n\r\n### Vastly improve terminal searching performance\r\nThis release vastly improves terminal searching performance by caching a few things.\r\n* Tag Search and Search Result Caching by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6231\r\n* Add Tooltip Cache for Better Search Efficiency by @MidCoard in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6241\r\n\r\n### Smaller features\r\n* Fix #5993: Add button to clear crafting terminal to player inventory by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6214\r\n* Fix #4340: Add a button to show hidden patterns in Pattern Access Terminal by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6222\r\n* Fix #2929: Add option to show only pattern providers with empty pattern slots by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6226\r\n* Add ID search mode to terminals by @flier268 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6164\r\n* Fix #3890: Add indicator for craftable items when displaying quantities by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6218\r\n* Fix #5382: Better spatial storage energy consumption formula by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6229\r\n* Add Dyeing of Memory Card by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6234\r\n## Bug fixes & minor changes\r\n* Optimize Recipe Lookup in Crafting Terminal by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6215\r\n* Hopefully fix #6112: remove level.hasChunkAt(pos) check by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6208\r\n* Fix #6209: Unloading P2Ps sending block updates by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6219\r\n* Fix #6221: Fix several blocks/parts not saving config changes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6223\r\n* Fix #6210: Render Spatial Anchor overlay down to bedrock again by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6228\r\n* Simplify P2P tunnel attunement API by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6230\r\n* use IConfigurableObject instead of PatternAccessTerminalPart by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6233\r\n* Switch to smithing table recipes for fluix tools by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6236\r\n* Fix #74: Add warning when crafting CPU can't store items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6238\r\n* Make using internal P2P stuff easier by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6239\r\n* Update neighbors shape when facades are attached or removed by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6263\r\n* Fix #6256: ContainerItemStrategy and AEKeyType mismatch by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6264\r\n* Fix #6248: Import buses working too fast on not-stackable items.\r\n\r\n## New Contributors\r\n* @flier268 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6164\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/forge/v11.0.0-alpha.6...forge/v11.0.0", - "totalDownloads": 440 + "totalDownloads": 441 }, { "source": "modrinth", @@ -5802,7 +5802,7 @@ } }, "changelog": "## New features\r\n### Fluix Tools\r\nAdded fluix tools, crafted with fluix crystals by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6177. The sword has Looting I, and the other tools have Silk Touch I.\r\n![image](https://user-images.githubusercontent.com/13494793/168471983-aa5ad462-0ee4-45f4-bdd4-ef41880baed4.png)\r\n\r\n### 256k Storage Tier\r\nThe 256k storage tier is now available in AE2 itself thanks to @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6252!\r\n![image](https://user-images.githubusercontent.com/13494793/168472016-2b96cddb-741f-4579-866d-2abdde4adf0e.png)\r\n\r\n### Number entry mathematical expression\r\nNumber entry mathematical expression (in interfaces, pattern encoding terminals, ...) by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6202.\r\n![image](https://user-images.githubusercontent.com/13494793/168472067-033348c0-70f0-4f0a-a06f-a254d1644701.png)\r\n\r\n### Fluid storage monitor\r\nAllow second click to set storage monitor to a fluid by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6225. So, the first click with a bucket of water will set the monitor to \"Bucket of Water\", and the second click will set it to \"Water\".\r\n![image](https://user-images.githubusercontent.com/13494793/168472141-a046a63f-7ed7-4ee0-a176-c72cd3b75ad2.png)\r\n\r\n\r\n### Vastly improve terminal searching performance\r\nThis release vastly improves terminal searching performance by caching a few things.\r\n* Tag Search and Search Result Caching by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6231\r\n* Add Tooltip Cache for Better Search Efficiency by @MidCoard in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6241\r\n\r\n### Smaller features\r\n* Fix #5993: Add button to clear crafting terminal to player inventory by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6214\r\n* Fix #4340: Add a button to show hidden patterns in Pattern Access Terminal by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6222\r\n* Fix #2929: Add option to show only pattern providers with empty pattern slots by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6226\r\n* Add ID search mode to terminals by @flier268 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6164\r\n* Fix #3890: Add indicator for craftable items when displaying quantities by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6218\r\n* Fix #5382: Better spatial storage energy consumption formula by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6229\r\n* Add Dyeing of Memory Card by @Azercoco in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6234\r\n## Bug fixes & minor changes\r\n* Optimize Recipe Lookup in Crafting Terminal by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6215\r\n* Hopefully fix #6112: remove level.hasChunkAt(pos) check by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6208\r\n* Fix #6209: Unloading P2Ps sending block updates by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6219\r\n* Fix #6221: Fix several blocks/parts not saving config changes by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6223\r\n* Fix #6210: Render Spatial Anchor overlay down to bedrock again by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6228\r\n* Simplify P2P tunnel attunement API by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6230\r\n* use IConfigurableObject instead of PatternAccessTerminalPart by @Mari023 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6233\r\n* Switch to smithing table recipes for fluix tools by @62832 in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6236\r\n* Fix #74: Add warning when crafting CPU can't store items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6238\r\n* Make using internal P2P stuff easier by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6239\r\n* Update neighbors shape when facades are attached or removed by @shartte in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6263\r\n* Fix #6256: ContainerItemStrategy and AEKeyType mismatch by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6264\r\n\r\n## New Contributors\r\n* @flier268 made their first contribution in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6164\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.0.0-alpha.5...fabric/v11.0.0", - "totalDownloads": 5687 + "totalDownloads": 5688 }, { "source": "modrinth", @@ -5963,7 +5963,7 @@ } }, "changelog": "## What's changed\r\n### Bug fixes\r\n* Fix #6104: MA ignores damage value when combining tools by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6124\r\n* Fix #6032: p2p tunnel attunement using tags by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6128\r\n* Fix #6074: try to give import bus overflow back by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6127\r\n* Fix #6107: dense cable on p2p not rendering straight by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6126\r\n* Fix https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/6125: molecular assembler sometimes voiding some recipe remainders.\r\n* Fix https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/6051: energy cells sometimes not persisting power.\r\n\r\n### API\r\n* Allow AEKeys to define their own dropping mechanism by @ramidzkh in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6117\r\n* Better AppMek support by removing checks for fluids or items by @Technici4n in https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/6130\r\n\r\n\r\n**Full Changelog**: https://github.com/AppliedEnergistics/Applied-Energistics-2/compare/fabric/v11.0.0-alpha.1...fabric/v11.0.0-alpha.2", - "totalDownloads": 80 + "totalDownloads": 81 }, { "source": "modrinth", @@ -6147,7 +6147,7 @@ } }, "changelog": "Ooops. We made a mistake when we published 10.0.0 for Forge, and it did not include the fixes listed in the changelog.\r\nThis bugfix release _actually_ includes the changes listed in the first 10.0.0 stable release. They are repeated here for your convenience:\r\n\r\n---\r\n\r\nFor an Overview of major new features since 1.16/1.17, please see the [1.18 announcement on Reddit](https://old.reddit.com/r/feedthebeast/comments/rnqimv/whats_new_in_applied_energistics_2_for_minecraft/).\r\n\r\n## What's changed since the last Beta\r\n\r\n- Added inscriber recipes to crush certus and fluix crystals back down to dust. This essentially makes certus crystals renewable for the time being.\r\n- Various Color Applicator Enhancements:\r\n - When held in the off-hand, placed cables will automatically be colored by the color applicator (#3854)\r\n - While holding a color applicator in the main or off-hand, pointing at a cable/block and clicking the middle-mouse button will select that color in the color applicator (#88)\r\n - When the color applicator runs out of a particular color, it'll properly reset back to empty to indicate it has run out (#3895)\r\n - Added a fully kitted out color applicator to the creative menu (all colors, energy upgraded, charged - only works partially on Forge due to Forge bugs) \r\n- Fix untranslated tooltip of memory cards when used on P2P tunnels (#5998)\r\n- Use higher contrast text color on storage and crafting monitors (#6004)", - "totalDownloads": 113 + "totalDownloads": 114 }, { "source": "modrinth", @@ -6170,7 +6170,7 @@ } }, "changelog": "For an Overview of major new features since 1.16/1.17, please see the [1.18 announcement on Reddit](https://old.reddit.com/r/feedthebeast/comments/rnqimv/whats_new_in_applied_energistics_2_for_minecraft/).\r\n\r\n## What's changed since the last Beta\r\n\r\n- Added inscriber recipes to crush certus and fluix crystals back down to dust. This essentially makes certus crystals renewable for the time being.\r\n- Various Color Applicator Enhancements:\r\n - When held in the off-hand, placed cables will automatically be colored by the color applicator (#3854)\r\n - While holding a color applicator in the main or off-hand, pointing at a cable/block and clicking the middle-mouse button will select that color in the color applicator (#88)\r\n - When the color applicator runs out of a particular color, it'll properly reset back to empty to indicate it has run out (#3895)\r\n - Added a fully kitted out color applicator to the creative menu (all colors, energy upgraded, charged) \r\n- Fix untranslated tooltip of memory cards when used on P2P tunnels (#5998)\r\n- Use higher contrast text color on storage and crafting monitors (#6004)\r\n", - "totalDownloads": 185 + "totalDownloads": 186 }, { "source": "modrinth", @@ -6193,7 +6193,7 @@ } }, "changelog": "For an Overview of major new features since 1.16/1.17, please see the [1.18 announcement on Reddit](https://old.reddit.com/r/feedthebeast/comments/rnqimv/whats_new_in_applied_energistics_2_for_minecraft/).\r\n\r\n## What's changed since the last Beta\r\n\r\n- Added inscriber recipes to crush certus and fluix crystals back down to dust. This essentially makes certus crystals renewable for the time being.\r\n- Various Color Applicator Enhancements:\r\n - When held in the off-hand, placed cables will automatically be colored by the color applicator (#3854)\r\n - While holding a color applicator in the main or off-hand, pointing at a cable/block and clicking the middle-mouse button will select that color in the color applicator (#88)\r\n - When the color applicator runs out of a particular color, it'll properly reset back to empty to indicate it has run out (#3895)\r\n - Added a fully kitted out color applicator to the creative menu (all colors, energy upgraded, charged - only works partially on Forge due to Forge bugs) \r\n- Fix untranslated tooltip of memory cards when used on P2P tunnels (#5998)\r\n- Use higher contrast text color on storage and crafting monitors (#6004)\r\n", - "totalDownloads": 58 + "totalDownloads": 59 }, { "source": "modrinth",