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Runes.csproj
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Runes.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{AD2C575B-5DD2-4EC8-8A7E-3F7DD05DAC3B}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Runes</RootNamespace>
<AssemblyName>Runes</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>false</DebugSymbols>
<DebugType>none</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\..\..\..\Program Files %28x86%29\Steam\steamapps\common\RimWorld\Mods\Runes\Assemblies\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\..\..\..\Program Files %28x86%29\Steam\steamapps\common\RimWorld\Mods\Runes\Assemblies\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="AI\JobDriver_DoRuneBill.cs" />
<Compile Include="AI\JobDriver_InsertRune.cs" />
<Compile Include="AI\JobDriver_ManipulateRune.cs" />
<Compile Include="AI\JobDriver_RemoveRune.cs" />
<Compile Include="AI\WorkGiver_DoRuneBills.cs" />
<Compile Include="DefOfs\RuneJobDefOf.cs" />
<Compile Include="DefOfs\RuneSkillDefOf.cs" />
<Compile Include="Defs\RuneRecipeDef.cs" />
<Compile Include="HarmonyPatches.cs" />
<Compile Include="InspectorTabs\ITab_RuneBills.cs" />
<Compile Include="Logic\CapacityImpactorRune.cs" />
<Compile Include="Logic\IRuneBillHolder.cs" />
<Compile Include="Logic\RuneBill.cs" />
<Compile Include="Logic\RuneBillstack.cs" />
<Compile Include="PostDefPatcher.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RuneRecipeWorkers\RuneRecipeWorker.cs" />
<Compile Include="RuneRecipeWorkers\RuneRecipeWorker_AddSocket.cs" />
<Compile Include="RuneRecipeWorkers\RuneRecipeWorker_InsertRune.cs" />
<Compile Include="RuneRecipeWorkers\RuneRecipeWorker_ManipulateRune.cs" />
<Compile Include="RuneRecipeWorkers\RuneRecipeWorker_RemoveRune.cs" />
<Compile Include="SpecialUpgrade\SpecialUpgrade.cs" />
<Compile Include="SpecialUpgrade\SpecialUpgrade_Explosion.cs" />
<Compile Include="Stats\StatPart_SocketableMarketValue.cs" />
<Compile Include="ThingComps\CompTargetable_Rune.cs" />
<Compile Include="ThingComps\CompTargetEffect_ApplyRune.cs" />
<Compile Include="ThingComps\Properties\CompProperties_Rune.cs" />
<Compile Include="ThingComps\Properties\CompProperties_Socket.cs" />
<Compile Include="ThingComps\RuneComp.cs" />
<Compile Include="ThingComps\SocketComp.cs" />
<Compile Include="Things\Building_RuneWorkbench.cs" />
<Compile Include="Utility\RuneUtility.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="Workers\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>