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main.cpp
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#include "maze_map.h"
#include "windows.h"
#include <stdlib.h>
#include <iostream>
#include "maze_person.h"
int main(void)
{
int default_map[5][10] = {ROAD, WALL, ROAD, WALL, WALL, WALL, WALL, ROAD, WALL, ROAD,
ROAD, WALL, ROAD, WALL, WALL, WALL, WALL, ROAD, WALL, WALL,
WALL, WALL, WALL, ROAD, ROAD, ROAD, WALL, ROAD, WALL, ROAD,
WALL, ROAD, ROAD, ROAD, WALL, ROAD, ROAD, ROAD, WALL, WALL,
WALL, ROAD, WALL, WALL, WALL, WALL, WALL, WALL, WALL, WALL
};
// HANDLE fd = GetStdHandle(STD_OUTPUT_HANDLE);
// CONSOLE_CURSOR_INFO cinfo;
// cinfo.bVisible = 1;
// cinfo.dwSize = 1;
// SetConsoleCursorInfo(fd, &cinfo);
MazeMap mazemap(&default_map[0][0],5,10);
mazemap.setWallChar('#');
system("cls");
mazemap.drawMap();
MazePerson mazeperson;
mazeperson.drawPerson();
mazeperson.start();
// mazeperson.gotoXY(0,15);
return 0;
}