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TrialSpecificData_FullBody.any
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Main.ModelSetup.TrialSpecificData =
{
// This switch is specific to this application, and allow
// us to multiple configuration in a single application
#define INCLUDE_UPPERBODY ON
// This is the name of the trial c3d file without extension
TrialFileName = "DetailedHand";
// This the C3D frame where the analysis starts
// If not specified it defaults to the first frame of the C3D file
FirstFrame = 380; //.C3DFileData.Header.FirstFrameNo;
// This the C3D frame where the analysis ends
// If not specified it defaults the first frame of the C3D file
LastFrame = 480;//.C3DFileData.Header.LastFrameNo-600;
// tStart specifies the time of the analysis. Setting this overrides
// the 'FirstFrame' value
//tStart = ;
// tEnd specifies the tEnd time of the analysis. Setting this overrides
// the 'LastFrame' value
//tEnd = ;
// nStep specifies the number of steps used in the analysis.
// If not specified it defaults to: 1+(tEnd-tStart)*C3D_video_frame_rate
//nStep = 100;
// The switch MOCAP_C3D_DATA_PATH can be used to specify the directory
// where the C3D file is stored. Defaults to the main file directory.
#path MOCAP_C3D_DATA_PATH "../Input/"
// The switch MOCAP_OUTPUT_FILENAME_PREFIX can be used to specify
// a prefix to all output files. Useful in some cases
// to differentiate trials. Defautls to nothing ""
//#define MOCAP_OUTPUT_FILENAME_PREFIX ""
// This class_template calculates the load time position and orientation of
// the pelvis based on markers.
AutoPelvisPos AutoPos(RASIS=RASI, LASIS=LASI, BACK=RPSI) = {};
Main.HumanModel.Mannequin.Posture = {
//^ The following settings define the initial posture of the
//^ model (e.g. at load time)
// This can be ommitted if AutoPelvisPos above is used.
// PelvisPosX = -0.08;
// PelvisPosY = 0.89;
// PelvisPosZ = -0.33;
//
// PelvisRotX = 0.0;
// PelvisRotY = 0.0;
// PelvisRotZ = 0.0;
PelvisThoraxExtension = -10;
PelvisThoraxLateralBending = 0;
PelvisThoraxRotation = 0;
NeckExtension = 0;
NeckLateralBending = 0;
NeckRotation = 0;
Right = {
HipFlexion = 20;
HipAbduction = 4;
HipExternalRotation = -19;
KneeFlexion = 8;
AnklePlantarFlexion = -10;
SubTalarEversion = 0;
GlenohumeralFlexion = 80;
GlenohumeralAbduction = 70;
GlenohumeralExternalRotation = 30;
ElbowFlexion = 10;
ElbowPronation = 30;
WristFlexion = 0;
WristAbduction = 0;
Finger1 = {
CMCAbduction = 0;
CMCFlexion = 20;
MCPFlexion = 20;
MCPAbduction = 0;
DIPFlexion = 20;
};
Finger2 = {
MCPFlexion = 20;
MCPAbduction = 0;
PIPFlexion = 20;
DIPFlexion = 20;
};
Finger3 = {
MCPFlexion = 20;
MCPAbduction = 0;
PIPFlexion = 20;
DIPFlexion = 20;
};
Finger4 = {
MCPFlexion = 20;
MCPAbduction = 0;
PIPFlexion = 20;
DIPFlexion = 20;
};
Finger5 = {
MCPFlexion = 20;
MCPAbduction = 0;
PIPFlexion = 20;
DIPFlexion = 20;
};
};
Left = {
HipFlexion = -23;
HipAbduction = 0;
HipExternalRotation = 0;
KneeFlexion = 14;
AnklePlantarFlexion = -15;
SubTalarEversion = 0;
GlenohumeralFlexion = 28;
GlenohumeralAbduction = 8;
GlenohumeralExternalRotation = 0;
ElbowFlexion = 24;
ElbowPronation = 0;
WristFlexion = 0;
WristAbduction = 0;
Finger1 = {
CMCAbduction = 40;
CMCFlexion = 20;
MCPFlexion = 20;
MCPAbduction = 0;
DIPFlexion = 20;
};
Finger2 = {
MCPFlexion = 20;
MCPAbduction = 0;
PIPFlexion = 20;
DIPFlexion = 20;
};
Finger3 = {
MCPFlexion = 20;
MCPAbduction = 0;
PIPFlexion = 20;
DIPFlexion = 20;
};
Finger4 = {
MCPFlexion = 20;
MCPAbduction = 0;
PIPFlexion = 20;
DIPFlexion = 20;
};
Finger5 = {
MCPFlexion = 20;
MCPAbduction = 0;
PIPFlexion = 20;
DIPFlexion = 20;
};
};
}; // InitialPositionOfBody
};