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the game doesnt pack correctly the atlas when using a texture pack that overrides the environment textures
every time you disable and re-enable the mod, a different result happens (see images)
please note that this only happens when the textures are above a certain size
the larger the textures, the more intense are the bugs (at 2x the game resolution, it looks like everything works perfectly, but more and things start to break)
since some sprites are still drawn correctly, this is not a rendering issue, i believe this is due to the Atlas?
i also think this might be related to the amount of large sprites in the mod, maybe with just a few sprites you wouldnt run into the bug (hypothesis, i didnt test that)
Steps to reproduce
just install the mod i linked and load any map (one that has multiple floor textures would obviously be better)
Platforms
Windows
Build
25254
Issue
the game doesnt pack correctly the atlas when using a texture pack that overrides the environment textures
every time you disable and re-enable the mod, a different result happens (see images)
please note that this only happens when the textures are above a certain size
the larger the textures, the more intense are the bugs (at 2x the game resolution, it looks like everything works perfectly, but more and things start to break)
since some sprites are still drawn correctly, this is not a rendering issue, i believe this is due to the Atlas?
i also think this might be related to the amount of large sprites in the mod, maybe with just a few sprites you wouldnt run into the bug (hypothesis, i didnt test that)
Steps to reproduce
just install the mod i linked and load any map (one that has multiple floor textures would obviously be better)
Mods used
hortiDefinition_x4.zip
Save file
No response
(Crash) logs
no crash, it runs perfectly
Submission
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