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Suggested solutions:
Stacker should ignore bits and chisels as the max stack size is the integer limit, therefore bits won't get stacker'd and you don't have your inventory filled with bits (1 block is 4096 bits)
or
Add mod wide (wildcard) indexing to item overrides since bits are still under the same mod (this solution is less friendly to casuals)
Also, we're not actually sure that it isn't possible already, there is no documentation, but probably not since bits are generated and not pre-defined
The text was updated successfully, but these errors were encountered:
And apparently using a blueprint deletes the bits all together when going over the stack limit, and it even has the audacity to not even build the entire thing
Suggested solutions:
Stacker should ignore bits and chisels as the max stack size is the integer limit, therefore bits won't get stacker'd and you don't have your inventory filled with bits (1 block is 4096 bits)
or
Add mod wide (wildcard) indexing to item overrides since bits are still under the same mod (this solution is less friendly to casuals)
Also, we're not actually sure that it isn't possible already, there is no documentation, but probably not since bits are generated and not pre-defined
The text was updated successfully, but these errors were encountered: