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So I've recently went back to decompile some of the .fxc shader files from Guitar Hero: World Tour PC. But it gives me a traceback when trying to decompile it, only gets .asm extracted.
Writing HairShader_0_ps0.asm
Writing HairShader_0_ps0.fx
Process terminated. Assertion failed.
at HlslDecompiler.Hlsl.InstructionParser.ReadConstantDeclaration(BinaryReader ctabReader) in G:\Documents\ghwt-de-volatile-master\HlslDecompiler\Hlsl\InstructionParser.cs:line 201
at HlslDecompiler.Hlsl.InstructionParser.ParseConstantTableComment(D3D9Instruction instruction) in G:\Documents\ghwt-de-volatile-master\HlslDecompiler\Hlsl\InstructionParser.cs:line 183
at HlslDecompiler.Hlsl.InstructionParser.ParseInstruction(D3D9Instruction instruction) in G:\Documents\ghwt-de-volatile-master\HlslDecompiler\Hlsl\InstructionParser.cs:line 72
at HlslDecompiler.Hlsl.InstructionParser.ParseToAst(ShaderModel shader) in G:\Documents\ghwt-de-volatile-master\HlslDecompiler\Hlsl\InstructionParser.cs:line 42
at HlslDecompiler.Hlsl.InstructionParser.Parse(ShaderModel shader) in G:\Documents\ghwt-de-volatile-master\HlslDecompiler\Hlsl\InstructionParser.cs:line 21
at HlslDecompiler.HlslWriter.Write(String hlslFilename) in G:\Documents\ghwt-de-volatile-master\HlslDecompiler\Hlsl\HlslWriter.cs:line 104
at HlslDecompiler.Program.ReadShaderModel(String baseFilename, FileStream inputStream, Boolean doAstAnalysis) in G:\Documents\ghwt-de-volatile-master\HlslDecompiler\Program.cs:line 56
at HlslDecompiler.Program.Main(String[] args) in G:\Documents\ghwt-de-volatile-master\HlslDecompiler\Program.cs:line 28
So I've recently went back to decompile some of the .fxc shader files from Guitar Hero: World Tour PC. But it gives me a traceback when trying to decompile it, only gets .asm extracted.
Writing HairShader_0_ps0.asm
Writing HairShader_0_ps0.fx
Process terminated. Assertion failed.
at HlslDecompiler.Hlsl.InstructionParser.ReadConstantDeclaration(BinaryReader ctabReader) in G:\Documents\ghwt-de-volatile-master\HlslDecompiler\Hlsl\InstructionParser.cs:line 201
at HlslDecompiler.Hlsl.InstructionParser.ParseConstantTableComment(D3D9Instruction instruction) in G:\Documents\ghwt-de-volatile-master\HlslDecompiler\Hlsl\InstructionParser.cs:line 183
at HlslDecompiler.Hlsl.InstructionParser.ParseInstruction(D3D9Instruction instruction) in G:\Documents\ghwt-de-volatile-master\HlslDecompiler\Hlsl\InstructionParser.cs:line 72
at HlslDecompiler.Hlsl.InstructionParser.ParseToAst(ShaderModel shader) in G:\Documents\ghwt-de-volatile-master\HlslDecompiler\Hlsl\InstructionParser.cs:line 42
at HlslDecompiler.Hlsl.InstructionParser.Parse(ShaderModel shader) in G:\Documents\ghwt-de-volatile-master\HlslDecompiler\Hlsl\InstructionParser.cs:line 21
at HlslDecompiler.HlslWriter.Write(String hlslFilename) in G:\Documents\ghwt-de-volatile-master\HlslDecompiler\Hlsl\HlslWriter.cs:line 104
at HlslDecompiler.Program.ReadShaderModel(String baseFilename, FileStream inputStream, Boolean doAstAnalysis) in G:\Documents\ghwt-de-volatile-master\HlslDecompiler\Program.cs:line 56
at HlslDecompiler.Program.Main(String[] args) in G:\Documents\ghwt-de-volatile-master\HlslDecompiler\Program.cs:line 28
HairShader.zip
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