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structs.h
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structs.h
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/**
* @file structs.h
*
* Various global structures.
*/
DEVILUTION_BEGIN_NAMESPACE
//////////////////////////////////////////////////
// control
//////////////////////////////////////////////////
typedef struct RECT32 {
int x;
int y;
int w;
int h;
} RECT32;
//////////////////////////////////////////////////
// items
//////////////////////////////////////////////////
typedef struct PLStruct {
const char *PLName;
int PLPower;
int PLParam1;
int PLParam2;
char PLMinLvl;
int PLIType;
BYTE PLGOE;
BOOL PLDouble;
BOOL PLOk;
int PLMinVal;
int PLMaxVal;
int PLMultVal;
} PLStruct;
typedef struct UItemStruct {
char *UIName;
char UIItemId;
char UIMinLvl;
char UINumPL;
int UIValue;
char UIPower1;
int UIParam1;
int UIParam2;
char UIPower2;
int UIParam3;
int UIParam4;
char UIPower3;
int UIParam5;
int UIParam6;
char UIPower4;
int UIParam7;
int UIParam8;
char UIPower5;
int UIParam9;
int UIParam10;
char UIPower6;
int UIParam11;
int UIParam12;
} UItemStruct;
typedef struct ItemDataStruct {
int iRnd;
char iClass;
char iLoc;
int iCurs;
char itype;
char iItemId;
char *iName;
char *iSName;
char iMinMLvl;
int iDurability;
int iMinDam;
int iMaxDam;
int iMinAC;
int iMaxAC;
char iMinStr;
char iMinMag;
char iMinDex;
// item_special_effect
int iFlags;
// item_misc_id
int iMiscId;
// spell_id
int iSpell;
BOOL iUsable;
int iValue;
int iMaxValue;
} ItemDataStruct;
typedef struct ItemGetRecordStruct {
int nSeed;
unsigned short wCI;
int nIndex;
unsigned int dwTimestamp;
} ItemGetRecordStruct;
typedef struct ItemStruct {
int _iSeed;
WORD _iCreateInfo;
int _itype;
int _ix;
int _iy;
BOOL _iAnimFlag;
unsigned char *_iAnimData; // PSX name -> ItemFrame
int _iAnimLen;
int _iAnimFrame;
int _iAnimWidth;
int _iAnimWidth2; // width 2?
BOOL _iDelFlag; // set when item is flagged for deletion, deprecated in 1.02
char _iSelFlag;
BOOL _iPostDraw;
BOOL _iIdentified;
char _iMagical;
char _iName[64];
char _iIName[64];
char _iLoc;
// item_class enum
char _iClass;
int _iCurs;
int _ivalue;
int _iIvalue;
int _iMinDam;
int _iMaxDam;
int _iAC;
// item_special_effect
int _iFlags;
// item_misc_id
int _iMiscId;
// spell_id
int _iSpell;
int _iCharges;
int _iMaxCharges;
int _iDurability;
int _iMaxDur;
int _iPLDam;
int _iPLToHit;
int _iPLAC;
int _iPLStr;
int _iPLMag;
int _iPLDex;
int _iPLVit;
int _iPLFR;
int _iPLLR;
int _iPLMR;
int _iPLMana;
int _iPLHP;
int _iPLDamMod;
int _iPLGetHit;
int _iPLLight;
char _iSplLvlAdd;
char _iRequest;
int _iUid;
int _iFMinDam;
int _iFMaxDam;
int _iLMinDam;
int _iLMaxDam;
int _iPLEnAc;
char _iPrePower;
char _iSufPower;
int _iVAdd1;
int _iVMult1;
int _iVAdd2;
int _iVMult2;
char _iMinStr;
unsigned char _iMinMag;
char _iMinDex;
BOOL _iStatFlag;
int IDidx;
int offs016C; // _oldlight or _iInvalid
} ItemStruct;
//////////////////////////////////////////////////
// player
//////////////////////////////////////////////////
typedef struct PlayerStruct {
int _pmode;
char walkpath[MAX_PATH_LENGTH];
BOOLEAN plractive;
int destAction;
int destParam1;
int destParam2;
int destParam3;
int destParam4;
int plrlevel;
int _px;
int _py;
int _pfutx;
int _pfuty;
int _ptargx;
int _ptargy;
int _pownerx;
int _pownery;
int _poldx;
int _poldy;
int _pxoff;
int _pyoff;
int _pxvel;
int _pyvel;
int _pdir;
int _nextdir;
int _pgfxnum;
unsigned char *_pAnimData;
int _pAnimDelay;
int _pAnimCnt;
int _pAnimLen;
int _pAnimFrame;
int _pAnimWidth;
int _pAnimWidth2;
int _peflag;
int _plid;
int _pvid;
int _pSpell;
char _pSplType;
char _pSplFrom;
int _pTSpell;
char _pTSplType;
int _pRSpell;
// enum spell_type
char _pRSplType;
int _pSBkSpell;
char _pSBkSplType;
char _pSplLvl[64];
uint64_t _pMemSpells;
uint64_t _pAblSpells;
uint64_t _pScrlSpells;
UCHAR _pSpellFlags;
int _pSplHotKey[4];
char _pSplTHotKey[4];
int _pwtype;
BOOLEAN _pBlockFlag;
BOOLEAN _pInvincible;
char _pLightRad;
BOOLEAN _pLvlChanging;
char _pName[PLR_NAME_LEN];
// plr_class enum value.
// TODO: this could very well be `enum plr_class _pClass`
// since there are 3 bytes of alingment after this field.
// it could just be that the compiler optimized away all accesses to
// the higher bytes by using byte instructions, since all possible values
// of plr_class fit into one byte.
char _pClass;
int _pStrength;
int _pBaseStr;
int _pMagic;
int _pBaseMag;
int _pDexterity;
int _pBaseDex;
int _pVitality;
int _pBaseVit;
int _pStatPts;
int _pDamageMod;
int _pBaseToBlk;
int _pHPBase;
int _pMaxHPBase;
int _pHitPoints;
int _pMaxHP;
int _pHPPer;
int _pManaBase;
int _pMaxManaBase;
int _pMana;
int _pMaxMana;
int _pManaPer;
char _pLevel;
char _pMaxLvl;
int _pExperience;
int _pMaxExp;
int _pNextExper;
char _pArmorClass;
char _pMagResist;
char _pFireResist;
char _pLghtResist;
int _pGold;
BOOL _pInfraFlag;
int _pVar1;
int _pVar2;
int _pVar3;
int _pVar4;
int _pVar5;
int _pVar6;
int _pVar7;
int _pVar8;
BOOLEAN _pLvlVisited[NUMLEVELS];
BOOLEAN _pSLvlVisited[NUMLEVELS]; // only 10 used
int _pGFXLoad;
unsigned char *_pNAnim[8];
int _pNFrames;
int _pNWidth;
unsigned char *_pWAnim[8];
int _pWFrames;
int _pWWidth;
unsigned char *_pAAnim[8];
int _pAFrames;
int _pAWidth;
int _pAFNum;
unsigned char *_pLAnim[8];
unsigned char *_pFAnim[8];
unsigned char *_pTAnim[8];
int _pSFrames;
int _pSWidth;
int _pSFNum;
unsigned char *_pHAnim[8];
int _pHFrames;
int _pHWidth;
unsigned char *_pDAnim[8];
int _pDFrames;
int _pDWidth;
unsigned char *_pBAnim[8];
int _pBFrames;
int _pBWidth;
ItemStruct InvBody[NUM_INVLOC];
ItemStruct InvList[NUM_INV_GRID_ELEM];
int _pNumInv;
char InvGrid[NUM_INV_GRID_ELEM];
ItemStruct SpdList[MAXBELTITEMS];
ItemStruct HoldItem;
int _pIMinDam;
int _pIMaxDam;
int _pIAC;
int _pIBonusDam;
int _pIBonusToHit;
int _pIBonusAC;
int _pIBonusDamMod;
uint64_t _pISpells;
int _pIFlags;
int _pIGetHit;
char _pISplLvlAdd;
char _pISplCost;
int _pISplDur;
int _pIEnAc;
int _pIFMinDam;
int _pIFMaxDam;
int _pILMinDam;
int _pILMaxDam;
int _pOilType;
unsigned char pTownWarps;
unsigned char pDungMsgs;
unsigned char pLvlLoad;
unsigned char pBattleNet;
BOOLEAN pManaShield;
char bReserved[3];
short wReserved[8];
DWORD pDiabloKillLevel;
int dwReserved[7];
unsigned char *_pNData;
unsigned char *_pWData;
unsigned char *_pAData;
unsigned char *_pLData;
unsigned char *_pFData;
unsigned char *_pTData;
unsigned char *_pHData;
unsigned char *_pDData;
unsigned char *_pBData;
void *pReserved;
} PlayerStruct;
//////////////////////////////////////////////////
// textdat
//////////////////////////////////////////////////
typedef struct TextDataStruct {
char *txtstr;
int scrlltxt;
int txtspd;
int sfxnr;
} TextDataStruct;
//////////////////////////////////////////////////
// missiles
//////////////////////////////////////////////////
// TPDEF PTR FCN VOID MIADDPRC
// TPDEF PTR FCN VOID MIPROC
typedef struct MissileData {
unsigned char mName;
void (*mAddProc)(int, int, int, int, int, int, char, int, int);
void (*mProc)(int);
BOOL mDraw;
unsigned char mType;
unsigned char mResist;
unsigned char mFileNum;
int mlSFX;
int miSFX;
} MissileData;
typedef struct MisFileData {
unsigned char mAnimName;
unsigned char mAnimFAmt;
char *mName;
int mFlags;
unsigned char *mAnimData[16];
unsigned char mAnimDelay[16];
unsigned char mAnimLen[16];
int mAnimWidth[16];
int mAnimWidth2[16];
} MisFileData;
typedef struct ChainStruct {
int idx;
int _mitype;
int _mirange;
} ChainStruct;
typedef struct MissileStruct {
int _mitype;
int _mix;
int _miy;
int _mixoff;
int _miyoff;
int _mixvel;
int _miyvel;
int _misx;
int _misy;
int _mitxoff;
int _mityoff;
int _mimfnum;
int _mispllvl;
BOOL _miDelFlag;
BYTE _miAnimType;
int _miAnimFlags;
unsigned char *_miAnimData;
int _miAnimDelay;
int _miAnimLen;
int _miAnimWidth;
int _miAnimWidth2;
int _miAnimCnt;
int _miAnimAdd;
int _miAnimFrame;
BOOL _miDrawFlag;
BOOL _miLightFlag;
BOOL _miPreFlag;
int _miUniqTrans;
int _mirange;
int _misource;
int _micaster;
int _midam;
BOOL _miHitFlag;
int _midist;
int _mlid;
int _mirnd;
int _miVar1;
int _miVar2;
int _miVar3;
int _miVar4;
int _miVar5;
int _miVar6;
int _miVar7;
int _miVar8;
} MissileStruct;
//////////////////////////////////////////////////
// effects/sound
//////////////////////////////////////////////////
typedef struct TSnd {
char *sound_path;
SoundSample *DSB;
int start_tc;
} TSnd;
typedef struct TSFX {
unsigned char bFlags;
char *pszName;
TSnd *pSnd;
} TSFX;
//////////////////////////////////////////////////
// monster
//////////////////////////////////////////////////
typedef struct AnimStruct {
BYTE *CMem;
BYTE *Data[8];
int Frames;
int Rate;
} AnimStruct;
typedef struct MonsterData {
int width;
int mImage;
char *GraphicType;
BOOL has_special;
char *sndfile;
BOOL snd_special;
BOOL has_trans;
char *TransFile;
int Frames[6];
int Rate[6];
char *mName;
char mMinDLvl;
char mMaxDLvl;
char mLevel;
int mMinHP;
int mMaxHP;
char mAi;
int mFlags;
unsigned char mInt;
unsigned char mHit; // BUGFIX: Some monsters overflow this value on high difficulty
unsigned char mAFNum;
unsigned char mMinDamage;
unsigned char mMaxDamage;
unsigned char mHit2; // BUGFIX: Some monsters overflow this value on high difficulty
unsigned char mAFNum2;
unsigned char mMinDamage2;
unsigned char mMaxDamage2;
unsigned char mArmorClass;
char mMonstClass;
unsigned short mMagicRes;
unsigned short mMagicRes2;
unsigned short mTreasure;
char mSelFlag;
unsigned short mExp;
} MonsterData;
typedef struct CMonster {
unsigned char mtype;
// TODO: Add enum for place flags
unsigned char mPlaceFlags;
AnimStruct Anims[6];
TSnd *Snds[4][2];
int width;
int width2;
unsigned char mMinHP;
unsigned char mMaxHP;
BOOL has_special;
unsigned char mAFNum;
char mdeadval;
MonsterData *MData;
// A TRN file contains a sequence of colour transitions, represented
// as indexes into a palette. (a 256 byte array of palette indices)
BYTE *trans_file;
} CMonster;
typedef struct MonsterStruct { // note: missing field _mAFNum
int _mMTidx;
int _mmode; /* MON_MODE */
unsigned char _mgoal;
int _mgoalvar1;
int _mgoalvar2;
int _mgoalvar3;
int field_18;
unsigned char _pathcount;
int _mx;
int _my;
int _mfutx;
int _mfuty;
int _moldx;
int _moldy;
int _mxoff;
int _myoff;
int _mxvel;
int _myvel;
int _mdir;
int _menemy;
unsigned char _menemyx;
unsigned char _menemyy;
short falign_52; // probably _mAFNum (unused)
unsigned char *_mAnimData;
int _mAnimDelay;
int _mAnimCnt;
int _mAnimLen;
int _mAnimFrame;
BOOL _meflag;
BOOL _mDelFlag;
int _mVar1;
int _mVar2;
int _mVar3;
int _mVar4;
int _mVar5;
int _mVar6;
int _mVar7;
int _mVar8;
int _mmaxhp;
int _mhitpoints;
unsigned char _mAi;
unsigned char _mint;
short falign_9A;
int _mFlags;
BYTE _msquelch;
int falign_A4;
int _lastx;
int _lasty;
int _mRndSeed;
int _mAISeed;
int falign_B8;
unsigned char _uniqtype;
unsigned char _uniqtrans;
char _udeadval;
char mWhoHit;
char mLevel;
unsigned short mExp;
unsigned char mHit;
unsigned char mMinDamage;
unsigned char mMaxDamage;
unsigned char mHit2;
unsigned char mMinDamage2;
unsigned char mMaxDamage2;
unsigned char mArmorClass;
char falign_CB;
unsigned short mMagicRes;
int mtalkmsg;
unsigned char leader;
unsigned char leaderflag;
unsigned char packsize;
unsigned char mlid;
char *mName;
CMonster *MType;
MonsterData *MData;
} MonsterStruct;
typedef struct UniqMonstStruct {
char mtype;
char *mName;
char *mTrnName;
unsigned char mlevel;
unsigned short mmaxhp;
unsigned char mAi;
unsigned char mint;
unsigned char mMinDamage;
unsigned char mMaxDamage;
unsigned short mMagicRes;
unsigned short mUnqAttr;
unsigned char mUnqVar1;
unsigned char mUnqVar2;
int mtalkmsg;
} UniqMonstStruct;
//////////////////////////////////////////////////
// objects
//////////////////////////////////////////////////
typedef struct ObjDataStruct {
char oload;
char ofindex;
char ominlvl;
char omaxlvl;
char olvltype;
char otheme;
char oquest;
int oAnimFlag;
int oAnimDelay;
int oAnimLen;
int oAnimWidth;
BOOL oSolidFlag;
BOOL oMissFlag;
BOOL oLightFlag;
char oBreak;
char oSelFlag;
BOOL oTrapFlag;
} ObjDataStruct;
typedef struct ObjectStruct {
int _otype;
int _ox;
int _oy;
int _oLight;
int _oAnimFlag;
unsigned char *_oAnimData;
int _oAnimDelay;
int _oAnimCnt;
int _oAnimLen;
int _oAnimFrame;
int _oAnimWidth;
int _oAnimWidth2;
BOOL _oDelFlag;
char _oBreak; // check
BOOL _oSolidFlag;
BOOL _oMissFlag;
char _oSelFlag; // check
BOOL _oPreFlag;
BOOL _oTrapFlag;
BOOL _oDoorFlag;
int _olid;
int _oRndSeed;
int _oVar1;
int _oVar2;
int _oVar3;
int _oVar4;
int _oVar5;
int _oVar6;
int _oVar7;
int _oVar8;
} ObjectStruct;
//////////////////////////////////////////////////
// portal
//////////////////////////////////////////////////
typedef struct PortalStruct {
BOOL open;
int x;
int y;
int level;
int ltype;
BOOL setlvl;
} PortalStruct;
//////////////////////////////////////////////////
// msg
//////////////////////////////////////////////////
#pragma pack(push, 1)
typedef struct TCmd {
BYTE bCmd;
} TCmd;
typedef struct TCmdLoc {
BYTE bCmd;
BYTE x;
BYTE y;
} TCmdLoc;
typedef struct TCmdLocParam1 {
BYTE bCmd;
BYTE x;
BYTE y;
WORD wParam1;
} TCmdLocParam1;
typedef struct TCmdLocParam2 {
BYTE bCmd;
BYTE x;
BYTE y;
WORD wParam1;
WORD wParam2;
} TCmdLocParam2;
typedef struct TCmdLocParam3 {
BYTE bCmd;
BYTE x;
BYTE y;
WORD wParam1;
WORD wParam2;
WORD wParam3;
} TCmdLocParam3;
typedef struct TCmdParam1 {
BYTE bCmd;
WORD wParam1;
} TCmdParam1;
typedef struct TCmdParam2 {
BYTE bCmd;
WORD wParam1;
WORD wParam2;
} TCmdParam2;
typedef struct TCmdParam3 {
BYTE bCmd;
WORD wParam1;
WORD wParam2;
WORD wParam3;
} TCmdParam3;
typedef struct TCmdGolem {
BYTE bCmd;
BYTE _mx;
BYTE _my;
BYTE _mdir;
char _menemy;
int _mhitpoints;
BYTE _currlevel;
} TCmdGolem;
typedef struct TCmdQuest {
BYTE bCmd;
BYTE q;
BYTE qstate;
BYTE qlog;
BYTE qvar1;
} TCmdQuest;
typedef struct TCmdGItem {
BYTE bCmd;
BYTE bMaster;
BYTE bPnum;
BYTE bCursitem;
BYTE bLevel;
BYTE x;
BYTE y;
WORD wIndx;
WORD wCI;
int dwSeed;
BYTE bId;
BYTE bDur;
BYTE bMDur;
BYTE bCh;
BYTE bMCh;
WORD wValue;
DWORD dwBuff;
int dwTime;
} TCmdGItem;
typedef struct TCmdPItem {
BYTE bCmd;
BYTE x;
BYTE y;
WORD wIndx;
WORD wCI;
int dwSeed;
BYTE bId;
BYTE bDur;
BYTE bMDur;
BYTE bCh;
BYTE bMCh;
WORD wValue;
DWORD dwBuff;
} TCmdPItem;
typedef struct TCmdChItem {
BYTE bCmd;
BYTE bLoc;
WORD wIndx;
WORD wCI;
int dwSeed;
BOOLEAN bId;
} TCmdChItem;
typedef struct TCmdDelItem {
BYTE bCmd;
BYTE bLoc;
} TCmdDelItem;
typedef struct TCmdDamage {
BYTE bCmd;
BYTE bPlr;
DWORD dwDam;
} TCmdDamage;
typedef struct TCmdPlrInfoHdr {
BYTE bCmd;
WORD wOffset;
WORD wBytes;
} TCmdPlrInfoHdr;
typedef struct TCmdString {
BYTE bCmd;
char str[MAX_SEND_STR_LEN];
} TCmdString;
typedef struct TFakeCmdPlr {
BYTE bCmd;
BYTE bPlr;
} TFakeCmdPlr;
typedef struct TFakeDropPlr {
BYTE bCmd;
BYTE bPlr;
DWORD dwReason;
} TFakeDropPlr;
typedef struct TSyncHeader {
BYTE bCmd;
BYTE bLevel;
WORD wLen;
BYTE bObjId;
BYTE bObjCmd;
BYTE bItemI;
BYTE bItemX;
BYTE bItemY;
WORD wItemIndx;
WORD wItemCI;
DWORD dwItemSeed;
BYTE bItemId;
BYTE bItemDur;
BYTE bItemMDur;
BYTE bItemCh;
BYTE bItemMCh;
WORD wItemVal;
DWORD dwItemBuff;
BYTE bPInvLoc;
WORD wPInvIndx;
WORD wPInvCI;
DWORD dwPInvSeed;
BYTE bPInvId;
} TSyncHeader;
typedef struct TSyncMonster {
BYTE _mndx;
BYTE _mx;
BYTE _my;
BYTE _menemy;
BYTE _mdelta;
} TSyncMonster;
typedef struct TPktHdr {
BYTE px;
BYTE py;
BYTE targx;
BYTE targy;
int php;
int pmhp;
BYTE bstr;
BYTE bmag;
BYTE bdex;
WORD wCheck;
WORD wLen;
} TPktHdr;
typedef struct TPkt {
TPktHdr hdr;
BYTE body[493];
} TPkt;
typedef struct DMonsterStr {
BYTE _mx;
BYTE _my;
BYTE _mdir;
BYTE _menemy;
BYTE _mactive;
int _mhitpoints;
} DMonsterStr;
typedef struct DObjectStr {
BYTE bCmd;
} DObjectStr;
typedef struct DLevel {
TCmdPItem item[MAXITEMS];
DObjectStr object[MAXOBJECTS];
DMonsterStr monster[MAXMONSTERS];
} DLevel;
typedef struct LocalLevel {
BYTE automapsv[DMAXX][DMAXY];
} LocalLevel;
typedef struct DPortal {
BYTE x;
BYTE y;
BYTE level;
BYTE ltype;
BYTE setlvl;
} DPortal;
typedef struct MultiQuests {
BYTE qstate;
BYTE qlog;
BYTE qvar1;
} MultiQuests;
typedef struct DJunk {
DPortal portal[MAXPORTAL];
MultiQuests quests[MAXMULTIQUESTS];
} DJunk;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct TMegaPkt {
struct TMegaPkt *pNext;
DWORD dwSpaceLeft;
BYTE data[32000];
} TMegaPkt;
#pragma pack(pop)
typedef struct TBuffer {
DWORD dwNextWriteOffset;
BYTE bData[4096];
} TBuffer;
//////////////////////////////////////////////////
// quests
//////////////////////////////////////////////////
typedef struct QuestStruct {
unsigned char _qlevel;
unsigned char _qtype;
unsigned char _qactive;
unsigned char _qlvltype;
int _qtx;
int _qty;
unsigned char _qslvl;
unsigned char _qidx;
unsigned char _qmsg;
unsigned char _qvar1;
unsigned char _qvar2;
int _qlog;
} QuestStruct;
typedef struct QuestData {
unsigned char _qdlvl;
char _qdmultlvl;
unsigned char _qlvlt;
unsigned char _qdtype;
unsigned char _qdrnd;
unsigned char _qslvl;
int _qflags; /* unsigned char */
int _qdmsg;
char *_qlstr;
} QuestData;
//////////////////////////////////////////////////
// gamemenu/gmenu
//////////////////////////////////////////////////