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deploy-commands.js
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const { REST, Routes } = require('discord.js')
require('dotenv').config() // Load environment variables from a .env file
const fs = require('node:fs')
const path = require('node:path')
const commands = []
// Grab all the command files from the commands directory you created earlier
const foldersPath = path.join(__dirname, 'commands')
const commandFolders = fs.readdirSync(foldersPath)
for (const folder of commandFolders) {
// Grab all the command files from the commands directory you created earlier
const commandsPath = path.join(foldersPath, folder)
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'))
console.log(commandFiles)
// Grab the SlashCommandBuilder#toJSON() output of each command's data for deployment
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file)
// console.log(filePath)
const command = require(filePath)
if ('data' in command && 'execute' in command) {
commands.push(command.data.toJSON())
} else {
console.log(`[WARNING] The command at ${filePath} is missing a required "data" or "execute" property.`)
}
}
}
// Construct and prepare an instance of the REST module
const rest = new REST().setToken(process.env.BOT_TOKEN);
// and deploy your commands!
(async () => {
try {
console.log(`Started refreshing ${commands.length} application (/) commands.`)
// The put method is used to fully refresh all commands in the guild with the current set
const data = await rest.put(
Routes.applicationGuildCommands(process.env.CLIENT_ID, process.env.GUILD_ID),
{ body: commands }
)
console.log(`Successfully reloaded ${data.length} application (/) commands.`)
} catch (error) {
// And of course, make sure you catch and log any errors!
console.error(error)
}
})()