-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathclasskodi_1_1addon_1_1_c_instance_game.html
266 lines (263 loc) · 37.8 KB
/
classkodi_1_1addon_1_1_c_instance_game.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.9.1"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>Kodi Development: CInstanceGame</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="navtree.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="resize.js"></script>
<script type="text/javascript" src="navtreedata.js"></script>
<script type="text/javascript" src="navtree.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */
$(document).ready(function() { init_search(); });
/* @license-end */
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr style="height: 56px;">
<td id="projectlogo"><img alt="Logo" src="kodi-dev.png"/></td>
<td id="projectalign" style="padding-left: 0.5em;">
<div id="projectname">Kodi Development
 <span id="projectnumber">20.0</span>
</div>
<div id="projectbrief">for Binary and Script based Add-Ons</div>
</td>
<td> <div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.svg"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.svg" alt=""/></a>
</span>
</div>
</td>
</tr>
</tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.9.1 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */
var searchBox = new SearchBox("searchBox", "search",false,'Search','.html');
/* @license-end */
</script>
</div><!-- top -->
<div id="side-nav" class="ui-resizable side-nav-resizable">
<div id="nav-tree">
<div id="nav-tree-contents">
<div id="nav-sync" class="sync"></div>
</div>
</div>
<div id="splitbar" style="-moz-user-select:none;"
class="ui-resizable-handle">
</div>
</div>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */
$(document).ready(function(){initNavTree('classkodi_1_1addon_1_1_c_instance_game.html',''); initResizable(); });
/* @license-end */
</script>
<div id="doc-content">
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="header">
<div class="summary">
<a href="#nested-classes">Classes</a> |
<a href="#pub-methods">Public Member Functions</a> |
<a href="classkodi_1_1addon_1_1_c_instance_game-members.html">List of all members</a> </div>
<div class="headertitle">
<div class="title">CInstanceGame</div> </div>
</div><!--header-->
<div class="contents">
<p>Inherits <a class="el" href="classkodi_1_1addon_1_1_i_addon_instance.html">IAddonInstance</a>.</p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="classkodi_1_1addon_1_1_c_instance_game_1_1_c_stream.html">CStream</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:gad9ed70e54b8d8fd85f2f3c6aafbd19b6"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="group__cpp__kodi__addon__game___defs.html#gad0fb9f502cf7b3a84f8edb0dc6cbd6ef">GAME_ERROR</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___cheat_operations.html#gad9ed70e54b8d8fd85f2f3c6aafbd19b6">CheatReset</a> ()</td></tr>
<tr class="memdesc:gad9ed70e54b8d8fd85f2f3c6aafbd19b6"><td class="mdescLeft"> </td><td class="mdescRight">Reset the cheat system. <a href="group__cpp__kodi__addon__game___cheat_operations.html#gad9ed70e54b8d8fd85f2f3c6aafbd19b6">More...</a><br /></td></tr>
<tr class="separator:gad9ed70e54b8d8fd85f2f3c6aafbd19b6"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga1ce87a740156e6b074e3044f32f077a1"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___base.html#ga1ce87a740156e6b074e3044f32f077a1">CInstanceGame</a> ()</td></tr>
<tr class="memdesc:ga1ce87a740156e6b074e3044f32f077a1"><td class="mdescLeft"> </td><td class="mdescRight">Game class constructor. <a href="group__cpp__kodi__addon__game___base.html#ga1ce87a740156e6b074e3044f32f077a1">More...</a><br /></td></tr>
<tr class="separator:ga1ce87a740156e6b074e3044f32f077a1"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:gaae0ae25b20382135f1625dc0f41ecd03"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___operation.html#gaae0ae25b20382135f1625dc0f41ecd03">CloseGame</a> (void)</td></tr>
<tr class="memdesc:gaae0ae25b20382135f1625dc0f41ecd03"><td class="mdescLeft"> </td><td class="mdescRight"><b>Callback to Kodi Function</b><br />
Requests the frontend to stop the current game <a href="group__cpp__kodi__addon__game___operation.html#gaae0ae25b20382135f1625dc0f41ecd03">More...</a><br /></td></tr>
<tr class="separator:gaae0ae25b20382135f1625dc0f41ecd03"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga675fa26051ad4233a00fdeb2da858c2e"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___input_operations.html#ga675fa26051ad4233a00fdeb2da858c2e">ConnectController</a> (bool connect, const std::string &port_address, const std::string &controller_id)</td></tr>
<tr class="memdesc:ga675fa26051ad4233a00fdeb2da858c2e"><td class="mdescLeft"> </td><td class="mdescRight">Connect/disconnect a controller to a port on the virtual game console. <a href="group__cpp__kodi__addon__game___input_operations.html#ga675fa26051ad4233a00fdeb2da858c2e">More...</a><br /></td></tr>
<tr class="separator:ga675fa26051ad4233a00fdeb2da858c2e"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga7b93aa80da19bedc83c5711f86ed087a"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="group__cpp__kodi__addon__game___defs.html#gad0fb9f502cf7b3a84f8edb0dc6cbd6ef">GAME_ERROR</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___serialization_operations.html#ga7b93aa80da19bedc83c5711f86ed087a">Deserialize</a> (const uint8_t *data, size_t size)</td></tr>
<tr class="memdesc:ga7b93aa80da19bedc83c5711f86ed087a"><td class="mdescLeft"> </td><td class="mdescRight">Deserialize the game from the given state. <a href="group__cpp__kodi__addon__game___serialization_operations.html#ga7b93aa80da19bedc83c5711f86ed087a">More...</a><br /></td></tr>
<tr class="separator:ga7b93aa80da19bedc83c5711f86ed087a"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:gaed90f70a89b1427926102ebc77aa8c0e"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___input_operations.html#gaed90f70a89b1427926102ebc77aa8c0e">EnableKeyboard</a> (bool enable, const std::string &controller_id)</td></tr>
<tr class="memdesc:gaed90f70a89b1427926102ebc77aa8c0e"><td class="mdescLeft"> </td><td class="mdescRight">Enable/disable keyboard input using the specified controller. <a href="group__cpp__kodi__addon__game___input_operations.html#gaed90f70a89b1427926102ebc77aa8c0e">More...</a><br /></td></tr>
<tr class="separator:gaed90f70a89b1427926102ebc77aa8c0e"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:gab7fd5996d938c40317abcc9b2b038349"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___input_operations.html#gab7fd5996d938c40317abcc9b2b038349">EnableMouse</a> (bool enable, const std::string &controller_id)</td></tr>
<tr class="memdesc:gab7fd5996d938c40317abcc9b2b038349"><td class="mdescLeft"> </td><td class="mdescRight">Enable/disable mouse input using the specified controller. <a href="group__cpp__kodi__addon__game___input_operations.html#gab7fd5996d938c40317abcc9b2b038349">More...</a><br /></td></tr>
<tr class="separator:gab7fd5996d938c40317abcc9b2b038349"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:gac94d3caff821fb8e4441a758302f3f87"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___base.html#gac94d3caff821fb8e4441a758302f3f87">Extensions</a> (std::vector< std::string > &extensions)</td></tr>
<tr class="memdesc:gac94d3caff821fb8e4441a758302f3f87"><td class="mdescLeft"> </td><td class="mdescRight"><b>Callback to Kodi Function</b><br />
The extensions in the <extensions> property from addon.xml. <a href="group__cpp__kodi__addon__game___base.html#gac94d3caff821fb8e4441a758302f3f87">More...</a><br /></td></tr>
<tr class="separator:gac94d3caff821fb8e4441a758302f3f87"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga21ff044859563b6907f00c68dea113b6"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___input_operations.html#ga21ff044859563b6907f00c68dea113b6">FreeTopology</a> (<a class="el" href="group__cpp__kodi__addon__game___defs___input_types.html#structgame__input__topology">game_input_topology</a> *topology)</td></tr>
<tr class="memdesc:ga21ff044859563b6907f00c68dea113b6"><td class="mdescLeft"> </td><td class="mdescRight">Free the topology's resources. <a href="group__cpp__kodi__addon__game___input_operations.html#ga21ff044859563b6907f00c68dea113b6">More...</a><br /></td></tr>
<tr class="separator:ga21ff044859563b6907f00c68dea113b6"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga1f8da488d17cd096375c2b648275732d"><td class="memItemLeft" align="right" valign="top">std::string </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___base.html#ga1f8da488d17cd096375c2b648275732d">GameClientDllPath</a> () const</td></tr>
<tr class="memdesc:ga1f8da488d17cd096375c2b648275732d"><td class="mdescLeft"> </td><td class="mdescRight"><b>Callback to Kodi Function</b><br />
The path of the game client being loaded. <a href="group__cpp__kodi__addon__game___base.html#ga1f8da488d17cd096375c2b648275732d">More...</a><br /></td></tr>
<tr class="separator:ga1f8da488d17cd096375c2b648275732d"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga254a2c23c58b85b64f25fb6e44389555"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="group__cpp__kodi__addon__game___defs.html#gad0fb9f502cf7b3a84f8edb0dc6cbd6ef">GAME_ERROR</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___operation.html#ga254a2c23c58b85b64f25fb6e44389555">GetGameTiming</a> (<a class="el" href="group__cpp__kodi__addon__game___defs___environment_types.html#structgame__system__timing">game_system_timing</a> &timing_info)</td></tr>
<tr class="memdesc:ga254a2c23c58b85b64f25fb6e44389555"><td class="mdescLeft"> </td><td class="mdescRight">Get timing information about the loaded game. <a href="group__cpp__kodi__addon__game___operation.html#ga254a2c23c58b85b64f25fb6e44389555">More...</a><br /></td></tr>
<tr class="separator:ga254a2c23c58b85b64f25fb6e44389555"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:gaded225dac331a0351f1fc1f3d5ed43eb"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="group__cpp__kodi__addon__game___defs.html#gad0fb9f502cf7b3a84f8edb0dc6cbd6ef">GAME_ERROR</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___cheat_operations.html#gaded225dac331a0351f1fc1f3d5ed43eb">GetMemory</a> (<a class="el" href="group__cpp__kodi__addon__game___defs___game_types.html#gaf52d501cc2ba9de915c80313887b2a87">GAME_MEMORY</a> type, uint8_t *&data, size_t &size)</td></tr>
<tr class="memdesc:gaded225dac331a0351f1fc1f3d5ed43eb"><td class="mdescLeft"> </td><td class="mdescRight">Get a region of memory. <a href="group__cpp__kodi__addon__game___cheat_operations.html#gaded225dac331a0351f1fc1f3d5ed43eb">More...</a><br /></td></tr>
<tr class="separator:gaded225dac331a0351f1fc1f3d5ed43eb"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:gafcb76519f7333ac37e190ad109cecd60"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="group__cpp__kodi__addon__game___defs___game_types.html#gac33f5cc9e9651c9cb1693afb1b884e60">GAME_REGION</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___operation.html#gafcb76519f7333ac37e190ad109cecd60">GetRegion</a> ()</td></tr>
<tr class="memdesc:gafcb76519f7333ac37e190ad109cecd60"><td class="mdescLeft"> </td><td class="mdescRight">Get region of the loaded game. <a href="group__cpp__kodi__addon__game___operation.html#gafcb76519f7333ac37e190ad109cecd60">More...</a><br /></td></tr>
<tr class="separator:gafcb76519f7333ac37e190ad109cecd60"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga516f68885c3c89262d67eb12fb442e06"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="group__cpp__kodi__addon__game___defs___input_types.html#structgame__input__topology">game_input_topology</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___input_operations.html#ga516f68885c3c89262d67eb12fb442e06">GetTopology</a> ()</td></tr>
<tr class="memdesc:ga516f68885c3c89262d67eb12fb442e06"><td class="mdescLeft"> </td><td class="mdescRight">Get the input topology that specifies which controllers can be connected. <a href="group__cpp__kodi__addon__game___input_operations.html#ga516f68885c3c89262d67eb12fb442e06">More...</a><br /></td></tr>
<tr class="separator:ga516f68885c3c89262d67eb12fb442e06"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga0caf17539e0b322620d9a2762f20e63d"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___input_operations.html#ga0caf17539e0b322620d9a2762f20e63d">HasFeature</a> (const std::string &controller_id, const std::string &feature_name)</td></tr>
<tr class="memdesc:ga0caf17539e0b322620d9a2762f20e63d"><td class="mdescLeft"> </td><td class="mdescRight">Check if input is accepted for a feature on the controller. <a href="group__cpp__kodi__addon__game___input_operations.html#ga0caf17539e0b322620d9a2762f20e63d">More...</a><br /></td></tr>
<tr class="separator:ga0caf17539e0b322620d9a2762f20e63d"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga2ae79c17e174f773ae0a228faa475400"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="group__cpp__kodi__addon__game___defs.html#gad0fb9f502cf7b3a84f8edb0dc6cbd6ef">GAME_ERROR</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___hardware_rendering.html#ga2ae79c17e174f773ae0a228faa475400">HwContextDestroy</a> ()</td></tr>
<tr class="memdesc:ga2ae79c17e174f773ae0a228faa475400"><td class="mdescLeft"> </td><td class="mdescRight">Called before the context is destroyed. <a href="group__cpp__kodi__addon__game___hardware_rendering.html#ga2ae79c17e174f773ae0a228faa475400">More...</a><br /></td></tr>
<tr class="separator:ga2ae79c17e174f773ae0a228faa475400"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga4e62b5e5f8c681379c267c21d8e68969"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="group__cpp__kodi__addon__game___defs.html#gad0fb9f502cf7b3a84f8edb0dc6cbd6ef">GAME_ERROR</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___hardware_rendering.html#ga4e62b5e5f8c681379c267c21d8e68969">HwContextReset</a> ()</td></tr>
<tr class="memdesc:ga4e62b5e5f8c681379c267c21d8e68969"><td class="mdescLeft"> </td><td class="mdescRight">Invalidates the current HW context and reinitializes GPU resources. <a href="group__cpp__kodi__addon__game___hardware_rendering.html#ga4e62b5e5f8c681379c267c21d8e68969">More...</a><br /></td></tr>
<tr class="separator:ga4e62b5e5f8c681379c267c21d8e68969"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:gae56ab5b89b821a5e84dc163fe424c8f7"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__cpp__kodi__addon__game___defs___hardware_framebuffer.html#ga7e99c45dc3001a78b3d5fcdb38515d53">game_proc_address_t</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___hardware_rendering.html#gae56ab5b89b821a5e84dc163fe424c8f7">HwGetProcAddress</a> (const char *sym)</td></tr>
<tr class="memdesc:gae56ab5b89b821a5e84dc163fe424c8f7"><td class="mdescLeft"> </td><td class="mdescRight"><b>Callback to Kodi Function</b><br />
Get a symbol from the hardware context <a href="group__cpp__kodi__addon__game___hardware_rendering.html#gae56ab5b89b821a5e84dc163fe424c8f7">More...</a><br /></td></tr>
<tr class="separator:gae56ab5b89b821a5e84dc163fe424c8f7"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga1774ae0976418c7389ef8a60c24b63b0"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___input_operations.html#ga1774ae0976418c7389ef8a60c24b63b0">InputEvent</a> (const <a class="el" href="group__cpp__kodi__addon__game___defs___input_types.html#structgame__input__event">game_input_event</a> &event)</td></tr>
<tr class="memdesc:ga1774ae0976418c7389ef8a60c24b63b0"><td class="mdescLeft"> </td><td class="mdescRight">Notify the add-on of an input event. <a href="group__cpp__kodi__addon__game___input_operations.html#ga1774ae0976418c7389ef8a60c24b63b0">More...</a><br /></td></tr>
<tr class="separator:ga1774ae0976418c7389ef8a60c24b63b0"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:gaf10afcef9698c5e378276016b42dac63"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___input_operations.html#gaf10afcef9698c5e378276016b42dac63">KodiInputEvent</a> (const <a class="el" href="group__cpp__kodi__addon__game___defs___input_types.html#structgame__input__event">game_input_event</a> &event)</td></tr>
<tr class="memdesc:gaf10afcef9698c5e378276016b42dac63"><td class="mdescLeft"> </td><td class="mdescRight"><b>Callback to Kodi Function</b><br />
Notify the port of an input event <a href="group__cpp__kodi__addon__game___input_operations.html#gaf10afcef9698c5e378276016b42dac63">More...</a><br /></td></tr>
<tr class="separator:gaf10afcef9698c5e378276016b42dac63"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:gae57f40435a8996393b3b151586ca8d19"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="group__cpp__kodi__addon__game___defs.html#gad0fb9f502cf7b3a84f8edb0dc6cbd6ef">GAME_ERROR</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___operation.html#gae57f40435a8996393b3b151586ca8d19">LoadGame</a> (const std::string &url)</td></tr>
<tr class="memdesc:gae57f40435a8996393b3b151586ca8d19"><td class="mdescLeft"> </td><td class="mdescRight">Load a game. <a href="group__cpp__kodi__addon__game___operation.html#gae57f40435a8996393b3b151586ca8d19">More...</a><br /></td></tr>
<tr class="separator:gae57f40435a8996393b3b151586ca8d19"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga024f7ff502652263acdc28d5086e0ca6"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="group__cpp__kodi__addon__game___defs.html#gad0fb9f502cf7b3a84f8edb0dc6cbd6ef">GAME_ERROR</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___operation.html#ga024f7ff502652263acdc28d5086e0ca6">LoadGameSpecial</a> (<a class="el" href="group__cpp__kodi__addon__game___defs___game_types.html#gae227c65af490275c3e3c9b885457ac38">SPECIAL_GAME_TYPE</a> type, const std::vector< std::string > &urls)</td></tr>
<tr class="memdesc:ga024f7ff502652263acdc28d5086e0ca6"><td class="mdescLeft"> </td><td class="mdescRight">Load a game that requires multiple files. <a href="group__cpp__kodi__addon__game___operation.html#ga024f7ff502652263acdc28d5086e0ca6">More...</a><br /></td></tr>
<tr class="separator:ga024f7ff502652263acdc28d5086e0ca6"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga88b7876256d63c652dd8743c255380f9"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="group__cpp__kodi__addon__game___defs.html#gad0fb9f502cf7b3a84f8edb0dc6cbd6ef">GAME_ERROR</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___operation.html#ga88b7876256d63c652dd8743c255380f9">LoadStandalone</a> ()</td></tr>
<tr class="memdesc:ga88b7876256d63c652dd8743c255380f9"><td class="mdescLeft"> </td><td class="mdescRight">Begin playing without a game file. <a href="group__cpp__kodi__addon__game___operation.html#ga88b7876256d63c652dd8743c255380f9">More...</a><br /></td></tr>
<tr class="separator:ga88b7876256d63c652dd8743c255380f9"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga8f7eb8c92fcbb605c1d21c31df6bc77c"><td class="memItemLeft" align="right" valign="top">std::string </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___base.html#ga8f7eb8c92fcbb605c1d21c31df6bc77c">ProfileDirectory</a> () const</td></tr>
<tr class="memdesc:ga8f7eb8c92fcbb605c1d21c31df6bc77c"><td class="mdescLeft"> </td><td class="mdescRight"><b>Callback to Kodi Function</b><br />
The writable directory of the frontend. <a href="group__cpp__kodi__addon__game___base.html#ga8f7eb8c92fcbb605c1d21c31df6bc77c">More...</a><br /></td></tr>
<tr class="separator:ga8f7eb8c92fcbb605c1d21c31df6bc77c"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga7ed3d7c7f56095df2431233e38f8937b"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___base.html#ga7ed3d7c7f56095df2431233e38f8937b">ProxyDllPaths</a> (std::vector< std::string > &paths)</td></tr>
<tr class="memdesc:ga7ed3d7c7f56095df2431233e38f8937b"><td class="mdescLeft"> </td><td class="mdescRight"><b>Callback to Kodi Function</b><br />
Paths to proxy DLLs used to load the game client. <a href="group__cpp__kodi__addon__game___base.html#ga7ed3d7c7f56095df2431233e38f8937b">More...</a><br /></td></tr>
<tr class="separator:ga7ed3d7c7f56095df2431233e38f8937b"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga4c29e16c942758334004e577cdc3cb03"><td class="memItemLeft" align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___operation.html#ga4c29e16c942758334004e577cdc3cb03">RequiresGameLoop</a> ()</td></tr>
<tr class="memdesc:ga4c29e16c942758334004e577cdc3cb03"><td class="mdescLeft"> </td><td class="mdescRight">Return true if the client requires the frontend to provide a game loop. <a href="group__cpp__kodi__addon__game___operation.html#ga4c29e16c942758334004e577cdc3cb03">More...</a><br /></td></tr>
<tr class="separator:ga4c29e16c942758334004e577cdc3cb03"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga8452850b86c09572d0e6a08a2d0b4eeb"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="group__cpp__kodi__addon__game___defs.html#gad0fb9f502cf7b3a84f8edb0dc6cbd6ef">GAME_ERROR</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___operation.html#ga8452850b86c09572d0e6a08a2d0b4eeb">Reset</a> ()</td></tr>
<tr class="memdesc:ga8452850b86c09572d0e6a08a2d0b4eeb"><td class="mdescLeft"> </td><td class="mdescRight">Reset the current game. <a href="group__cpp__kodi__addon__game___operation.html#ga8452850b86c09572d0e6a08a2d0b4eeb">More...</a><br /></td></tr>
<tr class="separator:ga8452850b86c09572d0e6a08a2d0b4eeb"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga841dbbbf475e93cfeb2c3a38f318680b"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___base.html#ga841dbbbf475e93cfeb2c3a38f318680b">ResourceDirectories</a> (std::vector< std::string > &dirs)</td></tr>
<tr class="memdesc:ga841dbbbf475e93cfeb2c3a38f318680b"><td class="mdescLeft"> </td><td class="mdescRight"><b>Callback to Kodi Function</b><br />
The "system" directories of the frontend. <a href="group__cpp__kodi__addon__game___base.html#ga841dbbbf475e93cfeb2c3a38f318680b">More...</a><br /></td></tr>
<tr class="separator:ga841dbbbf475e93cfeb2c3a38f318680b"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga3749c6dd93b1a869e80961f8a4377272"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="group__cpp__kodi__addon__game___defs.html#gad0fb9f502cf7b3a84f8edb0dc6cbd6ef">GAME_ERROR</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___operation.html#ga3749c6dd93b1a869e80961f8a4377272">RunFrame</a> ()</td></tr>
<tr class="memdesc:ga3749c6dd93b1a869e80961f8a4377272"><td class="mdescLeft"> </td><td class="mdescRight">Run a single frame for add-ons that use a game loop. <a href="group__cpp__kodi__addon__game___operation.html#ga3749c6dd93b1a869e80961f8a4377272">More...</a><br /></td></tr>
<tr class="separator:ga3749c6dd93b1a869e80961f8a4377272"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:gac1698fb22cc7e719995e4bc71418c2ae"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="group__cpp__kodi__addon__game___defs.html#gad0fb9f502cf7b3a84f8edb0dc6cbd6ef">GAME_ERROR</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___serialization_operations.html#gac1698fb22cc7e719995e4bc71418c2ae">Serialize</a> (uint8_t *data, size_t size)</td></tr>
<tr class="memdesc:gac1698fb22cc7e719995e4bc71418c2ae"><td class="mdescLeft"> </td><td class="mdescRight">Serialize the state of the game. <a href="group__cpp__kodi__addon__game___serialization_operations.html#gac1698fb22cc7e719995e4bc71418c2ae">More...</a><br /></td></tr>
<tr class="separator:gac1698fb22cc7e719995e4bc71418c2ae"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:gaf0254c7fbd753075e9c0bc12e3ecfb0b"><td class="memItemLeft" align="right" valign="top">virtual size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___serialization_operations.html#gaf0254c7fbd753075e9c0bc12e3ecfb0b">SerializeSize</a> ()</td></tr>
<tr class="memdesc:gaf0254c7fbd753075e9c0bc12e3ecfb0b"><td class="mdescLeft"> </td><td class="mdescRight">Get the number of bytes required to serialize the game. <a href="group__cpp__kodi__addon__game___serialization_operations.html#gaf0254c7fbd753075e9c0bc12e3ecfb0b">More...</a><br /></td></tr>
<tr class="separator:gaf0254c7fbd753075e9c0bc12e3ecfb0b"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:gaf8f9d20efdc34b53355d778c48afffc2"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="group__cpp__kodi__addon__game___defs.html#gad0fb9f502cf7b3a84f8edb0dc6cbd6ef">GAME_ERROR</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___cheat_operations.html#gaf8f9d20efdc34b53355d778c48afffc2">SetCheat</a> (unsigned int index, bool enabled, const std::string &code)</td></tr>
<tr class="memdesc:gaf8f9d20efdc34b53355d778c48afffc2"><td class="mdescLeft"> </td><td class="mdescRight">Set a cheat code. <a href="group__cpp__kodi__addon__game___cheat_operations.html#gaf8f9d20efdc34b53355d778c48afffc2">More...</a><br /></td></tr>
<tr class="separator:gaf8f9d20efdc34b53355d778c48afffc2"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:gab1a13626cde2924cc39976e4ddac3ba9"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___input_operations.html#gab1a13626cde2924cc39976e4ddac3ba9">SetControllerLayouts</a> (const std::vector< <a class="el" href="group__cpp__kodi__addon__game___defs___input_types___game_controller_layout.html#classkodi_1_1addon_1_1_game_controller_layout">kodi::addon::GameControllerLayout</a> > &controllers)</td></tr>
<tr class="memdesc:gab1a13626cde2924cc39976e4ddac3ba9"><td class="mdescLeft"> </td><td class="mdescRight">Set the layouts for known controllers. <a href="group__cpp__kodi__addon__game___input_operations.html#gab1a13626cde2924cc39976e4ddac3ba9">More...</a><br /></td></tr>
<tr class="separator:gab1a13626cde2924cc39976e4ddac3ba9"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga9c94053e1fa1e3a06fb860f9e4d556f8"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___base.html#ga9c94053e1fa1e3a06fb860f9e4d556f8">SupportsVFS</a> () const</td></tr>
<tr class="memdesc:ga9c94053e1fa1e3a06fb860f9e4d556f8"><td class="mdescLeft"> </td><td class="mdescRight"><b>Callback to Kodi Function</b><br />
The value of the <supports_vfs> property from addon.xml. <a href="group__cpp__kodi__addon__game___base.html#ga9c94053e1fa1e3a06fb860f9e4d556f8">More...</a><br /></td></tr>
<tr class="separator:ga9c94053e1fa1e3a06fb860f9e4d556f8"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga03d0df14967c92b5ae74ab7e322f74ba"><td class="memItemLeft" align="right" valign="top">virtual <a class="el" href="group__cpp__kodi__addon__game___defs.html#gad0fb9f502cf7b3a84f8edb0dc6cbd6ef">GAME_ERROR</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___operation.html#ga03d0df14967c92b5ae74ab7e322f74ba">UnloadGame</a> ()</td></tr>
<tr class="memdesc:ga03d0df14967c92b5ae74ab7e322f74ba"><td class="mdescLeft"> </td><td class="mdescRight">Unload the current game. <a href="group__cpp__kodi__addon__game___operation.html#ga03d0df14967c92b5ae74ab7e322f74ba">More...</a><br /></td></tr>
<tr class="separator:ga03d0df14967c92b5ae74ab7e322f74ba"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga9f0f810a8f98e4413dc1941c05d8b39e"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpp__kodi__addon__game___base.html#ga9f0f810a8f98e4413dc1941c05d8b39e">~CInstanceGame</a> () override=default</td></tr>
<tr class="memdesc:ga9f0f810a8f98e4413dc1941c05d8b39e"><td class="mdescLeft"> </td><td class="mdescRight">Destructor. <a href="group__cpp__kodi__addon__game___base.html#ga9f0f810a8f98e4413dc1941c05d8b39e">More...</a><br /></td></tr>
<tr class="separator:ga9f0f810a8f98e4413dc1941c05d8b39e"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="inherit_header pub_methods_classkodi_1_1addon_1_1_i_addon_instance"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classkodi_1_1addon_1_1_i_addon_instance')"><img src="closed.png" alt="-"/> Public Member Functions inherited from <a class="el" href="classkodi_1_1addon_1_1_i_addon_instance.html">IAddonInstance</a></td></tr>
<tr class="memitem:a74ea538a2191541a57115fa89790358c inherit pub_methods_classkodi_1_1addon_1_1_i_addon_instance"><td class="memItemLeft" align="right" valign="top"><a id="a74ea538a2191541a57115fa89790358c"></a>
virtual <a class="el" href="group__cpp__kodi__addon__addonbase___defs___a_d_d_o_n___s_t_a_t_u_s.html#ga335347495ed00620451a69cfe3494502">ADDON_STATUS</a> </td><td class="memItemRight" valign="bottom"><b>CreateInstance</b> (int instanceType, const std::string &instanceID, KODI_HANDLE instance, const std::string &version, KODI_HANDLE &addonInstance)</td></tr>
<tr class="separator:a74ea538a2191541a57115fa89790358c inherit pub_methods_classkodi_1_1addon_1_1_i_addon_instance"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a26c15f99af1021f6ad127fbbaef3948a inherit pub_methods_classkodi_1_1addon_1_1_i_addon_instance"><td class="memItemLeft" align="right" valign="top"><a id="a26c15f99af1021f6ad127fbbaef3948a"></a>
 </td><td class="memItemRight" valign="bottom"><b>IAddonInstance</b> (<a class="el" href="group__cpp__kodi__addon__addonbase___defs___a_d_d_o_n___t_y_p_e.html#gada0b4c3c9f9c168e5e1c27145ec72357">ADDON_TYPE</a> type, const std::string &version)</td></tr>
<tr class="separator:a26c15f99af1021f6ad127fbbaef3948a inherit pub_methods_classkodi_1_1addon_1_1_i_addon_instance"><td class="memSeparator" colspan="2"> </td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
Additional Inherited Members</h2></td></tr>
<tr class="inherit_header pub_attribs_classkodi_1_1addon_1_1_i_addon_instance"><td colspan="2" onclick="javascript:toggleInherit('pub_attribs_classkodi_1_1addon_1_1_i_addon_instance')"><img src="closed.png" alt="-"/> Public Attributes inherited from <a class="el" href="classkodi_1_1addon_1_1_i_addon_instance.html">IAddonInstance</a></td></tr>
<tr class="memitem:a4afdd8caeac322bdb1def6148948417b inherit pub_attribs_classkodi_1_1addon_1_1_i_addon_instance"><td class="memItemLeft" align="right" valign="top"><a id="a4afdd8caeac322bdb1def6148948417b"></a>
std::string </td><td class="memItemRight" valign="bottom"><b>m_id</b></td></tr>
<tr class="separator:a4afdd8caeac322bdb1def6148948417b inherit pub_attribs_classkodi_1_1addon_1_1_i_addon_instance"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a7c8b90dcaed7b5d958e8d34f449f7534 inherit pub_attribs_classkodi_1_1addon_1_1_i_addon_instance"><td class="memItemLeft" align="right" valign="top"><a id="a7c8b90dcaed7b5d958e8d34f449f7534"></a>
const std::string </td><td class="memItemRight" valign="bottom"><b>m_kodiVersion</b></td></tr>
<tr class="separator:a7c8b90dcaed7b5d958e8d34f449f7534 inherit pub_attribs_classkodi_1_1addon_1_1_i_addon_instance"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a483fc2ea6dfc103052efb912577593a4 inherit pub_attribs_classkodi_1_1addon_1_1_i_addon_instance"><td class="memItemLeft" align="right" valign="top"><a id="a483fc2ea6dfc103052efb912577593a4"></a>
const <a class="el" href="group__cpp__kodi__addon__addonbase___defs___a_d_d_o_n___t_y_p_e.html#gada0b4c3c9f9c168e5e1c27145ec72357">ADDON_TYPE</a> </td><td class="memItemRight" valign="bottom"><b>m_type</b></td></tr>
<tr class="separator:a483fc2ea6dfc103052efb912577593a4 inherit pub_attribs_classkodi_1_1addon_1_1_i_addon_instance"><td class="memSeparator" colspan="2"> </td></tr>
</table>
<hr/>The documentation for this class was generated from the following file:<ul>
<li>/home/alwin/Development/Kodi/kodi-N-sync-addon-doxygen/xbmc/addons/kodi-dev-kit/include/kodi/addon-instance/<a class="el" href="addon-instance_2_game_8h_source.html">Game.h</a></li>
</ul>
</div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
<ul>
<li class="navelem"><b>kodi</b></li><li class="navelem"><b>addon</b></li><li class="navelem"><a class="el" href="classkodi_1_1addon_1_1_c_instance_game.html">CInstanceGame</a></li>
<li class="footer">Generated by <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.1 </li>
</ul>
</div>
</body>
</html>