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Energy Conduits not transferring power when replaced #9
Comments
The upgrade replacement logic is handled by EnderIO itself. It's not done by the add-on. Were you able to reproduce this in a smaller example? |
I should have done this earlier, but this bug is also reproducible with just KubeJS EnderIO and its dependencies.
|
That's a good minimal reproduction setup, thank you. This is good to know. I already talked to Rover, and have some ideas, but I can't tell you an ETA. I don't have a lot of time at the moment. |
Minecraft Version
1.20.1
Mod Version
Modpack: Monifactory 0.10.4; KubeJS EnderIO 0.6.0
Describe the bug!
After replacing a base full of KJS energy conduits, there were difficulties getting energy to transfer.
First, a relog was necessary to get the AE2 system powered:
https://www.twitch.tv/videos/2314611340?t=5h12m31s
Second, many other conduit interfaces had to have "Insert" toggled:
https://www.twitch.tv/videos/2314611340?t=5h21m1s
Disclaimer: I'm not the person depicted in the VOD. I'm one of the modpack's developers instead.
I'm happy to answer any questions about the issue, though!
Crash Report
No response
Log
No response
Additions and Modifications
No
Additions and Modifications Description
No response
Did the issue happen in singleplayer or on a server?
Server
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