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SplitLayout.go
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SplitLayout.go
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package giu
import (
"image/color"
"github.com/AllenDang/cimgui-go/imgui"
)
// SplitDirection represents a direction (vertical/horizontal) of splitting layout.
type SplitDirection uint8
const (
// DirectionHorizontal is a horizontal line.
DirectionHorizontal SplitDirection = 1 << iota
// DirectionVertical is a vertical line.
DirectionVertical
)
var _ Disposable = &splitLayoutState{}
type splitLayoutState struct {
delta float32
}
// Dispose implements disposable interface.
func (s *splitLayoutState) Dispose() {
// noop
}
// SplitLayoutWidget creates two children with a line between them.
// This line can be moved by the user to adjust child sizes.
type SplitLayoutWidget struct {
id ID
direction SplitDirection
layout1 Widget
layout2 Widget
originItemSpacingX float32
originItemSpacingY float32
originFramePaddingX float32
originFramePaddingY float32
sashPos *float32
border bool
}
// SplitLayout creates split layout widget.
func SplitLayout(direction SplitDirection, sashPos *float32, layout1, layout2 Widget) *SplitLayoutWidget {
return &SplitLayoutWidget{
direction: direction,
sashPos: sashPos,
layout1: layout1,
layout2: layout2,
border: true,
id: GenAutoID("SplitLayout"),
}
}
// Border sets if children should have borders.
func (s *SplitLayoutWidget) Border(b bool) *SplitLayoutWidget {
s.border = b
return s
}
// ID allows to manually set splitter's id.
func (s *SplitLayoutWidget) ID(id ID) *SplitLayoutWidget {
s.id = id
return s
}
// Build implements widget interface.
func (s *SplitLayoutWidget) Build() {
splitLayoutState := s.getState()
s.originItemSpacingX, s.originItemSpacingY = GetItemInnerSpacing()
s.originFramePaddingX, s.originFramePaddingY = GetFramePadding()
var layout Layout
*s.sashPos += splitLayoutState.delta
if *s.sashPos < 1 {
*s.sashPos = 1
}
switch s.direction {
case DirectionHorizontal:
_, availableH := GetAvailableRegion()
if *s.sashPos >= availableH {
*s.sashPos = availableH
}
layout = Layout{
Column(
s.buildChild(Auto, *s.sashPos, s.layout1),
Splitter(DirectionHorizontal, &(splitLayoutState.delta)).Size(0, s.originItemSpacingY),
s.buildChild(Auto, Auto, s.layout2),
),
}
case DirectionVertical:
availableW, _ := GetAvailableRegion()
if *s.sashPos >= availableW {
*s.sashPos = availableW
}
layout = Layout{
Row(
s.buildChild(*s.sashPos, Auto, s.layout1),
Splitter(DirectionVertical, &(splitLayoutState.delta)).Size(s.originItemSpacingX, 0),
s.buildChild(Auto, Auto, s.layout2),
),
}
}
PushItemSpacing(0, 0)
layout.Build()
PopStyle()
}
func (s *SplitLayoutWidget) restoreItemSpacing(layout Widget) Layout {
return Layout{
Custom(func() {
PushItemSpacing(s.originItemSpacingX, s.originItemSpacingY)
PushFramePadding(s.originFramePaddingX, s.originFramePaddingY)
// Restore Child bg color
bgColor := imgui.StyleColorVec4(imgui.ColChildBg)
PushStyleColor(StyleColorChildBg, Vec4ToRGBA(*bgColor))
}),
layout,
Custom(func() {
PopStyleColor()
PopStyleV(2)
}),
}
}
// Build Child panel. If layout is a SplitLayout, set the frame padding to zero.
func (s *SplitLayoutWidget) buildChild(width, height float32, layout Widget) Widget {
return Layout{
Custom(func() {
_, isSplitLayoutWidget := layout.(*SplitLayoutWidget)
hasFramePadding := isSplitLayoutWidget || !s.border
hasBorder := !isSplitLayoutWidget && s.border
if hasFramePadding {
PushFramePadding(0, 0)
}
PushStyleColor(StyleColorChildBg, color.RGBA{R: 0, G: 0, B: 0, A: 0})
Child().
Border(hasBorder).
Size(width, height).
Layout(s.restoreItemSpacing(layout)).
Build()
PopStyleColor()
if hasFramePadding {
PopStyle()
}
}),
}
}
func (s *SplitLayoutWidget) getState() (state *splitLayoutState) {
if state = GetState[splitLayoutState](Context, s.id); state == nil {
state = &splitLayoutState{delta: 0.0}
SetState(Context, s.id, state)
}
return state
}