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Bullet.cs
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Bullet.cs
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using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
namespace Asteroids
{
class Bullet
{
private Vector2 position;
private Vector2 shootDirection;
private float speed = 120f;
private int radius = 15;
private bool collided = false;
private float rotation;
private bool offScreen = false;
public static List<Bullet> bullets = new List<Bullet>();
public Vector2 Position
{
get { return position; }
}
public float Speed
{
get { return speed; }
}
public int Radius
{
get { return radius; }
}
public bool Collided
{
get { return collided; }
set { collided = value; }
}
public float Rotation
{
get { return rotation; }
}
public bool OffScreen
{
get { return offScreen; }
set { offScreen = value; }
}
public Bullet(Vector2 newPos, float angle)
{
position = newPos;
rotation = angle;
shootDirection = new Vector2((float)Math.Cos(MathHelper.ToRadians(90) - rotation), -(float)Math.Sin(MathHelper.ToRadians(90) - rotation));
}
public void Update(GameTime gametime)
{
// Get delta time
float dt = (float)gametime.ElapsedGameTime.TotalSeconds;
// Change position based on angle
position += shootDirection * speed * dt;
}
}
}