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List of things I want to do: - [ ] Building - [ ] Use CMake - [ ] Organise the submodules - [ ] Build on Linux and Windows - [ ] Implement CI/CD - [ ] Formatting ...
Enhancement
  • AlexvZyl
  • Opened 
    on Jun 17, 2023
  • #452

We can swop out our direct OpenGL calls with bgfx calls which supports all of the backend types (OpenGL, Vulkan, Metal, etc). This will improve the Renderer performance and cross-platform compatibility. ...
  • AlexvZyl
  • 3
  • Opened 
    on Jul 3, 2022
  • #450

Implement exception macros (for ease of use) and exception types.
C++
  • AlexvZyl
  • Opened 
    on Jul 3, 2022
  • #449

It is very inefficient with its string usage.
Optimization
  • AlexvZyl
  • Opened 
    on Jul 2, 2022
  • #448

C++
  • AlexvZyl
  • Opened 
    on Jul 2, 2022
  • #447

I believe this is becoming more and more important. Some interesting references from Hazel: Components, Serialising.
C++
  • AlexvZyl
  • Opened 
    on Jul 2, 2022
  • #446

We need more functionality such as isKeyDown(), isKeyUp(), isMouseDown(), isMouseUp() etc. The way we currently keep track of certain key states is not ideal since we are limited in the combinations we ...
Application
Feature Request
  • AlexvZyl
  • Opened 
    on Jul 2, 2022
  • #444

https://github.com/assimp/assimp We can use this to easily load models. It supports a bunch of formats, including .dxf. @Cullen-Enerdyne
  • AlexvZyl
  • Opened 
    on Jun 29, 2022
  • #443

These are commands that execute the same thing on multiple targets at the same time (such as a batch translate).
Commands
Enhancement
Feature Request
  • Cullen-Enerdyne
  • 2
  • Opened 
    on Jun 26, 2022
  • #441

In light of #154 (and generally being a good idea) we should make scenes pan when the mouse is being dragged to the edge the window.
Feature Request
  • AlexvZyl
  • Opened 
    on Jun 26, 2022
  • #440
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