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level.dat Biome Rules Recurse Infinitely [Problem Area Identified, just needs fix] #192
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It looks like it might be an incompatibility with Luminous: Nether, though how an MCreator mod could do that is beyond me. Here's a stringified version of the level.dat I managed to get the server jar to generate: level.txt.gz (That was so nostalgic btw, having to modify the server jar to bypass the limit. Amazing to see how old-fashioned Minecraft mods were made, down to deleting META-INF to get rid of the checksums and signing.) |
Removing Luminous: Nether did not, in fact, fix it. However, I think I found the cause. Citadel/src/main/java/com/github/alexthe666/citadel/mixin/NoiseGeneratorSettingsMixin.java Lines 22 to 31 in 3881735
In No mod incompatibility, just a Citadel bug because the |
So is this what's causing the worldgen to be so incredibly slow after playing on the server awhile? Is there a fix for this aside from removing Citadel and all mods that require it? |
Id like to know as well. Ive been searching for a solution for the past 2 months. Frustrating |
Until the issue is resolved in the mod, the only way to fix it temporarily is to open up |
what exactly would the fix be here? storing mergedSurfaceRules somewhere that gets saved across restarts? |
Yeah, pretty much. Alternately, use MixinExtras' |
Seems to be the exact same issue as #101, but on the latest version of Citadel. Happening consistently with this pack on all platforms, and both client and server-side.
I spent like twelve hours straight going through it with a debugger trying to find why it was doing that, so if you need any more information, please let me know.
Citadel: citadel-2.6.0-1.20.1
TerraBlender: Disabled
Modpack: Epoch Arcanus
level.dat.txt (an extension that GitHub will accept)
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