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TODO.md

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  • Place initial pieces in the correct spot.
    • Try to spawn in two places.
  • Softdropping.
  • Harddroping.
  • Proper wallkicking.
  • Lock delay.
  • Proper gravity.
    • Translate from floating point gravity values to gravity that properly converges to correctness over multiple tics.
    • Properly adjust soft drop speed based on gravity.
  • Hold piece.
  • Game over.
    • Actually get to the game over state.
    • Figure out how to handle the game over animation and fanfare.
  • Render ghost piece.
    • Initial pass at rendering ghost piece.
    • Render ghost piece out of a separate set of piece config data that uses different sprites.
  • Render hold piece.
  • Render next pieces.
  • Render partial first row?
  • System for gameplay variants (line goals, levels, speed changes, etc.).
  • Render arbitrary stats. Needs gameplay variants.
  • Texture manager.
    • How do we address individual textures? String? ID number?
    • Assemble individual texture entries from a larger sprite sheet.
    • Assemble larger textures from pieces of small ones.
  • Figure out how to properly handle more than one player.
  • Move gameplay loop into Lua.
    • Serialize Lua state into C state and back again.
  • Performance measuring functions.
  • Virtual Filesystem (resources can be loaded from inside binary or on-disk).
    • Figure out how to build and embed resources into binary.
    • Use libzip for resource packages?
  • Sound playback and mixing.
  • Rendering words from individual letters.
    • Needs texture manager.
    • Allow for transparency in software rendering.
  • Replay recording and playback.
  • Multiplayer local prediction and rollback.
  • Adjustable resolutions and high-resolution resources.
  • Menu system.
  • High scores.
  • Implement remote multiplayer?
    • Needs local prediction and rollback.
    • Protocol design.
    • Socket implementation.