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vega-statistics

Statistical routines and probability distributions.

API Reference

Random Number Generation

# vega.random() <>

Returns a uniform pseudo-random number in the domain [0, 1). By default this is simply a call to JavaScript's built-in Math.random function. All Vega routines that require random numbers should use this function.

# vega.setRandom(randfunc) <>

Sets the random number generator to the provided function randfunc. Subsequent calls to random will invoke the new function to generate random numbers. Setting a custom generator can be helpful if one wishes to use an alternative source of randomness or replace the default generator with a deterministic function for testing purposes.

# vega.randomLCG(seed) <>

Returns a new random number generator with the given random seed. The returned function takes zero arguments and generates random values in the domain [0, 1) using a linear congruential generator (LCG). This method is helpful in conjunction with setRandom to provide seeded random numbers for stable outputs and testing.

Distributions

Methods for sampling and calculating probability distributions. Each method takes a set of distributional parameters and returns a distribution object representing a random variable.

Distribution objects expose the following methods:

# vega.randomNormal([mean, stdev]) <>

Creates a distribution object representing a normal (Gaussian) probability distribution with specified mean and standard deviation stdev. If unspecified, the mean defaults to 0 and the standard deviation defaults to 1.

Once created, mean and stdev values can be accessed or modified using the mean and stdev getter/setter methods.

# vega.randomUniform([min, max]) <>

Creates a distribution object representing a continuous uniform probability distribution over the interval [min, max). If unspecified, min defaults to 0 and max defaults to 1. If only one argument is provided, it is interpreted as the max value.

Once created, min and max values can be accessed or modified using the min and max getter/setter methods.

# vega.randomInteger([min,] max) <>

Creates a distribution object representing a discrete uniform probability distribution over the integer domain [min, max). If only one argument is provided, it is interpreted as the max value. If unspecified, min defaults to 0.

Once created, min and max values can be accessed or modified using the min and max getter/setter methods.

# vega.randomMixture(distributions[, weights]) <>

Creates a distribution object representing a (weighted) mixture of probability distributions. The distributions argument should be an array of distribution objects. The optional weights array provides proportional numerical weights for each distribution. If provided, the values in the weights array will be normalized to ensure that weights sum to 1. Any unspecified weight values default to 1 (prior to normalization). Mixture distributions do not support the icdf method: calling icdf will result in an error.

Once created, the distributions and weights arrays can be accessed or modified using the distributions and weights getter/setter methods.

# vega.randomKDE(values[, bandwidth]) <>

Creates a distribution object representing a kernel density estimate for an array of numerical values. This method uses a Gaussian kernel to estimate a smoothed, continuous probability distribution. The optional bandwidth parameter determines the width of the Gaussian kernel. If the bandwidth is either 0 or unspecified, a default bandwidth value will be automatically estimated based on the input data. KDE distributions do not support the icdf method: calling icdf will result in an error.

Once created, data and bandwidth values can be accessed or modified using the data and bandwidth getter/setter methods.

Statistics

Statistical methods for calculating bins, bootstrapped confidence intervals, and quartile boundaries.

# vega.bin(options) <>

Determine a quantitative binning scheme, for example to create a histogram. Based on the options provided given, this method will search over a space of possible bins, aligning step sizes with a given number base and applying constraints such as the maximum number of allowable bins. Given a set of options (see below), returns an object describing the binning scheme, in terms of start, stop, and step properties.

The supported options properties are:

  • extent: (required) A two-element ([min, max]) array indicating the range of desired bin values.
  • base: The number base to use for automatic bin determination (default base 10).
  • maxbins: The maximum number of allowable bins (default 20).
  • step: An exact step size to use between bins. If provided, the maxbins and steps options will be ignored.
  • steps: An array of allowable step sizes to choose from. If provided, the maxbins option will be ignored.
  • minstep: A minimum allowable step size (particularly useful for integer values, default 0).
  • divide: An array of scale factors indicating allowable subdivisions. The default value is [5, 2], which indicates that the method may consider dividing bin sizes by 5 and/or 2. For example, for an initial step size of 10, the method can check if bin sizes of 2 (= 10/5), 5 (= 10/2), or 1 (= 10/(5*2)) might also satisfy the given constraints.
  • nice: Boolean indicating if the start and stop values should be nicely-rounded relative to the step size (default true).
vega.bin({extent:[0, 1], maxbins:10}); // {start:0, stop:1, step:0.1}
vega.bin({extent:[0, 1], maxbins:5}); // {start:0, stop:10, step:2}
vega.bin({extent:[5, 10], maxbins:5}); // {start:5, stop:10, step:1}

# vega.bootstrapCI(array, samples, alpha[, accessor]) <>

Calculates a bootstrapped confidence interval for an input array of values, based on a given number of samples iterations and a target alpha value. For example, an alpha value of 0.05 corresponds to a 95% confidence interval An optional accessor function can be used to first extract numerical values from an array of input objects, and is equivalent to first calling array.map(accessor). This method ignores null, undefined, and NaN values.

# vega.quartiles(array[, accessor]) <>

Given an array of numeric values, returns an array of quartile boundaries. The return value is a 3-element array consisting of the first, second (median), and third quartile boundaries. An optional accessor function can be used to first extract numerical values from an array of input objects, and is equivalent to first calling array.map(accessor). This method ignores null, undefined and NaN values.