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ConcurrentQueue.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
namespace UnderwaterVideo
{
public class ConcurrentQueue<T> : IProducerConsumerCollection<T>, IEnumerable<T>, ICollection, IEnumerable
{
#region Properties & util classes
class Node
{
public T Value;
public Node Next;
}
Node head = new Node();
Node tail;
int count;
public const int defaultMaxSize = 32;
int maxSize = defaultMaxSize;
public int MaxSize
{
get
{
return maxSize;
}
set
{
if ((value > 0) && (value >= count))
{
maxSize = value;
}
else
{
throw new ArgumentOutOfRangeException("MaxSize");
}
}
}
#endregion
#region Constructor
public ConcurrentQueue()
: this(defaultMaxSize)
{
}
public ConcurrentQueue(int maxQueueSize)
{
MaxSize = maxQueueSize;
tail = head;
}
public ConcurrentQueue(IEnumerable<T> enumerable)
: this(defaultMaxSize)
{
foreach (T item in enumerable)
Enqueue(item);
}
#endregion
#region Methods & interfaces
public void Enqueue(T item)
{
if (Interlocked.CompareExchange(ref count, maxSize, maxSize) == maxSize)
{
T head;
if (TryDequeue(out head))
{
if (QueueOverrun != null)
QueueOverrun.BeginInvoke(head, null, null);
}
}
Interlocked.Increment(ref count);
Node node = new Node();
node.Value = item;
Node oldTail = null;
Node oldNext = null;
bool update = false;
while (!update)
{
oldTail = tail;
oldNext = oldTail.Next;
// Did tail was already updated ?
if (tail == oldTail)
{
if (oldNext == null)
{
// The place is for us
update = Interlocked.CompareExchange(ref tail.Next, node, null) == null;
}
else
{
// another Thread already used the place so give him a hand by putting tail where it should be
Interlocked.CompareExchange(ref tail, oldNext, oldTail);
}
}
}
// At this point we added correctly our node, now we have to update tail. If it fails then it will be done by another thread
Interlocked.CompareExchange(ref tail, node, oldTail);
if (ElementEnquequed != null)
ElementEnquequed.BeginInvoke(null, null);
}
bool IProducerConsumerCollection<T>.TryAdd(T item)
{
Enqueue(item);
return true;
}
public bool TryDequeue(out T value)
{
value = default(T);
bool advanced = false;
while (!advanced)
{
Node oldHead = head;
Node oldTail = tail;
Node oldNext = oldHead.Next;
if (oldHead == head)
{
// Empty case ?
if (oldHead == oldTail)
{
// This should be false then
if (oldNext != null)
{
// If not then the linked list is mal formed, update tail
Interlocked.CompareExchange(ref tail, oldNext, oldTail);
}
value = default(T);
return false;
}
else
{
value = oldNext.Value;
advanced = Interlocked.CompareExchange(ref head, oldNext, oldHead) == oldHead;
}
}
}
Interlocked.Decrement(ref count);
return true;
}
public bool TryPeek(out T value)
{
if (IsEmpty)
{
value = default(T);
return false;
}
Node first = head.Next;
value = first.Value;
return true;
}
internal void InternalClear()
{
count = 0;
tail = head = new Node();
}
public void Clear()
{
InternalClear();
}
IEnumerator IEnumerable.GetEnumerator()
{
return (IEnumerator)InternalGetEnumerator();
}
IEnumerator<T> IEnumerable<T>.GetEnumerator()
{
return InternalGetEnumerator();
}
public IEnumerator<T> GetEnumerator()
{
return InternalGetEnumerator();
}
IEnumerator<T> InternalGetEnumerator()
{
Node my_head = head;
while ((my_head = my_head.Next) != null)
{
yield return my_head.Value;
}
}
void ICollection.CopyTo(Array array, int index)
{
T[] dest = array as T[];
if (dest == null)
return;
CopyTo(dest, index);
}
public void CopyTo(T[] dest, int index)
{
IEnumerator<T> e = InternalGetEnumerator();
int i = index;
while (e.MoveNext())
{
dest[i++] = e.Current;
}
}
public T[] ToArray()
{
T[] dest = new T[count];
CopyTo(dest, 0);
return dest;
}
bool ICollection.IsSynchronized
{
get { return true; }
}
bool IProducerConsumerCollection<T>.TryTake(out T item)
{
return TryDequeue(out item);
}
object syncRoot = new object();
object ICollection.SyncRoot
{
get { return syncRoot; }
}
public int Count
{
get
{
return count;
}
}
public bool IsEmpty
{
get
{
return count == 0;
}
}
#endregion
#region Events
public delegate void ElementEquequedHandler();
public ElementEquequedHandler ElementEnquequed;
public delegate void QueueOverrunHandler(T queueHead);
public QueueOverrunHandler QueueOverrun;
#endregion
}
}