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main.py
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import time
from turtle import Screen
from food import Food
from snake import Snake
from scoreboard import ScoreBoard
screen = Screen()
screen.setup(width=600, height=600)
# screen background color
screen.bgcolor("black")
screen.title("the snake game")
screen.tracer(0)
score_board = ScoreBoard()
snake = Snake()
food = Food()
# screen detects presses on the keyboard
screen.listen()
screen.onkey(snake.up, "Up")
screen.onkey(snake.down, "Down")
screen.onkey(snake.left, "Left")
screen.onkey(snake.right, "Right")
game_is_on = True
while game_is_on:
screen.update()
time.sleep(0.07)
snake.move()
# detect collision with food
if snake.head.distance(food) < 18:
food.refresh()
score_board.increase_score()
score_board.update_scoreboard()
snake.extend()
# detect collision with wall
if snake.head.xcor() > 280 or snake.head.xcor() < -320 or snake.head.ycor() > 300 or snake.head.ycor() < -280:
score_board.reset()
snake.reset()
# detect collision with tail
for segment in snake.segments[1:]:
if snake.head.distance(segment) < 10:
score_board.reset()
snake.reset()
screen.exitonclick()