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uniforms.h
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#pragma once
/*
uniforms - Functions to update shader uniform values
Copyright (C) 2019 Aidan Prangnell (AidoP)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
A full copy of the license should be included with the source. If not see https://www.gnu.org/licenses/.
*/
#include "settings.h"
/*
All functions must be of type
void (GLint)
*/
void update_uniform_iTime(GLint uniform_location);
void update_uniform_iTimeDelta(GLint uniform_location);
void update_uniform_iResolution(GLint uniform_location);
void update_uniform_iMouse(GLint uniform_location);