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shader_read.h
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#pragma once
/*
shader_read - Read in shaders from files
Copyright (C) 2019 Aidan Prangnell (AidoP)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
A full copy of the license should be included with the source. If not see https://www.gnu.org/licenses/.
*/
#include "settings.h"
void read_file(char** path, char** file_data);
bool check_for_shader_folder();
void get_data_directory(char** data_directory_path);
void get_from_shader_data_path(char** data_directory, char** shader_name, char** file_name, char** path);
bool try_read_stdin(char** read_data);