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changelog.txt
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TODO:
- ext mod:
- new production tab with chrono boost support?
- put feature into observer interfaces
- pro2020
- the UI has an odd bug with missing highlight color when there is no extension mod used; maybe fix that?
- GH3
- GH4
- joey's battle report?
- new units lost panel with better order and suicide-banelings included?
- is changeling appearance good? or can it be made better for observers?
- ideas:
- available scans counter (and maybe orbital counter)
- revealing neutral units makes them brighter; originally they are not lit up
- add player color in minimap pings like pickup, nuke and worm if possible
- support HotS (+ give into to observer UI if possible)
- support WoL (+ give into to observer UI if possible)
- give map size to Observer UI? => dynamically sized minimap panels; background behind actual minimap
- prevent player 15 from being active?
other ideas:
- sum of damage dealt by unit
- 20% mined more, 10% traded worse
- effective money: gathered - lost = effective money?
- available scans (+ orbital count)
- larva count?
- Pro2020 AhliMod
- smaller leaderpanel tabs
- minimap too small
- unit groups should use rows of 8
- bottom panel is very gray, should use more colors, e.g. for symbols of workers/army/minerals/gas
- more transparency for dialogs
- no abilities when multiple units are selected
- settings editor
- recently opened files initial implementation done; requires polish
- GH 4
- integrate new graphs
- appearance of map scores and player name
- stylize graph panels
- display chrono boost in leaderpanel
- 2v2
- other
- possible to put a black image behind the actual minimap border?
- check if 163 and 173 censorship in china can be prevented (e.g. supply value)
AhliObs 0.75 - changelog:
- added compatibility with Heroes 2.55.4.91418
- fixed health bars in top panel being too large
- fixed DVa Mech's energy color in top panel and simplified the detection for all heroes
- added three health bars for Lost Vikings into top panel
- added a second health bar for Rexxar's Misha
- removed now unnecessary workaround for DVa's Mech HP in top panel
- fixed DVa's portrait not displaying her in Mech
- improved Dragon Shire's Dragon Knight UI
- controller's portrait now looks similar to Volkovskaya's Robot's one
- fixed appearance of Lost Vikings
- fixed visual appearance of Maiev's Naisha's Memento button icon in the selected unit's panel
- fixed some issues with Battlefield of Eternity's map objective UI:
- fixed lane Immortal's health bar starting behind the icon so the last few percentages of life are not visible
- fixed Duel UI swapping positions in red player's vision
- fixed lane Immortal's icon disappearing when switching player vision
- fixed issues with crossout image animations of an earlier duel appearing
- fixed health labels not using colorblind colors when option is enabled
- fixed Sky Temple's shrine icons having wrong color in red player's vision
- TODO look into new feature possibilities with DVa, Vikings, Rexxar
- selection
- TODO add health bar of Viking Ship
- TODO add indicator to "Live and Let Live"'s indicator on Alexstrasza's health bar in the selected unit's panel
- TODO fix haunted mines map mechanic UI overriding no-unit-reference in health bar when one golem is already dead and vision is changed => no idea how to =/ validator with owner?
portraits:
- "HeroDVaMech" "Assets\\Textures\\ui_targetportrait_hero_dva_mech.dds";
"RexxarMisha" "Assets\\Textures\\ui_targetportrait_hero_misha.dds";
"HeroErik" "Assets\\Textures\\ui_targetportrait_hero_erik.dds";
"HeroBaleog" "Assets\\Textures\\ui_targetportrait_hero_baelog.dds";
"HeroOlaf" "Assets\\Textures\\ui_targetportrait_hero_olaf.dds";
libGame_gv_players[UnitGetOwner(lp_unit)].lv_portraitIcon;
stacks missing/odd:
- missing: Auriel's level 16, Reservoir of Hope, Will of Gall on Gall
- stop displaying at a a milestone despite being infinite in Illidan's Unending Hatred and Maiev's Bonds of Justice
- abathur monstrosity kills?
TODO re-add khaldor mode stacks + expose setting (some stacks are very interesting like Illidan lvl 1)
TODO portrait clicks on DVa should use the same reference as the mech's new healthbar (doesn't work?)
- targetportrait failed
- unitbutton failed
TODO fix li ming's tal rasha lvl 20 not being shown (container does not seem to become visible anymore)
TODO fix Dragon Knight controller image and label not visible for lost Vikings
TODO fix Dragon Knight health bar UI above minimap having different label positions
TODO fix alterac passage map mechanic UI
- capture progress red team vision color
- progress bar animation does not use game time => any alternative?
- notifications
TODO fix kill log positions after player vision change
TODO make misha's icon nicer
- TODO hero-specific cooldowns near portraits
- use 2 frames for positions which are moved around by the animation if heroic is visible
- set anchors of two content frames via stategroups
- put all cooldowns in both frames
- make the first frame hide the same cooldown in the second one => other cooldown is shown
- TODO TLV Globe Stacks like Muradin Baseline Storm Bolt stacks
- TODO fixed Ragnaros' Molten Power and Gul'dan's Rampant Hellfire hero UIs not showing their stack's graphics correctly when selected
- TODO 3vs3 makes bottom panel show a 5 vs 1; top panel heroics wrong => would need to detect stuff and move blue slots over to red and reskin
- TODO if selected unit has no mana bar, there should be another background image used without a divider line
- TODO if a selected unit is dead, the life/health should be hidden, maybe show the respawn countdown bar if possible
- TODO if a selected unit is dead, the portrait might show a wrong hero
- TODO victory screen animation only hides the victim icons in notifications on the left side of screen
- TODO resetting the replay time makes Deathwing trait instantly visible as long as the slot is unused
- TODO resetting replay time breaks map mechanic UI for volskaya foundry
- TODO fixed Ctrl+W hiding notification's right hand side portraits -> not fixable?
- TODO fenix shield regen stat is not showing, check what the shield is doing...
- TODO: add evasion to unit details as experiment
- TODO: hero UI stuff (duplicated hero UI exists in some cases)
- TODO: alarak hero UI progress bar
- TODO leoric cheated death label is visible when dead for observers and does not display any value
- TODO core health red flash is in party panel
- TODO core protection state on maps where it is relevant
- TODO show protected/invulnerable on top health bar
References that DVa Mech can grant:
- Abathur's Symbiote
reference wishlist:
- murky egg to check its existance
- chen 3 unit heroic to show hp
- auriel targeted ally
Hero UI:
- Alarak: label and progress bar do not work, only update in player vision -> FIXED: label ok, progress bar hidden
- Garrosh: ok
- DVa: defense matrix' label does not work, it works in player vision
- Dehaka: ok
- Butcher: ok
- Greymane: ok
- Kael'Thuzad: ok
- Jaina: shield duration works, ice block button doesn't work with 2 heroes, shows both...
- Guldan: ?, expect bugs with 2 heroes
- ragnaros: buggy with pip images
- Arthas: ok
- ETC: ok
- Uther: ?
- Tracer: doesn't work with 2 heroes, shows both
- nazeebo: ok
- li-ming: ?
- xul: ok
- valla: ?
- diablo: ?
- zeratul: ?
- malf: ?
- nova: ok
- sonya: ?
- kerrigan: ?
- illidan: ?
- tychus: ok
- tyrande: ok
- samuro: ok
- stukov: ok
- valeera: ok
- zuljin: trait ok, guillotine is hidden -> FIX: ok
- Leoric: ?
- Thrall: only works in player vision, hidden in everyone view => FIX: ok
- Murky: only works in player vision, hidden in everyone view => FIX: ok
- LostVikings: ?
- junkrat: only works in player vision; fixed offset
- cho: ok
- gall: ok, but useless as it is only a camera lock button
- zarya: label has no value, animation works -> FIX: ok
- lunara: no hero UI
- zagara: no hero UI
- medivh: no hero UI
- ana: no hero UI
- lili: no hero UI
- sylvanas: no hero UI
- BW: no hero UI
- Chen: no hero UI
- Falstad: no hero UI
- Chromie: no hero UI
- varian: no hero UI
- Fenix: fixed odd gap between portrait and shield bar
map mechanic UI:
- hanamura: fine
- TODO replay jumps
- alterac pass: insufficient for obs/replays
- cursed hollow: your team/enemy team is cursed
- towers of doom:
- enemy/your cannons are firing
- also the announcement may remain visible
- garden of terror: while plats are attacking, the icon is alliance colored: the bars remain correct
- weren't there icons below the minimap at some point?
- tomb of the spider queen:
- enemy webweavers summoned
- health icons wrong color
- TODO check all maps
----------------------------------------------------------------------------------------------
GAMEHEART:
4.0
- redesigned the entire UI
- workers killed notification
- smaller, updated appearance
- cross drawn over the worker icon is now showing the owner's color
- fixed slots being visible despite the feature being disabled in an extension mod (e.g. in 3vs3)
- upgrade notifications
- updated appearance
- bottom center panel
- center bar is taller
- updated appearance
- now lists income in the center
- background stats (visible when no unit is selected)
- added tech value acquired and idle production time
- production tab
- progress bars now have a background indicating how much progress is left
- is now able to display alliance colors instead of white during player vision
- info panel
- unit owner colors can now display alliance colors instead of white during player vision
- units lost
- added supply lost
- added delta values to show player with advantage (suggested by TLO)
- workers and primary structures are now listed first
- technical marvel
- figures out playerIds of left/right players in 1vs1 (extension mods should set a custom PlayerId score with the PlayerId)
- this can then be used in other features, e.g. DataRefFrames supplying MathFrames (e.g. delta values in units lost panel)
- TODO banelings that suicided not in unit icon counter (not fixable unless you code it anew or do trickery with fake slot that shows banelings suicided and overrides label of actual slot with banelings)
- TODO units lost comparison enable/disable (or 2vs2 compatibility)
- TODO map score + player names
- TODO logos mod player icon?
- TODO try to merge leaderpanel with center panel
- None (N)
- nothing
- resources (R)
- minerals, gas, workers
- primary structures? (PreventRevealActiveCount)
- income / economy (I / Control+I / Shift+I) can the flash stuff be made smaller? or info extracted? or even replaced?
- income graph REQ MOD
- income ressource values + comparison?
- worker count (PlayerOwnedUnitsFrame + hide everything that is not worker)
- orbital count? (PlayerOwnedUnitsFrame + hide everything that is not orbital)
- spending (S)
- eco, tech, army value with comparison bar
- units (U)
- list of alive units
- structures (T)
- list of alive structures
- units lost (L / Shift + L)
- unit count lost // not that interesting?
- resources lost total + breakdown
- unit types + count
- structures + count
- supply lost? // not that interesting?
- resources lost difference graph? REQ new mod
- resources lost difference
- production (D)
- always visible
- upgrades (G)
- list of upgrades
- active forces/army (A)
- resources in army
- army supply
- army size graph REQ mod
- APM (M / Ctrl+C)
- APM comparison bar
- average APM
- EPM (Shift+C / Control+V)
- EPM comparison bar
- average EPM
- Units Killed (Ctrl+R)
- units killed comparison bar
- workers killed comparison bar
- Army & Worker Supply (Ctrl+A)
- army comparison bar
- worker comparison bar
- stylize info panel
- smaller without using information?
- player color of single selected unit
- color scheme in general
- make uninportant information less pronounced (max hp, etc)
- stylize player intro panel?
- fallback upgrade notifications without gameheart based on production tab
- owner counter for unitgroup selection if that is possible?
- check archon mode
- 2vs2
- 3vs3
- 4vs4
- FFA
- other
- chrono boost in production tab? => code new production tab in ext mod?
- new extension mod
- unit & structure priority in lists uses unit group priority => better not alter! => build new custom one?
- workers, spellcasters, high cost units, low cost units
- primary structures, high cost structures to low cost structures
- joey's battle report?
- playerId score for accurate left/right detection DONE
- score to mark that a player left the game for team games DONE
- charts
- try to make damage warning white for observers only impossible I guess
- make neutral objects clickable by observers DONE
- remove Reaper's kd8 charge from structures tab DONE
- fix reactor/tech lab spam => map to one alias DONE
- fix banelings in units lost icon? e.g. via value by extension mod that overrides the label for banelings or create entirely new unit lists for this?
- indicate what was boosted on production tab?
GH 3:
- fixed workers killed notification background not sliding in
- added worker count to 3vs3, 4vs4 and FFA player cards
- fixed 3vs3 shwoing 8 slots
- fixed 3vs3 and 4vs4 not using team slots (upper vs lower row in UI)
- added selected player information from FFA to 3vs3 and 4vs4
TODO:
- armysupply autohiding?
- UI for settings
- remove unused stuff
- add ping, color and deselect button to toolbar
- merge ctrl+w hotkey with game's button
- hide bottom panel like ctrl+w when player intro panel is visible
- show defeated state in FFA
- expose some settings like hidden 1 to settingseditor
- clean up settingseditor interface and variables
----------------------------------------------------------------------------------------------
WCS 3.0 AhliMod
previous tweaks:
- removed the UI forcing game tooltips off (without it, you have to hold down Shift to make a tooltip appear)
- leaderpanel changes:
- fixed production's progress bars to not stop the button hovering anymore
- removed "1" labels in production, units and structures tab
- changes only to default classic:
- added tooltip to production, unit, structure and upgrade icons
- compressed file size
- added basic compatibility to Ahli's Galaxy Observer Interface Settings Editor
----------------------------------------------------------------------------------------------
Gawliq AhliMod
changelog (based on "Skadi_Gawliq_UI_1vs1_v4.2.1"):
1.0 (9th November 2017):
- fixed leaderpanel tab's visibility (Blizz fixed a naming bug causing the issue)
- fixed info panel allowing mouse clicks through the UI around the wireframe
- fixed area near the minimap preventing the mouse from interacting with the 3D world
- fixed area at the top of the screen preventing the mouse from interacting with the 3D world
- added text scaling to the player names to fix names overlapping with the score
- removed "1" labels in the leaderpanel for uproduction, units and structure counters
- fixed vertical size of the tooltip area of production icons in the leaderpanel
- hid comparison bars in the leaderpanel (e.g. active forces tab)
1.1 (10th November 2017):
- hid command card hotkey labels
- fixed hotkey list not appearing in the message log
- fixed wrong hotkey displayed in the hotkey list
- the message log and the hotkey list now adjust to narrow screens to improve readability of the hotkeys
- removed unused/unnecessary files/code/settings to reduce file size and applied compression (saved nearly 2.5mb)
1.2 (11th November 2017):
- removed "press enter to chat" and "Press tab to cycle chat recepients" labels
- the game result panel will now appear in replays again
- showing panels in the center of the screen will hide other panels there (including GameHeart Extension mod graphs)
- fixed tooltips in leaderpanel and adjusted the size of the mouse area for the tooltips to not go over the area the images occupy
- fixed labels in the top right display "..." on some resolutions; it will now try to scale down to fit
- structures and units lost panel now does not display a "1" anymore
- raised max unit/structure lost entries from 15 to 26 (they will exceed the background image)
- raised max leaderpanel unit/structure/production/upgrade entries from 18 to 26
- added a 2 pixel outline around unit/production/structure/upgrade counts in the leaderpanel and units/structures lost panel replacing the shadow to make them easier to read on bright unit icons
- changed alignment of unit/production/structure/upgrade counts in the leaderpanel from centered to right and added size scaling to support values of 100+
- added some space to the map name label's right side
- added apm display hotkey to hotkey list
1.3:
- added slide in animations to the workers lost and upgrade countdown notifications
- moved the chat slightly upwards
-------------------------------------
Pro2020 AhliMod
changelog:
- nothing