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challenges.js
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/*
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLoBAL score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game
*/
var scores, roundScore, activePlayer, gamePlaying, lastDice;
init();
document.querySelector('.btn-roll').addEventListener('click', function btn() {
if(gamePlaying) {
//1. Random number
var dice1 = Math.floor(Math.random() * 6) + 1;
var dice2 = Math.floor(Math.random() * 6) + 1;
//2. Display the result
document.getElementById('dice-1').style.display = 'block';
document.getElementById('dice-2').style.display = 'block';
document.getElementById('dice-1').src = 'dice-' + dice1 +'.png';
document.getElementById('dice-2').src = 'dice-' + dice2 +'.png';
if (dice1 !== 1 && dice2 !== 1) {
//add score
roundScore += dice1 + dice2;
document.querySelector('#current-' + activePlayer).textContent = roundScore;
} else {
//next player
nextPlayer();
}
/*
//3. Update the round score IF the rolled number was NOT a 1
if (dice === 6 && lastDice === 6) {
//player looses score
scores[activePlayer] = 0;
document.querySelector('#score-' + activePlayer).textContent = '0';
nextPlayer();
}
else if (dice !== 1) {
//add score
roundScore += dice;
document.querySelector('#current-' + activePlayer).textContent = roundScore;
} else {
//next player
nextPlayer();
}
lastDice = dice;
*/
}
});
document.querySelector('.btn-hold').addEventListener('click', function() {
if (gamePlaying) {
// Add current score to global score
scores[activePlayer] += roundScore;
//update ui
document.querySelector('#score-' + activePlayer).textContent = scores[activePlayer];
var input = document.querySelector('.final-score').value;
var winningScore
//Undefined, 0, null or "" are coerced to false
if(input) {
winningScore = input;
} else {
winningScore = 100;
}
//check if player won the game
if (scores[activePlayer] >= winningScore) {
document.querySelector('#name-' + activePlayer).textContent = 'YOU WON';
document.getElementById('dice-1').style.display = 'none';
document.getElementById('dice-2').style.display = 'none';
document.querySelector('.player-' + activePlayer + '-panel').classList.add('winner');
document.querySelector('.player-' + activePlayer + '-panel').classList.remove('active');
gamePlaying = false;
} else {
//next player
nextPlayer();
}
}
});
function nextPlayer() {
//next player
activePlayer === 0 ? activePlayer = 1 : activePlayer = 0;
roundScore = 0;
document.getElementById('current-0').textContent = '0';
document.getElementById('current-1').textContent = '0';
document.querySelector('.player-0-panel').classList.toggle('active');
document.querySelector('.player-1-panel').classList.toggle('active');
document.getElementById('dice-1').style.display = 'none';
document.getElementById('dice-2').style.display = 'none';
}
document.querySelector('.btn-new').addEventListener('click', init);
function init() {
scores = [0, 0];
activePlayer = 0;
roundScore = 0;
gamePlaying = true;
//changing style file by javascript, it changed css display attirbute to none
document.getElementById('dice-1').style.display = 'none';
document.getElementById('dice-2').style.display = 'none';
document.getElementById('score-0').textContent = '0';
document.getElementById('score-1').textContent = '0';
document.getElementById('current-0').textContent = '0';
document.getElementById('current-1').textContent = '0';
document.getElementById('name-0').textContent = 'Player 1';
document.getElementById('name-1').textContent = 'Player 2';
document.querySelector('.player-0-panel').classList.remove('winner');
document.querySelector('.player-1-panel').classList.remove('winner');
document.querySelector('.player-0-panel').classList.remove('active');
document.querySelector('.player-1-panel').classList.remove('active');
document.querySelector('.player-0-panel').classList.add('active');
}
////method 1 output plain text
//document.querySelector('#current-' + activePlayer).textContent = dice;
////method 2 output in html
//document.querySelector('#current-' + activePlayer).innerHTML = '<em>' + dice + '</em>';
////showing our variables in console
//var x = document.querySelector('#score-0').textContent;
//console.log(x);
/*
//callback is a function not called by us but by another function, in this exmaple EvenListener method
function btn(){
//Do something here
}
btn(); //call a function
document.querySelector('.btn-roll').addEventListener('click', btn);
*/
//annonymous function. we declare it inside a another method. it dont have name so we cannot call it outside function. Perfect solution when we need a function in one place for example clicking a button to generate random number