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Opening GPose with active armature sometimes results in new armature being created on identifier %CharacterName% (Any World) which bugs out when GPose is closed.
ERR | [CustomizePlus] Exception while rendering armatures:
System.Collections.Generic.KeyNotFoundException: The given key '##### (Any World)' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at CustomizePlus.GameData.Services.ObjectManager.get_Item(ActorIdentifier key) in F:\Sources\FFXIV\Aether-Tools\CustomizePlus\CustomizePlus.GameData\Services\ObjectManager.cs:line 194
at CustomizePlus.Armatures.Services.ArmatureManager.ApplyArmatureTransforms() in F:\Sources\FFXIV\Aether-Tools\CustomizePlus\CustomizePlus\Armatures\Services\ArmatureManager.cs:line 199
at CustomizePlus.Armatures.Services.ArmatureManager.OnRender() in F:\Sources\FFXIV\Aether-Tools\CustomizePlus\CustomizePlus\Armatures\Services\ArmatureManager.cs:line 82
Opening GPose with active armature sometimes results in new armature being created on identifier
%CharacterName% (Any World)
which bugs out when GPose is closed.It is possible this also results in #40
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