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Some new facial bones are only working in gpose #16

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RisaDev opened this issue Jul 11, 2024 · 1 comment
Open

Some new facial bones are only working in gpose #16

RisaDev opened this issue Jul 11, 2024 · 1 comment
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@RisaDev
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RisaDev commented Jul 11, 2024

Seems to be limitation of the game. Might be possible to fix by hooking into some function but this is a low priority for me. If anyone is willing to take a look - you're more than welcome.

Known bones with this limitation:
j_f_eyeprm_01_*
j_f_irisprm_*

@RisaDev RisaDev added the bug Something isn't working label Jul 11, 2024
@RisaDev
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RisaDev commented Jul 12, 2024

Seems like those bones are controlled by kinedriver as they are referenced in kdb. I guess the eventual goal will be to figure out why kinedriver is disabled outside of cutscenes and gpose and if it is possible to enable it without breaking anything.

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