You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Nov 7, 2023. It is now read-only.
If the sensor is in its "off" state, sends 1 and switches to its "on" state if an adjacent tile contains any liquid over more than one seconds.
If the sensor is in its "on" state, sends 0 if all adjacent tiles around it contain no more liquid.
Suggested Modifiers:
1 - Works for water only.
2 - Works for lava only.
No idea what block type / spirte to take for this component though.
The text was updated successfully, but these errors were encountered:
If the sensor is in its "off" state, sends 1 and switches to its "on" state if an adjacent tile contains any liquid over more than one seconds.
If the sensor is in its "on" state, sends 0 if all adjacent tiles around it contain no more liquid.
Suggested Modifiers:
1 - Works for water only.
2 - Works for lava only.
No idea what block type / spirte to take for this component though.
The text was updated successfully, but these errors were encountered: